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XCell324

XCell324

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XCell324
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  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1657966#Comment_1657966

    nah, spreading out the hooks will create dead zones that survivors will run to every time. Swf will also abuse this by body blocking the hook.

    Yeh, I can see that. But the main thing I notice is there seems to be one too many hooks on certain maps or versions of a map or two and seems kinda unfair to me. (Even as a killer) I mean as a killer I like it. Just seems unfair in my opinion is all.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1658163#Comment_1658163

    Okay, don't wiggle and let the killer put you in the basement every single time.

    IT ISNT THERE FOR YOU TO ESCAPE. The point is to limit the killers options. If you want the killer to always have a massive advantage, sure. Don't wiggle. See what happens when you get someone that knows what that means.

    If it's intended to keep a killer from choosing any hook they want every time, then why not just make it a timer instead of having the player waste their time? Also, its not like I'm asking for a huge buff if it were to get buffed. The most annoying part for me is when the wiggle bar is full but you still get hooked instead of getting off when you're suppose to. It's kinda like putting in effort for literally nothing.

  • @danielmaster87 said:

    I'm not talking about slugging 1 person for a little extra pressure. I'm talking about Leatherface or another killer ending a game in 1 or 2 minutes because the survivors physically can't get each other up before he comes back to them. Most of us agree that is not how the game should be played and isn't fun for anyone. My solution is to make a survivor's dying state recovery speed increase per downed survivor. In my opinion that would punish mass sluggers without encroaching too much on regular old slugging someone because of DS. A killer should 4k win with 9+ hooks as is intended, not 3 or 4 hooks or bleed outs.

    I agree with this because I know how annoying it can be.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1657936#Comment_1657936

    It's a problem for the exact reason I pointed out - it creates deadzones where the killer gets punished for completing their objective by not being able to complete any more of it.

    I just think even if there were dead zones, the killer could still use them to their advantage. Almost like changing the meta on how to kill survivors by not relying on hooks... Maybe if there were a perk to speed up the dying state... I don't know. I'm just saying I'm just tired of having the option to wiggle when there really is no point to it if there is an extremely low chance for reward. I mean, if they change how wiggling works in general, (for example: not having to have the player press buttons for the bar to fill up), I guess I would just drop it. In my personal opinion, I feel like there's almost no point to wiggling to begin with.

  • @Freesham said:

    I actually think a few more hooks should be added on some maps. The hooks in some areas are really sparse, and sometimes difficult to get the survivor to the hook before they struggle out.

    I beg to differ. Even as a killer, I seem to have no real struggle with hooking survivors after catching them. I think there's maybe one hook too many on some maps, or at times they're clustered together from what I've noticed. Like even if the survivor tried wiggling, it would make no difference since the hooks are pretty much just in front of them.

  • I mean, even if a perk to increase odds of wiggle escapes were to happen, I think it'd be kinda cool. I'm just tired of wiggling for basically no reason at all.

  • @bubbabrotha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1657944#Comment_1657944

    There is a timer.

    I t s c a l l e d w I g g I l n g m y g u y

    I don't know about everyone else, but I would rather not have to twiddle my thumbs to make a killer hook me faster if there's no reward in the end for it. Might as well, just have the wiggle bar slowly fill on its own instead of having survivors fill it.

  • @Kumnut768 said:

    its not for you to get out, its to make the killer actually hook you and not just run around carrying you to an area they can pressure well

    If it's not meant to get off their shoulders and it meant to prevent them from getting basement all the time, then why give us the wiggle option? Why not just put a timer so survivors don't waste their time trying to wiggle?

  • @MadLordJack said:

    You aren't ever supposed to wiggle off. It exists to prevent killers picking and choosing their hooks, not to let you get away. It's actually a bit of an issue that hooks go away with sacrifices, because that occasionally leads to deadzones that certain fun and fair survivor alike to abuse, then complain when you leave them to bleed to death.

    How exactly is it a bad thing to have hooks go away after getting a kill? And if they complain about bleeding to death, I think that's just their problem... I mean, if a killer made me salty some how, I'd rather bleed out instead of getting hooked. But that's just me if I were heated.