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Whitkey

Whitkey

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Whitkey
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  • @NoOneKnowsNova said:

    What's with people think that this game is dying? ;-;

    And it seems like you are overreacting to this a lot.

    so, saying this changes are unnecessary and there are way more important things in the game to change/deal with, is overreacting? ok

  • *added to killer slowdown jam playlist on spotify*

    amazing work :D

  • @xni6_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147261#Comment_3147261

    we tunnel bc gen speeds compared to safety of maps (i.e. dead dawg having a god loop for a main building, and 4 tiles that interconnect, and thats called a KILLER SIDED map) is not equal. we cannot get downs quicker than gens get done (which is why people play nurse, who ignores maps almost completely), so we tunnel out a survivor to permanently slow down gens by 25%, or to just get a kill if the damage done was too much.

    Thats some Bullshit over here lmao

    No, you tunnel cus you want an ez game fast as possible. Why even trying to deny that

  • How to outplay Reassurance: Just dont camp and play a fair game


    *mindblown*

  • Killer: just casually 3 or 4 gen slowdown perks

    Survivor: ONE faster gen repair perk

    Killers: BABYRAGE, NERF IT! ITS TOO OP

    whats next? nerf keyboard cus we can run ?

  • you already have an ingame solution: Aura Perks.

    i know its hard to swap out one of your prob 4 gen slowdown perks but atleast you can stop crying about hiding :)

  • "None of the perks mentioned would be reverted because their original versions were problematic so why would they want to go back to them?"

    meanwhile Scourge Hook: Pain Resonance laughing tears after reading this

  • @Rick3543 said:

    This perk is simply too strong, and i see it now in every high rank game i play killer as, especially SWF.

    its 30% bonus repair speed, with no pre-condition other than what is normal that being another survivor is repairing a gen with you. Its like a reverse hex-pentimento with nothing to counter it.

    This perk is not helping noob survivors, its helping SWF do 2-3 gens before the game even truly begins.

    Nerf it from 15% bonus to 5%, thats it. So easy.

    I am not going to insult the developers because i know this is probably just overlooked, but it needs fixing or high rank games will feel like total crap on non S-A tier killers.

    Thank you.

    So, survivors arent allowed to use ONE gen perk while literally every killer in this game has atleast 3?

    How easy do want this game for you?

    "This perk is not helping noob survivors, its helping SWF do 2-3 gens before the game even truly begins." and 3-4 gen perks on killers is also helping every noob, so what?

  • If that is happening to you even after the midchapter patch...then sorry, you are just bad then.

  • killers low kill rates...MAYBE its just a player issue? well not anymore, now they got all the training wheels bvhr could give :) abd if the kill rates are 50% before...isnt that already "balanced" compared to kill rates since its a 4vs1? that means an average of 2 survivors are escaping and a good killer can get more. now even the really bad killers are getting atleast a 3k which doesnt look like "balanced" at all because: if you are bad, why should you get more kills as you deserve? in that case, its the same rules like for survs: learn the game and get better, thats it.

    lets be real: the patch only chaaged everything for survivors. Killers just switched from 4 slowdown perks to 4 different ones and the combinations right now are even worse.... WOW, thx :)

    Also: its a fact that BT basekit doesnt do anything at all...its not hard to wait 5 seconds.

    And: Since patch release the amount of tunnel and camp increased insanely. if anyone says something else mut be drunk or something. literally every single game for me right now is just tunneling to have this game even more easier as it already is.

    "jUsT uSe OfF tHe ReCoRd"..for what? maps are most likely deadzones after like 2 or 3 pallet drops (besides from the game), killers are just following and hit twice. and yes: that happens a lot.

  • Just revert the Killer basekit changes, everything else is fine.

    But prob too much crying from all the killer "mains" if they do that cus they need the 34276935762945720357458ß38345983485344 training wheels for a 4k :)

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3091498#Comment_3091498

    Nope. Gens can still be done quickly. The extra 10 seconds only helps toward late game but the early game isn't slowed down at all. The impact of the extra 10 seconds is almost entirely dependent on how the survivors play.

    STBFL is fine as is. It requires the killer to completely avoid one of the survivors or receive a penalty to it. If you don't feed the killer stacks or make bad plays then it won't be an issue for the most part.

    DS was broken. If you can't get to safety with a basekit BT or OTR, an exhaustion perk, and a DS stun then your skill is the problem barring a few rare situations. High mobility killers are still going to catch up to you quickly, but now the lower mobility killers have a chance instead of having to abandon a chase or slug and risk Unbreakable. If DS could be prevented from being used offensively then I'd agree with changing it back. But survivors still want to bodyblock for their rescuer and depend on DS to save them. You can't cry about tunneling when this is how DS is used.

    "You can't cry about tunneling when this is how DS is used." then why is everyone surprised if survivors are getting tunneled and complain about it? the amout of tunnel definitely raised into oblivion after patch and there is literally nothing you can do against it

    i played with OTR the whole day (never did before), killers doesnt care and still tunnel for an ez 3vs1

  • today every single game is just tunneling for a 3vs1...why should your friends still play this? is pointless and they just go next.

    imagine still tunneling after getting 5 million training wheels :)

  • @Alcuin said:

    As killer or survivor? Killers should sweat and run optimal builds after the update because it ensures a 4k. gg ez. If you're running a fun build on survivor, you're wasting everybody's time, I guess. It's not fun for your teammates.

    perkless kilelr is also an ez 4k

  • @Marik1987 said:

    Yesterday I 4Kd every lobby.

    Today: 1 3K+Hatch, 1 0K with 4 man escape (3-Man-Squad at minimum)

    you played blindfolded and one handed or what was the issue?

  • @MrMori said:

    You're talking about being so fast no one can loop you, and that you're a survivor main. That screams "low MMR" to me. You should equip 4 slowdowns, find a killer you enjoy, and get 4k every match. It shouldn't take more than a couple weeks to reach high MMR, in fact you can probably reach it within 30-40 games if you 4k every match. Also, we need to wait for survivors to reach a more reasonable MMR if they relied too heavily on Dead Hard in chase, since many survs are now facing stronger killers than they are prepared for, not just due to the buffs.

    We need to let this patch, and the MMR numbers mature a bit. It's too early to call the game dead.

    I'm dead serious about reaching high MMR on killer by the way. It is extremely helpful in gaining a better understanding of the other side. If you're willing to drop the game immediately when your preferred side gets nerfed, you're only showing that you don't care at all about the average killers experience.

    so you say we shall wait till survivors reach their actual mmr without the seoncd chance perks BUT on the other hand you recommend to play killer with 4 slowdown perks??!! like WHAT?

    couple of weeks to reach high mmr? you only need a couple of hours to reach high mmr with current state and play perkless. playing killer isnt a challenge or satisfying at all anymore *shrug*

  • "It gives everyone experimentation amd freedom to practice characters and perks they've never tried because of the previous Meta."

    meanwhile all the killer noobs with now 3218941398047890347819471 training wheels: ye im gonna switch my 4 gen slowdown perks to 4 new slowdown perks.

    meanwhile surv: everything got nerfed to the ground, had to ACTUALLY change their build even maybe playstyle.

    yep, definitely a fair patch am i right? :)

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3076293#Comment_3076293

    Your mmr is not high enough lel,

    Sounds like you've been facing some new players or players that don't have skill eh? (not as a insult but not everyone will be great at a game)

    should get that mmr high to see how you Really feel about these changes. =P

    yes cus "high mmr" changes WHAT exactly? they still drop pallets, make mistake and killer is still faster with everything. literally nothing will change there and still be atleast 3k *shrug*

  • It`s ok. This guy is just happy to finally being able to kill someone *shrug*

  • @Devilishly_Rowdy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3076244#Comment_3076244

    If the killer chooses to bloodlust loops he should lose gens if survivors are efficient and not stupid. Bloodlusting loops is a huge time waste for killer. Literally all maps favour survivors and you're crying about bloodlust lol. And as for campers and tunnelers, they've always existed, regardless of gen speeds.

    "Literally all maps favour survivors" hahahahahahahaha

    i see, you dont even play this game.

    shelter woods...all the 5 pallets, really good for survs :)

    Haddonfield or how i call it: deadzonefield has a max of 8 pallets, dont forget the huge nothing in the middle and questionable houses :)

    shall i continue or is your dick huge enough after a 4k every game?

  • @Devilishly_Rowdy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3076244#Comment_3076244

    If the killer chooses to bloodlust loops he should lose gens if survivors are efficient and not stupid. Bloodlusting loops is a huge time waste for killer. Literally all maps favour survivors and you're crying about bloodlust lol. And as for campers and tunnelers, they've always existed, regardless of gen speeds.

    "Bloodlusting loops is a huge time waste for killer." yes the whole 10!! seconds till tier 1. so much time lmao

  • @Verconissp said:

    Hmmm...

    New profile? Check,

    Only one Post? Check,

    Complains about killers? Check,

    Plays Both Sides? Check,

    Hotel? Trivago,

    And?

    doesnt change the fact that all of that is just true. even killer mains should say its too easy now to get a 4k.

    and yes played killer for like 3 or 4 hours, perkless, and still got atleast 3 kills.

    so where exactly is the challenge there?

  • @Devilishly_Rowdy said:

    So basically killer is now what survivor has been for years. Got you. Stop over reacting and atleast take a couple of days to learn counterplay, or better yet, leave.

    yes the counterplay...lemme see.

    in case you get tunneled: bt for 5 seconds doesnt help, DS for 3 seconds stun...everyone knows thats just "ok whatever" for killers. rather then that? oh yes the unsafe pallet...every killer will just bloodlust.

    yes so many counterplay :)