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UknownShredder

UknownShredder

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UknownShredder
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  • What they should do is to force you to activate your mic in SoloQ And if you using 3rd party coms like discord they should punish you the same way when you DC… The game was not designed to have someone say " the killer is going to main now everyone go to shack" So when the killer gets there there is noone there because they got some information perk that is ten times stonger than any perk in game , possibly combined.

  • Slugging is for players who do not really want to learn how to play. I can draw a paralell to world of warcraft if anybody has played it. Sluggers are the same type of people who play Paladin/warr/DK in 3v3. Its not really a great comp if you want to be great then you would play a more complex comp like SP/mage/priest or Destructoin/elemental/X healer or RMP. And not just try to Zug and hope you kill something

    Likewise as for vanilla classic people refuse to play if they dont carry boons (its a tool to carry around all world buffs ) And the reason for this is people play for short term gratification rather than improving their gameplay.

    I did put on knockout , deerstalker today together with Franklin and weave and honestly it just felt stupid, After a few minutes everyone is on the ground bleeding out and did i feel it was fun? no not really, The game was so short and it was it. I dont get how some people enjoy this kind of thing.

  • On another note. Perhaps do so that you can only slug 2 people and then if you going for the 3rd and 4th they get extra protection of some kind in exhange for something that slows down the gen progressoin when hooking someone , Lets say buff pain ress to 30%.

  • You know i never really slug a team unless the first target i pick up i get 3 flashlights and flashbangs in my face then my sole goal is to make your life as miserable as possible. I will kill of 2 people quickly and then when there is 4 to 5 gens left and 2 survivors i will kill one of you and then let you ress and the the other i will stand there making your life as gruelsome as possible until one one you die.. it doesnt really matter if it takes 45 minutes.

    Survivors seem to think they can do whatever they want but when you go out of your way to be annoying then reprecussions will be taken.

    All the time survivors complain about sweaty killers but the only reason why that is is because as long as we keep you alive you are just as evil and annoying as you think the killer is but as soon as you get at dissadvantage you feel you should have a free card, that we should be nice guys after getting 4 flashbangs in our faces? no that is not how it works.

  • Like stated above, its the BP. You got the opportunity to level your character getting 4 times or higher blood points per game and for those who try to get a certain prestige will do anything to squeeze out 2-300k per game when usually you get like what, 40k?

  • I dont really find gens so much of a problem. I only run Surge as my gen regress and other info/chase perks. What you need to do is to understand where they spawn where they are most likely to go and make them scatter from the first gen they are progressing and after that it usually calms down.. If someone good bring you to a loop dont waste more than 10 to 20 seconds, identify if that person is going to drag you deep into water and if so change target to another and deal with that problem later.

    Like i mostly play ghostface and even when i am like alright i am going to do casual now after prestiging 30 lvls during this bloodfest aiming to win every game, I try to stalk and surprise and youd be surprised that even tho you feel you are wasting time doing so you are still winning. I think the stress of winning and gens popping is the reason why people perform badly as killer.

    I know there is Com teams trying to bully but vs them you just be an ahole back. hook someone in basement and then another camp that place and make life miserable , doesnt matter if 1 or 2 gens pop as you wait for them to die becuase when they are down even 1 the game is won as a killer becuase then you hook another which someone has to rescue and then you got only 1 working on the remaining 3 gens left.

  • @Thusly_Boned said:

    Earlier tonight I was the last surv alive and got caught trying to open a gate and slugged and humped for like three minutes and 55 seconds and then mori-ed just before I bled out.

    Good times.

    Was it on the cornfield map?

  • Press the recover button.

  • I never slug as a killer i carry you handsome fellas to the hook and i think i am on like a 30 plus winstreak atm with ghostface so its not like you cant win without slugging even with the weaker classes. Its not even fun and you dont get any BP and even if you dont need BP what is really fun to que up like oni and then slug 4 people and wait for them to bleed out?

    I try to play my character as intended. 70% of every down i make is marked. Dont take the game so seriously, who cares if you lose? You just make someone happy occationally

  • Lets hope they do not crash for you again my friend, Then they will punish you further when in reality they should compensate you. Like houndmaster for those who has it that is unplayable atm. We should get it for free and our currency back as compensation for your lack of competence.

  • I dont like Anon mode. I take great pleasure looking at my profile having people commenting on it. What they dont understand is that their slander is correlated to their rage which FUELS the fire for me. I usually zip on my coffee while i read their angry comments. I mean how hurt must you be in order to actually take your time and go out of your way and write something to someone after a game… When that happens, you know you did the right thing. =P

  • I am not really sold on the idea that people would sit and snipe their ban timer so they can log on one day and ruin the game for a couple of people that takes 2 minute to que up for another game so they can sit a week again and wait for the next opportunity.

    If you guys are so concerned about quality of play to the extent that we need to have rules like they do in china basically then why not introduce a ladder and real matchmaking MMR and public display of it. This way you can work yourself through the people who disconnects purpusely as they would be rated at 1000 mmr (i am thinking wow rating now as an example ) while you will be at 2 to 3k mmr which everyone there would not lose a game at free will? and then remove the disconnect penalty.

    This way people who disconnects will only face people who disconnects while the people who play the game seriously would only play against people who take it seriously.

    A much bigger problem in a game like this than disconnects is coms for survivors. The game was not intended to have coms and it actually works as a wallhack in a sense. You are at killer shack and then you stop your chase and move towards a gen and then that shack person tells the other people in main that the killer is coming to main so when you get there they are not there becuase they got outside information from someone else on the other side of the map so then they are working on a gen on the other side of the map when you get there.

  • I agree there should be some sort of penalty for leaving the game, I am not incredibly fond of playing against bots either but i dont feel this animosity towards that specific player that i think it warrants that player from not being able to play the game at all for such a prolonged time.

    Lets take me as an example here. I have never DCed purposely in a game once, its not in my nature, i fight to the bitter end because there is a chance you get lucky at the end. Now i got a 15min ban and i have played alot of matches today after that ban, perhaps 20 or so as i try to grind bloodpoints during the feast and i am off and i havent gotten one DC since but every game i fear i will to the point where i think perhaps i should wait until X time before i play again because if i get another DC not only have i lived in fear for the past 20 hours but if i server crashes i get a 30 minute penalty that is going to take 2 to 3 days to get rid of during which time i will still feel uncomfortable playing because the next one will refresh the previous one.

    It would be one thing if the first one dropped off when you got it like the 5 min ban yesterday at 10 am and removed a tier regardless of a new disconnect but if it keeps refreshing you have no choice but to gamble or stop playing completely.

    And i get it its a non problem for some so they point fingers at you but there are people who is born into a wheelchair as well that isnt as fortunate as others but does that mean we shouldnt build ramps for them so they can get along in life. Should we not work on making blind people being able to see or deaf being able to hear just because you and i and the others here can?

    If things can be improved it should be.

    Why isnt it public how the decay system works btw? Like it should be an option in game where you can go and track your penalty so you dont have to sit and guess. It feels like such a thing would make it alot better becuase then you go there and see your decay will be at 2pm. Alright so i go do something else in that time while we now have to sit and guess.

  • I am not sure Scoser. Chatgpt and google says the opposite.

    @scoser said:

    Why would the devs spend a ton of time on a reconnect option when games are usually less than 10 minutes long? What's the guarantee the average disconnector's internet will be back up by the time the game ends? There's many other issues with this game that are much higher in priority and affect many more people.

    While it's difficult to quantify exactly how many players are affected, the complaints about server disconnects and penalties in Dead by Daylight are fairly widespread. Many players on forums, social media platforms, and community discussions express frustration with these issues, suggesting that it’s not just a small amount of people experiencing problems.

    The size of the community impacted by these issues likely varies depending on factors like the region, server status, and the timing of updates or maintenance. However, given the large player base of Dead by Daylight, the complaints about disconnects and penalties are frequent enough to indicate that it's a notable portion of players, though it may not be the majority.

    The game’s developers, Behaviour Interactive, have addressed some server issues over time, but complaints persist, especially during peak times or after updates that might introduce new bugs. Players who experience frequent disconnects or unfair penalties tend to voice their concerns more, which amplifies the sense that the issue affects a significant portion of the community.

    So theres that. And it takes about 1 minute to get into the game again so maybe they can complete a gen.

    What do you find more important than server stability and the game actually working as intended?

  • @[Deleted User] said:

    What does an obviously made up 4 time best world of warcraft player rank 1 have anything to do disconnection penalties lmao.

    Welcome back to the forums.

    Well i am but the point is not to gloat about my World of Warcraft achievements but rather to highlight that my internet is good enough to be able to play on a competitive level. And rank1 does not mean the world it means within the bracket you are playing in.

    However back to the point world of warcraft had this basic coding back in 2004 so it seems like its just poor effort from the developers here to fix a problem. To be able to rejoin a game would also be a really good solution then you survivors get some extra minute to do gens so you dont DC on the Hook and become a bot out of anger.

    I just feel there are better ways to manage disconnects due to server issues (which it is sometimes) And minor issues like internet dropping for 0,2 seconds, In wow for example the game keeps you online even tho you are offline for a while before making you offline giving you the chance to come back online. Mobile legend let you rejoin your game and have a bot playing your character while you are offline and if you dont come back Asap you get punished but not by days of bans but rather not being able to Q for ranked matches until you built up your trust level again.

    And using a system like this would differenciate the rage quitters from the people who DC by intention as you are doing your very best to get back into the game.

    I dont make this post because my internet sucks to a point its unplayable because i played 600 hours before i got my first 5min but yesterday there was something going on and i got like 3 DCs in a short time and i felt this is ramping up and there is no explanation to how the decaying system works.

    You guys say its 72 hour clear and a tier per 24 hours but 30 second 1 minute 5 minute 15 minute 30 minute 1 hour 3 hour 6 hour 24 hour 48 hour 72 hour or something like that is alot of tiers and i dont see how 72 hours can clear it back to 0 if every tier is 24 hour? I asked Chatgpt and he didnt even know.

  • I feel that Survivors always tend to play sweaty until they run into an unfortunate situation in which they start to plead and then complain in the end game chat and leave mad comments on your steam profile lol. And then we got those teams with discord that i just faced. Full epic layout with bis addons and perks, The game was not intended to be used with communication otherwise they would have had a communication option in the game itself and you dont know before you know and so the safest thing is to tunnel someone out in case its the case so that the pace slow down and you dont find yourself in a ######### situation because you wanted to have "fun" with some people , if you give them a second, will sit and mock you and teebag you and talk ######### about you in end chat.

    So Survivors should blame their fellow friends for the slugging/tunneling gameplay as they are playing with an unfair advantage , or some do. Because once you face such a sweaty team who is like , im being carried to the hook at the killer shack do this do that over voice and flashlighting unhooking and throwing flash bombs and shoulder the whole team got shoulder the burden and so on reprecussions has to be made. The next 5 teams or so one face is going to bleed out slowly and right before they are dying you lift them up and let them escape and down their teammate and let them bleed out for another 5 minutes when there is only 2 left and then eventually they are allowed to die and this is only because of you.

  • literally forced to have some people bleed out because they even burn offerings to know where the hatch is.

  • I mean honestly now. Sometimes you run into some really elite Survivor team and they can toy with you, You are lucky to get a hit in with a lot of killers and gens are popping and you can only dream about tunneling one of them because they will bring you to the most horrific loops in which where you spend time you going to lose the game since other sitting on gens.

    So this is a skill issue. The reason you get tunneled is because…

    A you are bad at looping
    B You are running into the killers face
    C Your teammates does not protect you if A and B is abcent.

    Further id like to add that i also dont really want to tunnel you out and i usually dont. When i relax and play casually because i want to get some nice kills in on ghostface and i do not 4k the entire team but perhaps let them win although i could have killed them 4-0 in the first 5min. You get to the lobby and you get these rude players that you would have murked if you even tried 50% sitting there talking crap about you and your gameplay when you are doing quests and so on.

    When you get those kind of lobbies it does not exactly promote the idea to play nice the next game. Because the next game when everyone is hanging on a hook while i waiting for the beleeding bastard to get mourid the silence is deafening in the chat.

    Conclusion. If you waiting at other side of exit game and waste 2 min i will slug ya all in the next game and wait for 5min.
    If you talk crap in the lobby other than a thank you for comprehending my mercy i will slug you in the next game and wait for 5min.
    If you run a 4man discord bully squad i will kill you and also punish the next team i meet by slugging them for 5min.

    You see, the power is in the hands of the killer so be nice.

  • Ill tell you guys. Survivors are making our playstyle toxic. You ask us why we slug you and let you bleed out while we look at you ? Because you open exit gate and expect me to run across the entire map to waste time. If a survivor is trying to bully me with a flashlight she/he is going down and out from the game in about 2minute tunneling. You sit there when you manage to survive teabagging at the gate talking crap in the post match.. okay, lets see how fun it is next time when i decimate the entire team and then carry you to some bright light where i can slowly watch you die.

    If survivors had an ounce of respect when they are sucessful perhaps then. We wouldnt do this.

    As a side note. If you managed to be tunneled its a skill issue. You are probably the weak link and by getting you out the pace of everything slows down and sometimes more often than not you are running right into my knife so what should i do? Sometimes Survivors ask me when i camp the last hook when its 1 on hook 1 on death hook. Im like, Should i run to the other side of the map and let you unhook and go pick up your belonings you lost from my perk and then let you sit and start a gen before i engage again?

    What do you expect ? A killers mission is to kill so that is what we do.

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