Whomst
Whomst
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- Whomst
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@AhoyWolf said:
Maybe make it when the Killer is farther than 32 meters from a hooked Survivor, this perk activates. If the Survivor is within 4/6/8 meters from the hooked Survivor their aura will be revealed until they unhook that Survivor or leave the area.
I think that could work out nicely but I'd like to iron out some of the details there.
Based on your idea , how does this sound ?
Territorial Imperative
Survivor's Auras will be revealed to you for 3 seconds when they are within 8 meters of a hooked survivor or when they enter the Basement , provided you are more than 32 meters away from the Hook or Basement Entrance.
Territorial Imperative has a cooldown of 30/25/20 seconds.
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Territorial Imperative - More ways to make the perk consistent and extending its uses.
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Coulrophobia - Effect is conditional and can be negated by a smart survivor team.But it pressures them to heal safely before going in for a hook save so it stalls some time before the rescue happens- also a small deterrent to hook-dives.
Meant to add that the effect persist for 15 seconds after leaving TR.
Bitter Murmur - This change makes it more proactive and useful while in chase and for general tracking.
Lithe - Simply put , gives you more control on when you want to use Lithe instead of triggering on rushed actions.
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The changes are all negotiable of course.
But I'd like to correct that in retrospect.
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I would say keep the tiering from Distressing as it now with the TR increase plus the bloodpoints. I just put it as a general idea same thing with Overwhelming.
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Woops , Saboteur and Botany are QOL Tweaks - It’s in addition to what they already do.
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The Addon changes seem to have more utility and could be fun. The addon changes are negotiable of course but I wouldn’t mind seeing his add-ons being updated.
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Agreed. One of my pet peeves with how the game handles this. Can be really disorientating with gen and hook bubbles blocking line of sight.
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I think there was a developer update a little while back that said there would be a new scoring event added for wiggling while being carried by the killer. It does feel kind of empty trying to struggle as it is.
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A quick band-aid fix I've heard suggested on here is to change the locker interaction to where the killer automatically drops the survivor on locker grab instead of placing them on their shoulders immediately.
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Yes.I agree.