Vampire
Vampire
About
- Username
- Vampire
- Joined
- Visits
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- Last Active
Comments
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@Alice_pbg said:
Isn't painkiller just enduring?
My idea is pharmacy again, but for toolboxes instead of medkits
I tried to make it a bit different, so that you get one free no stun besides just it. Enduring is throughout the match but this, while better in the long term, needs to be worked up
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DS should end the moment another survivor is hooked
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When I see my hatchets just.... pass through a survivor
I guess killing em enough times just turned em into ghosts
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Look, the game should be fun at any rank
Arguing about 'this rank deserves more input'
Favouring one rank or another only makes the other side angry
Focus on making killers more fun etc as a whole
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@Seanzu said:
I like facing SWF.
good, you can have all the groups i face then ;p
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@mylesmylo said:
So because some killers aren't to good against some swf they deserve extra points? As long as they dont allow you to pip in anyway then yeah why not. If playing killer then I just take in hunting or brutally offerings, because I know I'm going to be chasing and breaking stuff alot lol
because SWF puts the killer in a huge disadventage with voice comms and such. 'not all swf use voice' but the killer and game can't tell that.
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added map idea
working on surv
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They would sell a lot more if you could bloody em up after prestige
theres a huntress axe I love but im not giving up my bloody one for it
but if I could make that one bloody....
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DS should either have the 60 seconds go by faster or outright stop when
-that surv works on a gen for x amount of seconds ( cool down goes down faster)
-that surv unhooks someone (cuts remaining time in half or something like that)
-another survivor is hooked (killer was able to down, pick up, and hook another survivor? that cancels out the tunneling excuse)
-all gens are done (end game has enough get out of jail free cards for survs)
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I wish it was easier to see if someone had a key
rip
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@ImmersedPootisBird said:
This idea is fairly interesting! With a bit of remapping the controls to better fit the current control scheme of DBD, I could see this being added in a chapter around the same time as ace getting a story within the archives, like Oni being released close to the second archives, where spirit had a story
Thank you! Im glad you like it~
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I love playing demo but gens go so fast
So I pop NOED and blood warden and on higher ranks where survivors want EVERYONE out alive, its a blood bath at times
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Killer main and any games over a certain rank (red) are hell
I'll stay down here thank you
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It would be nice! DS should have its pros and cons, saving it tell the end for a free escape isn't fun for the killer... and having it happen multiple times will kill any enjoyment. This change would force survivors to plan and think 'should I use it now? or wait and see?" and plan instead of 'This is my first hook, I'll just save it tell the end;
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I love me my bond and urban evasion, though I don't know if theyre considered meta or not....