WaveyTrey
WaveyTrey
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- WaveyTrey
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On my clown I use both sometimes. It’ll tell me where people were so I can toss the tonics. At the end I make sure the obsession is always alive so I get to down everyone, AND kill the obsession immediately. It’s more of a fail safe if they destroy NOED. I Hook someone in the basement in the end. If the obsession gets bold and tries to save them I’ll kill them immediately. If all else fails it forces the obsession to leave their friends because they don’t want to get “Rancored”.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/909545#Comment_909545
This.
It may sound rude, but you don't get to have an opinion on balance when you haven't played killer at red ranks. At red ranks, survivor is more or less the power role.
Even with survivor communication it would only reinforce the statement that the survivors will utilize the same few “meta” perks, which is why the killer often complains about the overall toxicity of survivors. They’re only doing that because the other perks pale in comparison. This forces the killer to run more toxic plays too regardless of having to play the killer. There’s nothing encouraging any of players, survivors or killer, to not be toxic from what I can see so far. In fact, we’re rewarded for it! So why not be toxic?
Even if players couldn’t communicate that wouldn’t stop them from being toxic. It might hinder the amount of shenanigans that they could pull off. I’ve seen things like body blocking. Constant flashing. Getting Head On’ed during a chase. 4 Blendettes doing some sort of illusory shadow clone jutsu type nonsense. What I hate most of all is when a SWF player purposefully D/Cs during a basement hook, or at a corner of the map to waste all the killers time. I’ve seen nonsense like this even as a green killer. So I assume it’s a lot worse as red. Lol