XombieJoker
XombieJoker
About
- Username
- XombieJoker
- Joined
- Visits
- 549
- Last Active
Comments
-
I guarantee you, only Chess Merchants and 3 gen Singularity's were exceeding these 8 gen kick events. You're argument for why 8 regression events for each gen is bad, is a whole nothing-burger, especially since it will take Survivors almost 5 seconds of constant progression to remove the regression effect from a gen
-
@Grigerbest said:
"Hag - Add a minimum range between traps. Even though I don't play against many Hags, it's stupid to see them place 5 traps around a hook and sit within 30m of the hook to make sure no one goes for a save."
If Hag doing that in your matches, this is a free escape for you. Believe me, you're up against a baby Hag player.
You should be worried, when Hag don't trap hooked survivors at all...
If they said that they are gonna fix 3-gen, they are going to do it.
Once they said that they are gonna fix Face-camping. And they did it.
it's actually not a free escape, she can lay down those traps real quick before the anti-face camp(not anti proxy camp) fills up and with a 40 meter range to teleport she can do whatever and when she hears her traps being removed she can just head back especially if the hook is in basement.
@Azulra said:
I honestly still want to see Doctor's illusions run at you to mess with the survivors more- Also the change idea for Grim Embrace that a lot of people are hoping for more is a token system similar to perks like Pain Res where each unique survivor hooked gives it a token and blocks all the gens with a base time of 10 seconds then +10 seconds on the timer for each token meaning that the first unique hook you get is 10 seconds for blocking all gens, second unique hook would be 20 seconds, third unique hook being 30 seconds, then finally the fourth unique hook being 40 seconds(where it's currently at now). That change would still make it not op since it can only activate a maximum of 4 times per trial, but it would be good with the decent-ish amount of slowdown the perk would give.
As for Pig she's likely never gonna be good unless they do a huge rework to her kit(while keeping the traps the same since they aren't a problem at all) because her stealth sucks and her ambush sucks. Plus she doesn't even have any actual chase power. John's Medical File needs to be made into her basekit because even though her crouch move speed is the same as Ghostface she can't enter stealth while standing like Ghostface can meaning that crouching for stealth isn't optional on her like it is for him. On top of that I feel like they need to give her the option to grab survivors while crouched(because if Ghostface can then I don't see why she can't) where when she goes to grab you she sticks a needle into your neck to tranquilize you(like in the movies) then pulls you onto her shoulder.
If that idea blocks gens for 10 seconds plus 10 more seconds for each unique hooked survivor, that would actually be 20 seconds for 1st unique hook, 30 for 2nd, 40 for 3rd and 50 for the last meaning through out the trial this one perk can block the gens for a total of 140 seconds which is 2 minutes and 20 seconds. That's pretty long considering that there are other perks that can pair with to extend this effect like Deadlock, Deadman Switch, Thrilling Tremors (yeah, I know, but still)
@GeneralV said:
I wish for Billy to get reverted back to his original self, in solidarity for all my Hillbilly mains out there who know the pain I feel.
Remember always:
If you're talking about old Freddy as in his old add ons help slow gen progress..... ######### no....
@sizzlingmario4 said:
It's impossible to spread out generators far enough apart to avoid 3 gens without making maps larger which is not something they should do. Another solution is necessary.
I know but this would be the only feasible attempt. Recent updates have made 3 genning on many maps really ridiculous, like the extra versions of Macmillan maps and reworked Cold Wind maps.
My only other solution would to have a device survivors can retrieve in the map and use on a completed gen to drain progress from it and store it into the Exit Gates (which will share a total progress pool). This action would make that completed gen able to be repair more so that this device can collect progress and apply it to the Exit Gates. This would eliminate the need to have a number at the bottom left to display how many gens are left to complete to power the gates and turn into how far progressed the gates are. But however my fear of this is BHVR will make perks to regress Exit Gates or on maps with close Exit Gates be the focus of defense, but at the same time maps with Gates on complete opposite sides will be impossible to defend for killers.
Guess we will just have to wait and see what BHVR's solution is.
-
@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570099#Comment_3570099
Allow me to doubt that. Specially taking in count that right now I'm playing 50/50 and I had go against her once in all the time I had play survivor.
Also, they released the "10 most popular killers" not long ago and the last one in the list is Blight with 4% pickrate:
https://pbs.twimg.com/media/F7w9J21WsAAOR0J?format=jpg&name=small
So, you are complaining about a killer that is only present in less than 4% of the games "killing DbD for you". Totally legit claim.
you know that site only shows statistics for reported games right? if 500 people out of 25 000 players report their matches to the site, but they don't report every single match, then it will have horribly inaccurate statistics.
-
yes and again, there's the example I gave on Eyrie on the 2nd floor I drop down just as a Wraith finished breaking a pallet and Balanced Landing got me to speed off causing his attack to miss and I did not get a point off that one. Even in a game yesterday I got hit by an M1 while vaulting the window in the garden of Joy 2nd floor and STILL did not get a count and no I was healthy before taking the hit so I did not get put into the dying state that would have ended the chase... So is Garden of Joy 2nd floor still not high enough?
-
Garden is just a garbage designed map. BHVR only cares for the cosmetic look of a map and NOT its function. The windows that spawn on the main floor are a headache loop that needs the entity to block to eradicate and even after that they have a god pallet to cover their ass. Further more the assortment of tiles that go from the back area of main building, to the shack and down to the motel are all chainable tiles with decent pallets. The only unsafe pallet on the map is the one or two that spawn in the street next to upheaved street rubble. And the map doesn't even follow BHVR's recent map rules of main buildings of having a really strong window with a breakable wall next to it to make it much less safe. In-fact the only breakable wall in that map makes the upstairs window easier to access. The only thing BHVR did to alleviate stress on that map for killers is reduce the hitboxes of all the bushes so killers like bubba aren't hitting a single pixel in between them and gets stopped
-
easiest by concept, sure, easiest to pull off when it decides NOT to count an instance, no. Still the buggiest challenge to get done and even watching streamers attempt it and seeing that it didn't count an instance or 3.
-
"Hills do count cuz I got a count from dropping off a hill"..... I'm pretty sure I typed that followed up by another example of it not working... almost like it really does feel buggy
-
Hills do count cuz I got a count from dropping off a hill, but still one of the buggiest challenges to get done. If it's not bugged then do explain why I was chased by a Wraith on Eyrie and I ran up to the second floor, dropped the pallet and waited for him nearly finish his break animation before I fell down to trigger Balanced and cause him to whiff the attack. Oh I guess the 2nd floor Eyrie temple still isn't high enough, maybe I can get a hacker to place me on the top of the Eyrie building, maybe that's high enough
-
okay, claiming the bots to be hard really says something about your skill. None-the-less you can't force people to play the game if they don't want to. BHVR's not going to do anything about it just like they won't do anything about if a killer downs a survivor and face camps their hook to make sure they don't pip or play the game cuz they targeted them. BHVR barely did anything about the cheaters. Cheater gets banned, they just load up one of their other 100 keys. We banned 200 000 cheaters, cool so when you made the game free on Epic store they literally made hundreds of accounts to stockpile you literally banned the same hundreds of cheaters over 100 times each
-
The perk doesn't need a buff, you just need to learn how to better use it in solo-q
-
why are you waiting for the bots to finish 5 gens, just end the game quick, bots are so easy. If anything the DC penalty should be increased