Tru3Lemon
Tru3Lemon
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- Tru3Lemon
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Comments
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@MandyTalk can you close this plz?
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ppl dont get it killers have iron grasp or agitation those can counter this buff idea so i dont know why you guys complain
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calm spirit and quiet those can counter all of those
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Ace in the Hole: good idea i like it
Aftercare: yep you got 1 of my ideas that i was going to put it XD
Autodidact: this shouldnt RNG and i like it
Bond: interesting but good also
Botany Knowledge: now this i like it give some extra BP
Dance With Me:i dont know about this i need to think about it
Dark sense: more BP i like it
Dead hard: i probably say make this perk that you can move free cuz this perk while using you cannot move this perk while using it should give you the direction you want to go (i cant explain myself good sorry for my english its crap xd)
decisive strike: i got my own idea i hope you like. since this perk its anti tunnel make the timer stop when youre in dying state
deja vu: emm its like the pig perk i like it
Deliverance: probably give some protection if the killer its in TR like BT
Flip-Flop: with 75% its fine 100% its too much xd
Head-On: now i like this but enduring wont affect head on since enduring will be only for pallets.
Hope: i dont know about this.
Kindred: giving the aura reading of the killer and this will be good perk
Leader: yeah why not
Left behind: i got this idea its that you can see the aura of the hatch when it appear youll see the aura but also if the killer close it you can open it but theres a timer open it and its 20s/15s%10s
Lightweight: its ok but ill give another thing if the sound get fixed so my idea its make the footsteps while running you dont make too much noise lets say 10%/20%/25%
No mither:i do agree but also make it that you start healthy state but if the killer hits you you will no longer be healthy youll be in broken effect
No one left behind:this is difficult i dont know about it
Open handed: i like it the idea
Pharmacy:100% agree with you
Poised:ill change about the blood pool and make that killers cannot hear you while running
Premonition: yeah i like it more BP good chance to increase that category too
Quick&Quiet: i dont know about this its ok use it alot
Resilience:this is a good change
Saboteur: give also aura reading for hooks and also give a little bit a speed boost if you have a toolbox probably 15%
Small Game: its fine right now but ill change it for aura reading on traps and totems
Solidarity:hell yeah i like it
Stake out: yes do it give more potencial for this perk
Streetwise: 25% its ok i can see it in DBD
This is not happening: probably a full rework
Technician:ill say 50 or 60% less noice if youre doing a gen alone and if youre doing a gen with someone 30 or 35%
Up the ante: yes right now its a trash perk
Unbreakable:ill just go for 40% speed thats it
Urban Evasion: meh alot ppl use its fine now
Vigil: same thing but while running it goes down the exhaustion or others debuffs to 15%
Wake Up:if they buff this make remember me get buffed also
Were gonna live forever: 100% agree with you
Windows of Opportunity:its useless i dont know about it only ppl use it cuz they dont know where are the windows and pallets
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theres some hooks that are very close each other
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Remove ability to get Adrenaline activated, while being on a hook and then freed. It should ONLY activate while you're injured or in dying state.
no it wont happend the reason they put this way its for those killers that camp the survivor and if he gets save the killer just tunnel the hell of that survivor if you have problems with this perk youre just bad killer
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it wont happend i said many times like this similar post they wont buff the pig in the endgame reason its she will patrol her boxes but also in some maps like the swamp its huge that the time to get rid off while the EGC timer goes down will take alot of time and you couldnt even reach the exit game but also pigs will tunnel the living hell of the survivor that got RBT
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@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/485646#Comment_485646
So...It's trash, yet it needs a nerf..?
No what i mean it needs a buff or a rework make that you wiggle faster but not a crazy % i will not say the % since ppl will overreact i do like this perk only if its indoors map like lerrys or the game
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Battle pass will destroy de playerbase and goes down for myself i dont like this game having a battle pass you could just buy in the store the skins you want and thats it thr others survey they mentioned will be nice but this 1 no its bad and could go down
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@UkilledLegion said:
Nope Legion all think about new survivors but new killers no one think :D my skill normally high rank on killer...u wrong about it :D
If youre high rank then why you complain about this perk xd
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boil over needs a huge nerf since its a trash perk right now dosent give anything and waste of a perk slot should increase the speed of the wiggle bar 10% or similar way
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@ba_tetsuo said:
https://forum.deadbydaylight.com/en/discussion/comment/485559#Comment_485559
No overcharge is a considerably harder skill check for an immediate regression %. This would just be two things:
Normal check as soon as the gen is touched
Missed checks result in regression as if the killer had kicked it, until the next successful skill check.
The difference here is that it would penalize tap and run shenanigans, without affecting the normal game flow.
so youre making ever harder for survivor and more ez on killer nah mate i do agree about making something to regress the gen and the survivor doing the tap thing but youre idea no wont work
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/484208#Comment_484208
If you introduce a meta of survivors hopping off shoulders more frequently you'll absolutely see a new slugging meta arise. It's an easy way to make the game suck for both sides
well slugging its good way so that killer waste hes time to find other survivor while the other can get up with unbreakable if they do that this perk will be good and use alot become meta it sucks i agree but killers have iron grasp and agitation
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I would prefer a buff speed to open the doors if youre the last survivor
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/483801#Comment_483801
If you're running a killer for long enough to recover it, the killer doesn't need an extra kick in the balls of ANOTHER chase extension. There's a reason exhaustion was nerfed in the first place.
If the killer cannot catch the survivor for along time they are tunneling and they are just bad at the game about the reason of nerf exhaustion its false the first nerf they make it that while runing the exhaustion goes down but slower and since ppl just cry about it they nerf it again ever worse but its ok now that ppl adapt now its a perk that csn make a good perk the current vigil its useless and dosent give nothing to the ppl that use and meanwhile killers have alot of ppl use exhaustion addon and thats unfair for others survivor also sometimes i get tunnel when theres 4 gens left still going without a hit and they finish last gen noed pops up and hit me so its gives some balanced on vigil its not op for got sake you know how much it takes while youre not running? And 15% its good will not destroy the game
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Yeah i like this idea
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Making this idea i wanna see a new perk that survivors can fix pallets similar way of sabo but reapiring xd
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Flip flop should be 75% and not 50% then will be good to go
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Billy cuz he can just chainsaw you very close to you thats why xd
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I play both sides mayority survivor and MoM needed a nerf 1 of my ideas its making MoM activate only injured if you have it activated and youre fully heal will be gone or something like that
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I agree about bring back the old remember me but then if they bring back wake up should get a buff
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/481004#Comment_481004
You think they made the right call by removing an existing strategy from the game (delaying survivor's ability to exit through the use of her entirely RNG dependent power) in favor of the fact they didn't think it through with the EGC rollout? Multiple people have offered very good ideas to actually balance it and remove any abuse possibility from it, but "making the trap literally not function at all" is the best way to go?
Also, I implore you, play mrs. piggles and try "just patroling boxes" and see how well you do. if you're lucky, you MIGHT get a kill. Might be tough with the game being over in 5 minutes or less tho.
Her powers its not for egc its to slow the game some of my match when i play pig cuz about the dailies i dont put the traps directly i just put the traps when theres 4 or 3 gens and guess what i do fine
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No thanks someone close this plz
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Now that MoM its getting a change ppl can play other m1 killers right? Cuz alot ppl play billy or nurse since MoM was realised so i hope theres less billy and nurse xd
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They wont change her if they didint nerf it alot of piggys will cheese alot for example patrol de boxes until she finds a survivor so no i agree with the devs and they went in the right track
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nay and the reason its that you have pop goes to wisle its an ok perk
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Its about time enduring was powerful against head on and ds now of this days
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@Shad03 said:
@Tru3Lemon He is humanoid and has been to Earth before. Yautja's are also on par if not smarter then humans, so it would make sense The Entity could bend one to her will.
mmh i forgot about that but i dont know it could work now that you say it
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hex ruin a base kit wont happend but kindred will be in game soon since the devs mentioned about this perk been a base kit
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@Walker_of_the_fog_96 said:
hillbilly is a copy of leatherface, legion is a copy of ghostface.
Why not have Jason?
we have the copy! (trapper)
the reason why we wont get jason its because he have its own game
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hes not human hes an alien it wont happend
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trash perk on survivor:
-Saboteur: waste of time
-streetwise: the % its low waste of perk
-sole survivor: useless you need to survivor if youre team dies
-up the ante: % its way to low
-left behind: useless with the EGC
-technician: killer can still hear the sound of the gen
-no mither: killers know you have this perk
-were gonna live forever: only give stack by bodyblock, saving someone or protecting someone to get the hit
-wake up: % its low
-pharmacy: youre first box to open gives a green medkit meh
-vigil:useless dosent give any potential of survival to reduce the cooldown of youre exhaustion
-tenacity: useless if the killer just grab you directly and not leaving you on the floor
-detectives hunch: its just the same as small game but a bad version
-stake out: useless against stealthy killers
-windows of opportunity: useless cuz dosent give you anything except aura reading on pallets and windows.
-diversion: to be active its way to long but also you need yo be in TR of the killer its bad
-deliverance: bad if the killer its camping and youll get camp by 96% on the game
-autodidact: just based on RNG and dosent give skillchecks and if you use this you must have equipped spine chill just a waste of a perk
-distortion: only starts with 3 tokens and when its finish it become useless waste of a perk
-aftercare: its just same as bond but unlimited range but its a bad version
-solidarity: 50% and thats it nothing more? pff waste of a perk
-head on: waste of a perk since its a exhaustion perk i dont really get it why tho
-boil over:useless unless its a map like the game or lerrys
-flip flop: you recover 95% and when the killer grabs you those will become 50% on youre wiggle its just bad it should at least 50% directly if the killer grabs you and if you have 95% recover that recover will go to wiggle at 95%
-buckle up: just give you a warning if the survivor its fully recover and gives an aura but meh its bad
-slippery meat: why this perk exist
-this is not happening: useless
-resilience:useless
-no one left behind: another useless perk
-lightweight: dosent give anything except the scratch marks will be gone little bit fast but meh
-kindred: this should be a kit and not a perk
trash killer perks:
beast of prey: ewwww
-dying light: tunnel time for the obsession
-hangmans trick: why nobody its using sabo
-insidious: good for LF only thats it
-lightborn: ewwww
-monstrous shrine:ewwww
-remember me: where the old remember me
-territorial imperative: ewww
-unrelenting:ewwwww
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the new killer its dwight confirmed xd
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Hex: Lullaby : hahahah no its powerful
Fire Up:no or else we are seen alot of myers become sonic
Thanataphobia:its fine right now ppl use it alot
Infectious Fright: no youre version its way powerful this with nurse she will become a god or doctor
Hex: Haunted Ground :its fine right now if you cant catch a survivor with this equipped then youre fault
Pop Goes The Weasel:no huge buff on killers making them gods
Territorial Imperative:why why no cooldown with LF he will be a monster with it
Monstrous Shrine: 20s its ok 30s its way to much
NOED: devs already said that they wont touch it its fine
Tinkerer:hell no
Mad Grit: nice make ds infinite use then xd and SC must be insta heal by clicking space
Spies from the Shadows: its fine
Remember Me: it needs to be the old 1 and buff wake up
Hex:Thrill of the Hunt: why you want more buff on killer you do realise what a hex mean right? and the answer its no
Unnerving Presence: no reason doc with hes perk that kicks combine with the perk that increase hes TR its way to difficult if you want this its fine right now
Corrupt Intervention its fine look around and you must hear the breath of the survivor thats it
Brutal Strength: no they increase a bit in all killer base kit and you want this more buff on kicking? no
Iron Maiden: 60s wow oof sooo powerful no
Hex: The Third Seal: i like this 1
Blood Warden:no reason you see the aura of the survivor that are near the gate but also you can see how much time its to finish the perk but no i dont like the idea it makes way to powerful
Unrelenting:machine gun incoming (arnold saying hasta la vista baby xd) no
Overwhelming Presence: no
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jason in this game wont happend unless dbd really want him in the game but its wierd pamela could work but jason i dont really know
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/477991#Comment_477991
Here, we said Freedy.
You forgot about hes twin brother fruuuddy
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@Peanits said:
Not to undermine your points, but it's still a valid complaint. If you down a guy once and camp him until he's sacrificed, he's not going to have barrels of fun sitting there on the hook. You're absolutely within your rights to do so, but you still have to acknowledge that when all is said and done, you're making the game less fun for them. Sames goes for what is essentially the survivor equivalent; pallet looping. If you play in a way that makes the game less fun for the other side (even if it is within the rules), you can't be surprised if they're not happy about it.
I will totally disagree about adapting and overcoming, though. There is no way for that hooked survivor to do so. The other survivors can ignore the hook and rush the generators, but that still doesn't change anything for the guy getting camped. He can't just adapt and unhook himself.
Then whats its the solution alot of killer tha tunnel me and camp says to me gid gud or adapt so i dont know how to fix this issue about camping i dont really get it why its valid but still i hope the devs do something against this and make it balance for both sides killers have BBQ so that they wont camp but still they camp
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/478499#Comment_478499
How do you punish someone for playing the game efficiently? Everytime I see this it boggles my mind. A player should have the freedom to play are efficiently as they please. You don't punish a survivor for being a gen jockey and sitting on gen after gen. So why are you trying to overly punish a killer for going after targets who are weaker to get them gone? The killer is supposed to be doing everything in their power to kill you.
Theres a difference gens are the main objective for survivor you cannot directly say that survivor do this cuz its our only objective to finish the match meanwhile killers theyre main objective its to kill all 4 survivors and not this "strategy or valid thing" if you hook someone you should go and find another survivor thats why bbq exist
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@Mushwin said:
yes it's raining but i want to see like lakes....snow....lightening....maybe even an area with boats, like a dock?
snow you have ormond lakes you have swamp lightening mothers dwelling
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if you want remember me buff then wake up also needs a buff
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Sure create the map but the devs will add theyre own stuff like hills houses windows pallets hooks etc
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Lol 99% gid gud buddy get prove thyself and thats it and you wont lose unless youre teammate are soo bad
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no
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now this is awesome i like it and about time to open it i would put it 15 seconds xd
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i do like the idea of buffing WGLF but not BBQ the reason its that for killers every match for them its 2x BP event while WGLF dosent give anything unless saving someone on the hook if its a safe rescue
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cuz killers get a huge buff and a some nerf on survivor and it dosent make sense
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the thing is that why boiled over its useless its because theres some % that its soo weak and also they need to add more thing on it right now its:
Your struggling effects on the Killer are increased by 25/50/75 %.
You obscure the Killer's ability to see Hook Auras within 10/12/14 metres.
my idea its:
the killer will move slow while carrying a survivor that have this perk let say 10%/15%/20%.
You obscure the Killer's ability to see Hook Auras within 15/20/25 metres.
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You dont understand anything about maps the only thing they need to fix are 1 of the macmillan cuz theres not alot of windows and also it wide open and theres alot of maps that are killers favor example the game its no favor on survivor but killer all swamp killer favor larry of you are using myers mirror addon and hag then yes its a killer favor only 1 map its survivor favor map and thats haddonfield but its kinda ez to get the survivor