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ZacKskills

ZacKskills

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ZacKskills
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  • Any opinions or statements are appreciated

  • Up vote if you want duo killers please.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/375749#Comment_375749

    However, the old Decisive Strike had no consequences or conditions, it was a free get out of jail card upon equipping the perk. Mettle of Man, it has a condition which requires you to take an X amount of hits and after use, your aura is permanently exposed to the killer until downed. There's a huge difference between the two perks, it's not as harsh and it likely won't be. I'll stand by this statement until the release of the PTB chapter proves me wrong, we don't know everything as well.

    Exactly. Gives the survivors a decent perk for a change that is also fair for killers. A “free health state” isn’t all that game changing. The killer can catch up again in 2 seconds. Plus it also gives those people how actually juke our the killer 3 times, a reward for doing being good. And if you wanna “taunt” the killer with him seeing your aura then go ahead. The killer then gets a free kill lol. Perk should definitely stay how it is so far.

  • ^ you too. Just wondering what you guys think

  • I don’t really see a difference between this perk and ds? New ds is if you get hooked and somebody unhooks you, you get another chance if the killer kills you within a time frame. That lets the survivor get away and have the killer spend time chasing them. MoM is after getting hit 3, so the 4th. so basically you get hit 2 times then hooked and then unhooked but instead you have to go heal yourself before getting hit because the perk activates after getting hit the 3rd time. So in that perspective it’s worse than ds. And let’s say they get away and heal, then you go hit them for the 3rd time and hit them again they get another chance to run off just like ds but it saves time from you getting them down and picking them up just for them to ds you and run off on a chase again. The only difference between the 2 perks is that ds is on a time frame and this perk isn’t BUT you have to stay one shot the rest of the game or else you just caused yourself to get hooked. It’s basically a rework of ds but you get to choose your poison, either hope you get to ds the killer and hope he doesn’t tunnel you or stay one shot after and hope he doesn’t find you

  • @The_Crusader said:

    https://forum.deadbydaylight.com/en/discussion/comment/375578#Comment_375578

    Dead hard is extremely powerful, but ir can be played around i.e. waiting for them to use it. You can't do anything with this other than take it.

    NOED is garbage, not gonna disagree with you there.

    Thing is if this activates, you get hit, then you get hit again, it sounds like it deacticates there. Meaning if you dont get away to heal you dont give away your aura and so you get the 1 free chance with absolutely no downside at all.

    It's a crutch perk - like DS, it will be abused by toxic survivors - like DS.

    It's DS all over again.

    So even if this perk gets tossed in the trash what about ds? It’s still in the game

  • @GrootDude said:

    @ZacKskills don’t gen tap against ruin. Noed is only one kill if the survivors are smart or if they’re even smarter then none. MoM does not slow the game it speeds it up.

    I meant ruin slows the game for survivors and MoM slows it down for killers

  • @Master said:

    https://forum.deadbydaylight.com/en/discussion/comment/375538#Comment_375538

    So you would be fine with such a perk for killer?

    Whats your opinion about noed btw? Just curious

    Noed is fine I guess. A little annoying and frustrating because it’s after all the hard work a survivor has done they now need to get punished? That’s the only problem I have with it. Other than that the perk itself is fine

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/375491#Comment_375491

    No killer except Freddy is invisible, but we have perks to detect him. Hillbilly, leatherface and Myers are very loopable killers. None of the killer perks mentioned are OP unless you’re a bad survivor. Just work through ruin and leave the person on the hook for dead if noed triggers.

    I never said they were OP, rather a “fair playing ground” since that’s what everybody here wants. using that logic then no survivor perks are OP. Ruin is easy to counter, just gen tap. But that slows the game down if you add up all the time spent wasted. MoM gives the survivor the ability to take an extra hit which also slows the game down a little. N.O.E.D “let’s get the survivors to do all the hard work just for me to get a couple easy kills after they do everything they can to survive” lmfao it’s not OP but fair? That’s fair? With MoM You guys are acting like the survivors are there and then poof they’re magically healed and on the other side of the map leaving through the door. What about dead hard? That’s basically the same thing just a little less effective. That gives the survivors and extra chance? But that’s why MoM let’s the killer literally see where the survivor is at all times once healed to full. You guys are complaining about this stuff yet you don’t realize what’s in the game already

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/375491#Comment_375491

    In that case you would be fine when the killer can one hit M1 anyone after hitting someone 3 times aswell right?

    What a stupid logic.

    You’re the one sitting here crying over a perk lmfaoo “that perk needs 0 skill to use” LOL killers in general need 0 skill to use lmfaoo get real

  • Omg what a bunch of cry babies. Flip flop has nothing wrong with it. At all. Literally. And MoM isn’t op at all lmfao and it’s barely like ds. The killer hits you and doesn’t even get stunned, then they just catch up to you again. In most situations it’s most likely pointless and gives the survivors a couple extra seconds. And to make up for the fact that cry baby killers will always cry, they get to see the survivors aura for the whole game until they get downed. Talk about unfair lmfaoo you guys want fair?? Get rid of N.O.E.D, agitation, ruin, one hit killers and invisible killers and so many more things. What about hitting through pallets even when killers get stunned? Survivors need more useful perks. Literally Every time I get back to play this game it’s always the survivor getting nerfed and killers getting buffed, like they aren’t already buffed enough lmfao. Give us survivors a perk to go invisible for 7 seconds? Killers can do it? Not everybody plays in groups of 4 lmfao focus on the casual players.

  • I have not yet experienced hitting a survivor with the vomit and it doesn’t do anything. I’m actually usually surprised the vomit hit the survivor most of the time and I’ve played her a lot. It has to the big vomit not the little string of vomit and the end of throwing up. There’s been one or 2 times a survivor has been right in front of me running circles around me and the vomit didn’t hit them but other than that I’d say it hit all the time

  • Pallet looping? With 2 killers coming at you on both sides that’s pretty hard to do.

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