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TohsakaMine

TohsakaMine

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TohsakaMine
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  • From what it sounds to me theyre going to have a whole system in place. Specific perks will be accounted for and i think it's primarily going to be a time/gen based thing, like it will differentiate between failing attempt then skill checks with 2 minutes in the game with 5 gens left compared to 8 minutes left in the game with 2 survivors left for one to look for the hatch.

  • @Hex_Ignored said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889476#Comment_3889476

    True. Especially no mither and the 2 invocations. They serve literally no other purpose than to throw games.

    I dont think it's as detrimental as people think. In the hands of a good survivor No Mither + Weaving spiders can be pretty strong. So long as youre able to loop and keep yourself alive. I run it myself all of the time. People also seem to forget that one of the Most used Perks in the game is risilience and theres a lot of survivors that refuse healing and just opt to play injured for it's effects, so a lot of the player base seemingly play like theyre no mither anyways.

    Saying "

    They serve literally no other purpose than to throw games" is a bit of a stretch.

    That being said, a large portion of the community is toxic and sweaty and wont take a risk like playing with someone running a no mither/Invocation build. Which is why they should never allow survivors to see each others perks in the lobby

  • I would like them to just have the game start with all of his traps open. He can be really fun in 2 vs 8. However, The set up takes too long and if both killers arent immediatley putting pressure on the survivors and gens youre pretty much screwed. He definitley needs a change. Maybe even have trapper start with all traps already on him. Theres a lot of options.

  • She needs a buff, but %100 should not be reverted.

  • Correct me if im wrong, but werent breakable walls put in place as a counter for infinites? Then they just went wild adding all kinds of unnecessary wall everywhere. On some maps the added wall are actually really strong for killer. The game has some areas that just full on trap the survivors if the walls up.

  • @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889481#Comment_3889481

    I'm a Killer main. Played hyper-tunnel-proxy Bubba (And wow I really got into the cheater queues right quick after several matches of that) and slugout Ghostface with Knockout (to see if I could, and I did). Most recently though I've just been playing Drac and hitting 8 Hooks and then waiting for them to finish Gens to kill the Obsession with Rancor during the EGC. Keeps my matches nice and casual through MMR manipulation (though sometimes I do need to kill everyone for a couple matches now and then when it drops too low). And especially in these matches, I can slug everyone out if I really wanted to since I'm punching below my weight.

    Time management is an important facet of Killer gameplay.

    Slugging bypasses a lot of ingrained time-management of "other parts of the game". It needs tweaking, like allowing Survivors to pick themselves up (not in a time-efficient method mind you, just to make sure the Killer can't be too time-efficient with too many long slugs)

    "All losses in this world are due to a lack of ability. If you want to curse someone, curse your own weakness"

    We have a Terms of Service for a reason. I could try to hack the game or use cheats as a survivor to give myself the ability to pick myself up, but that isn't in accordance to the rules. And rules can be fair or unfair, well thought out or not, and changed. Get off your pontificating blinded high horse. Unless you're actually advocating to use cheats?

    Also really funny you say that when you just previously complained about survivors hiding… Curse your own weakness why don't ya instead…

    Wow. I bet youre a real fun one in end game chat. Way to put words in my mouth. How and when did i advicate and condone cheating? thats a wild claim. Could have had a proper discussion but you have to result to petty little jabs. crazy. I was complaining about survivors hiding yes but that was from the perspective of a survivor lol youre absolutley sad man.

    You want to use the TOS as a baseline to call out tunneling/camping/slugging. Yet the game literally states that tunneling/slugging/camping isnt reportable so there goes that dumb defense

  • It's part of the game and it's not going anywhere. No point destroying the game to prevent something that's counterable. Is it awful and annoying to be tunneled/camped/slugged? sure. Games last 10 minutes. Just lose and move on to the next one.

    Also the whole slugging thing isnt necessary to fully change. I think the only thing they can do is a surrender option if everyone is downed for a certain period of time.

    Slugging is a part of the game and there builds around it and ways to counter it. Sure when youve got a nurse that can slug everyone in 2 minutes and slugs that can be frustrating (im bias because i like running a slug nurse from time to time) but realistically just getting better and learning to mind game goes wonders.

    Ive faced plenty of slugging killers and have had consistent 2+ make it out. Ive also ran slug build and have gotten handed to me by good survivors. It's a skill based game

    I do think something needs to be done about hiding. Ive had 2 games in the past week where a survivor was running clairvoyance and a key and just sit in a corner item swapping to prevent crows until everyone died, and that was when i was playing survivor.

    "All losses in this world are due to a lack of ability. If you want to curse someone, curse your own weakness"

    I Swear newer/younger players are spoiled now. You think camping/tunneling is bad now? You must not have played back when there was face camping, No off hook protection base kit. Insidious basement camping leather face. basement camping trapper, Noed not being a totem. All the crazy horrific stuff from back then. Even for killers. Old DS, Instablinds, Etc. People complaining now wouldnt have lasted in the early days of dbd.

  • This would never work. I could see them doing it where SWF can see eachothers perks, but i think you forget how toxic the community is. If youre running anything gimmicky people will leave. Any "bad" perks like no mither etc people will leave.

    Also say good by to doing adepts. If the game valued communication like this they would, but too much communication for survivors would be way too detrimental to the killers. Thats why theres no in game VC. Obviously discord exists but no one wants to have every single game be against 4 people that coordinate and communicate well.

  • @Feneroe said:

    Personally, if I want to play killer, I just want to play killer, not survivor. I just wouldn't bother with 2v8 at all if this happened.

    that's fair. They could still have an option for killer only. There will still be a large amount of people that would be willing to do "prioritize" even if it's a small percentage like %25 that would still help queues by a few minutes. I personally don't play it for the sole fact of not wanting to sit at my pc and play 4 games an hour when I can do so much more in that span. And I bet there's a lot of people that feel that way. Something needs to change like this because the main appeal of 2vs8 is playing killer with your friend. So I can't see queues ever getting below 10 minutes unless they do something like this. They can only add so many bots before survivors don't even want to

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