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TripleTailSlap

TripleTailSlap

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TripleTailSlap
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  • My issue with MoM is that you don't know who has it, and it feels like you being toyed with when it finally goes off.

    When you hit someone with MoM you have two options, to finish what you started and keep tunneling them, or to try to make a mental note that they had it and just go after someone else and possibly take advantage or the aura reveal IF they decide to fully heal.

    Instead of trying to give it counterplay they focused more an apology aura reading to killers who fail to finish the chase, and it only kicks in if the survivor heals.

    This has been the best survivor perk i have seen in a while that can cruly waste a killers time. I can't really be mad in times when it kicks in for clinch moments like last minute rescues, but having to start fearing that all survivors might eventually have it is quite depressing.

    I don't know whats going on in the PC space but i've seen a huge influx of trappers lately, Probably in response to this perk, maybe not.

    As a killer main i get bored easily and try to play as all killers and occasionally survivor.

    I just want a chance to know who has MoM, when it is about to activate, that way I can choose to chew the power up or decide to pursue others.

  • Perhaps speeding up the bleedout timer would make the wound a bit more urgent to heal.

    At this point i just feel there is more time being wasted by the Legion either by going after other survivors after the first frenzy hit or losing that distance from a miss.

  • There are times where i honestly feel like I'm wasting my time more then the survivors with mending lol.


    As a survivor if i notice the Legion stab me and run off ill just stop, no need to truly hide and mend. Yes if i wanna fully heal that takes time but *shrug* not a problem for alot of survivors apparently.

  • He would have been better in MK11

  • Ahh... damn it... why must you bring out our inner desires to the surface!

  • Curse me for saying this..


    What if the entity spawns a special chest in the killers lair when the end game collapses in a one surivor left hatch closes scenario.

    The chest is simple... it contains a key :D but if the key is taken the killer is immediately notified via a sound notification.

    This would give the survivors a third route, and force the killers to be conscious of the key option instead of just standing inbetween the two gates waiting for an easy kill.

  • If there was a small indicator for killers to know who was about to be protected by Mettle of Man, would that be so bad? I honestly just want an opinion ^w^ It could be small like the fairy dust from one of the past events. I think a small indicator letting Killers know that some of there time is going to be wasted without changing anything else would be just dandy.

  • @PunL said:

    People who think that Legion is destroyed also state that Nurse is balanced...

    Its easy to be a horrible nurse but before the patch it pretty simple to be a decent legion

  • You see... if feels like an incredibly hard perk to re balance. Making it require too many hits would make it too weak so number of hits really doesn't feel like a number that can be tweaked. And the fact that it completely reveals auras to those who fully heal is already a powerful utility for the killer to keep tabs on them should you choose to not tunnel them or just lose them.

    My problem is with the mettle of man people who choose not to heal but then again they are choosing to remain at one more hit in that case.


    Personally I would like to see some visual indicator for killers to know who is about to be protected by mettle of man, that way the killer can judge whether its worth wasting time in the chase just to chew up mettle of man and possibly further for a down or if its better to leave em be for now, killers just don't know who is running it and can't just assume everyone is holding it espcially in games where everyone is playing the same generically dressed Claudette and you can tell who you were just chasing.

    It's powerful, truly powerful, at least with borrowed time and decisive strike a killer can know when to expect them. But mettle of man just pops up and hurts whatever the killer has going for them.

  • I'd be in favor of something like this :3 it communicates a lot more information then just how rare it is to find in the blood web.

  • I would swap This is Not Happening with Streetwise, at least if your taking a tookbox >w> skill checks can remain skill based. Prolong the precious toobox!

  • I honestly find it kinda like comparing the Hillbilly and the Cannibal, we love and hate them for different reasons and still play as and against both of them all the same.

  • Watching the Spirit dramatically close the hatch with that blade put such a big smile on my face. Thank you for sharing ^w^

  • If it is harmful for both parties then it shouldn't be a common occurrence. I mean to spawn near one person can be comforting, and maybe 2 at least that can be split progress that would allow mutliple gens to be worked on or discovered by the killer. But spawning everyone together just makes it too tempting to gen rush... >_>

  • This topic shouldn't fade into the background as the Legions current rework is almost upon us. It should continue to remain on our conscious as desriable future that is incredibly hard to obtain.


    The devs won't tackle such an endeavor because of the simple fact that yes it could be very tedious to code and debug, but also there has to be a significant financial benefit for enacting such an upgrade that would cause them to add new systems to the game. Espcially when it is only a portion of the killer populace that would play as the Legion to begin with.


    It would kill me to say that such an upgrade that warrents the use of all four members of the Legion should actually cost the player more to use because that it four individual killers that need to be finetuned and distinct from each other. It would also make sense to make all the characters customizable for that is another possible stream for revenue.


    A Legion rework of this magnitude would need to break some established killer rules, but the changes in mechanics can't be tied to cosmetics, in fear of it becoming a pay to win scenario unless blander versions of Joey and Susie were released to compensate. I think though that in order to leave your playable Legion completely customizable that on the perk selection screen there would be the option to change the killer type you would play as on the power box, similar to how survivors change the item they bring in the Legion player would choose which member they would play on this screen.


    I for the most part agree with all suggestions for the Legion already discussed regarding variations in the character played and perk abilities, though it the matter of creating AI for the other Legion members of the map would be too complex, simply tying an applied status effect, or aura capabilities seems to be the simplest route to take.


    Alright i think i've spoken my fill on a fantasy that may very well never see the light of day. But i refuse to let the dream die! It is such a beautiful concept.

  • @Shad03

    I had no idea we already had a rebel leading a similar charge. I bow to your epicness >w<

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/443987#Comment_443987

    I can't wait for them to gut Freddy. :^) Also, killers have been unhappy for years, we're just masochists.

    Masochists xD purrfect way to describe our killer existence lmao

  • @HazardezLizzie said:

    I just think its weird for the player to have to decide on one person of the Legion when they should be presesnted as a group. Because thats what they are.

    YUUUSSSSS >w< someone who understands my fustrations! <3

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/443968#Comment_443968

    He's just gonna keep getting nerfed. It'll never be enough for people who didn't like him, and they do not care whether or not even legit Legion players who didn't moonwalk or roll Frank's every match have fun.

    My friends and I understand that most gameplay rebalances are more Survivor Biased so i definitely feel where you are coming from. I am crossing my fingers that the upcoming Freddy update does a better job to cater to both sides, because I do agree that this nerf is because too many survivors were unhappy, so they need to make the killers a little unhappy to "balance" the community.

  • @Caretaker said:

    Legion sucks, he's been gutted, if you think new Legion is ok, I don't know what to tell you. If no one heals, your power is worthless. Guess what the current meta is? Don't heal, rush into Adrenaline. He has tons of downsides, for a single hit, and after that his power gets turned off. You DS yourself for using your power.

    @Caretaker

    The Legion... is honestly just another lost soul, like all the other survivors. We must embrace them.

    The upcoming rebalance will be difficult to adjust too. I could only bare witness to videos. I do not have The Legion on my PC Edition, so I must wait for the patch to go live on PSN to truly judge. I will probably be sad, but I will not give up on them! I will make the weak prosperous!


  • @Saint_Ukraine said:

    https://forum.deadbydaylight.com/en/discussion/comment/443917#Comment_443917

    @TripleTailSlap I'm sure new Legion will be fine; especially with his Feral Frenzy duration being extended. This'll allow Legion to injure everyone more effectively. Plus, his base speed has been buffed, so he's lookin' pretty good so far.


    @Saint_Ukraine

    I agree I am sure it will be fine. They will definitely be better at catching more of the group, and it is good the tunneling is being discouraged. I just can't help but feel though that it would be nice to have a more exotic play-style beyond just getting a brief sprint, and applying a deepwound status effect while yes wastes time, but is also not strong wasting time just extends to match if it isn't capitalized properly which means ultimately you end up relying on normal attacks. I don't feel the "frenzy" of the feral frenzy as well especially since it is becoming a test of accuracy, 1 miss and its back to a long catch up until you can try again.


    I am probably diving way to deeply into this xD i bought the legion because i fell in love with their Lore and their cosmetics. Their gameplay was chill enough, but not flashy or exciting. Honestly the thing I loved the most when The Legion arrived was their ability to vault, it made me die laughing, given that I had joked with my girlfriend about how interesting it would be if the killers could vault pallets and BOOM Legion delivers.

  • @Saint_Ukraine said:

    #########, I don't want Legion to be completely changed. I like him the way he is now; even with his nerf.

    I enjoy The Legion too <3 Though i have admit to have only prestiged them once, and am only halfway to my second. I only wanted to voice my fantasy of a playstyle in the wake of a nerf that I still have my doubts for. I'm sure i'll stick kick butt with Susie tho >u>

    And worry not I think my vision is too ambitious and way out there to implement effectively xD