TrappinMan
TrappinMan
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- TrappinMan
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Do it like F13, 5 people in the lobby, each with a selected survivor and killer, and set up the archives to have a killer challenge and a survivor challenge both set. Game chooses who will be the killer randomly, and uses their killer set up. Make some offerings to force being a killer or survivor, and if everyone burns survivor offering, it would treat it like multiple map offerings, someone still is the killer. You can even make it a separate queue called roulette mode, so people who only want to kill and people who only want to survive can still do the current game.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1071472#Comment_1071472
So you don't want an anti-tunnel perk, you want an anti-potato teammate perk.
Punish the killer for bad teammates doesn't sound fun.
No, I'm beyond irritated with the current "I'm invincible for 60 seconds, deal with it" version. But at the same time, I've taken down enough potatoes trying what I described that I can see the issue a solo would have. He's being tunneled out of the game, getting to second state because of something out of their control. My personal favorite version someone came up with was you kept the 60 seconds, but it turned off if you did anything other than run, heal, or hide, giving you enough time to get back on your feet, protecting you from potatoes and griefers who will pull you free at a bad time, but much harder to use as a weapon. Only change I would have made was that it also wouldn't trigger off a locker grab, so it would go to a purely defensive perk.
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@Blueberry said:
Add that hooking a different survivor deactivates it and now you got a deal. If I had time to down them, find someone else, down them as well, hook them and then still come back with no one having rescued them, that wasn't tunneling.
I'd say no to that, just because if you're a solo survivor, and you're playing with a potato who does a massively unsafe unhook, they can have another survivor on the hook in under 10 seconds. If you add another survivor on the hook turning it off, the killer no longer needs to make the hard choice of chase or not, because they have a injured survivor right there, and no ads to stop them.
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I've been either running Lightborn, Agitation, Mad Grit, and Discordance, using Discordance to find two or more survivors, down one and slap the inevitable flashlights and sandbags, or I've been trying to do a stupid sac everyone during the endgame build with Deerstalker, Blood Warden, Noed, and Fire Up. The goal is to slug someone as egc starts and keep the near a hook, then drop them on when there's more time on Blood Warden's lock than the egc timer. It was meant to punish butt dancers, but I suppose it also punishes overly altruistic survivors.
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You didn't get enough hooks, chases or wounds. I feel that an iri gatekeeper should be enough to black pip, in order to prevent that scenario.
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@DeathReaper said:
not trolling yeah right maybe for you but for me I hate playing as the killer i'm not a killer main
Then don't do the killer challenges. Or if you have completionist autism and absolutely have to do those, since the EGC one can be done on multiple games, take out Bubba, get one on the hook and stand there staring in their eyes revving that saw. Sure the survivors will hate you, but you'll have it done.
Or if you want the way to get it done in one game, take Freddy, put on Blood Warden, and slug one as the egc starts and watch them like a hawk. Once there's less time on the egc then Blood Warden locks the gate, put your slug on the hook. Everyone who decided to stay and butt dance gets sacced, and in my experience that makes it a 4k game, because they won't stop.
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@KrispiesChicken said:
Still prefer it over Yamaoka Estate. Ffs do I hate those maps. It's too dark and as killer survivors hide in those bushes and you can't ever see them. Same with swamp.
Sanctum is Yamaoka Estate, Yamaoka Estate is the Family Residence and the Sanctum with different combinations of each. Same as Mother's Dwelling and Temple of Purgation are both Red Forest.
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It's because of all the blendettes and rushers. They forget about NOED, so they rush to get those gens done. And then they're done, everyone is on the ground, and they start spamming angry messages because they're still confused about the killer's objective.
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I got ten xbox live messages in a row from somebody for camping him, when all 3 of his little friends were right there and I could see them circling like altruistic vultures, so you better believe I was sticking around. Why? Because he brought a BNP in a yellow tool box and was mad that he lost it. Wound up 4king that game too, just because everytime I brought one to a hook, the others would be there in seconds.
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Nothing you can do about the sabotaging, but I find bringing Lightborn and Mad Grit is essential in purple ranks, especially with instablind. Let's you walk right through the flashlight and slap the taste out of them. Mad grit punishes all the body blockers by giving you more time to carry by smacking them.