The_Scarlet_Witch
The_Scarlet_Witch
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- The_Scarlet_Witch
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It will be a competitor due to the new mechanics it introduces to the genre, 3v4. Hopefully this realisation of competition and loss of the player base will wake them up.
Plus the gameplay looks insane
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You're concept sounds amazing tbh, there are some changes which I would make to balance it out and to make the dark mist passive more unique to you're killer.
The Hound can only be light burned in the dark mist.
The Hound is undetectable in the dark mist
The glowing goo coming from the killer can be seen by survivors however it does not remove the dark mist.
Special Object: Lanterns
Lanterns decrease 1c/s with a maximum charge of 40, making lanterns last for 40 seconds
At the start of the trial all survivors are given a lantern with 40 charges. The lantern's light removes the darkness of the mist in a 8m range. The previously enlightened areas will become dark again after 60 seconds. Once a lantern has lost all charges it disintegrates and a random lantern will spawn immediately for that survivor on the map highlighted in a red aura (other survivors can take the lantern). The killer can see these lanterns as they will still emit a light which spans 4m. The killer can interact with these Lanterns similar to a BOON, once destroyed cause a 30 second re-spawn cooldown for all lanterns.
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Lost was a boring show (My Opnion)
I personally would hate anything from the show coming into DBD.
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You're concept is perfect and I would very much would love to see this killer come into the game. One or two final things I would change are: Give the executed a three second stun after being rescued from the gallows and maybe add a re-spawn to destroyed gallows, as once they are destroyed your chair is useless. Maybe give it a 2m re-spawn time to make destroying them impact full for survivors to do as a secondary objective, as well as keeping it balanced for the killer.
The perks are good but Final Walk is to op, its devour hope on steroids. Running this perk build will result in an ez 4 mori game: Bloodwarden, NOED, Final Walk and Hex: Undying.
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I would disagree as that eve has no powers whereas eve in supernatural can create life.
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Your concept was nice to read but I think the eggs, affects, and facehuggers need a small remork/or buff. Your secondary power is basically blights rush but way better, nor does the alien really need something like this, If i were designing the alien chapter i would primarily make it hive based but if a secondary power were to be added I would add a crouch or a leap mechanic with no way of damaging survivors. Furthermore a five second delay before it can be used again is way to overpowered.
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I would prefer Eve as a killer tbh.
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It's a good concept but I still think my version would be far more scary and dangerous in game.
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I see the mods have good taste
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I don't want to be mean but I honestly wouldn't want this killer in game. His power is kinda boring, he isn't scary as such (HIS COMICALLY LARGE SCISSORS) I would be laughing at him all the time whenever i saw him tbh.
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This explains everything now
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I'm loving your concept and I would say its near perfection. But as you wanted feedback here is what I would do to improve your concept, Instead of taking a whole soul from a survivor make it a soul fragment it kinda makes more sense in my opinion, with that soul fragment you can go to your electric chair to deposit it. I think the chair would need a visual cue for a survivors to let them know the progression of it similar to the box. As for your perks I really liked the cursed generator.
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That would be cringe
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Yes you could but a lot of people would still buy the chapter or buy with auric cells
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Didn't you post this before?
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it most defiantly would
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Bring a solo q build, no one left behind is a must. bring a key. then go to basement and wait for your team to die.
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Face the beast is already a perk in game i think???
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Well, at least Dead By Daylight isn't an EA game.
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Valid argument Lycidas
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Its still a business. And nothing is more important than money.
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mmm
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It is fun when you have bubba+insidious+basement
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Depends what map it is. Garden Of Pain cough cough
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Why tunnel when you can face camp.😀
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My survivors dc when I find them first
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Locker blinds being removed, in whole. removes MY bloodlust. I enjoy being blinded by a survivor when im searching a survivor in a locker. Especially that i have a basement bubba build.
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I end up slugging if survivors ruin my game, i've had a few matches recently where a swf would just hide the whole game and not touch gens . I end up letting generators become done as im so bored of looking. But rarely if i search the right locker i get my dwight in basement if i can if not he bleeds out for wasting my time.
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nah, just can't find anyone to play survivor with.
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Wassup ghostface
"Hehahaha what's your favourite scary movie? *everyone laughs*"
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I don't know what to think about this power tbh, it would probably be the weakest killer in the game by a long shot. Of course you may argue because of the effects it entails but the width of said spikes would be very narrow plus survivors could simply go around.
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I think he means *TERRIFIER*
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I made these with a chapter concept ages ago some of the stats would need adjustments but i would say they are fairly fine.
Ultimate slacker
Whenever a survivor disconnects or doesn't work on a generator for 2 minutes you gain the following stats.
10 percent repair speed increase and 20 percent healing speed increase, this doesn't stack with multiple disconnects and survivors not doing gens.
Groundskeeper
Survivors see the auras of the killer shack and main building if the map has one. If the map has neither then he can see the auras of generators when hiding in a locker for 3 seconds. Aura readings cease when they have left.
Player Two
You start the trail with another survivor unless the killer has an offering to prevent this. This survivor and only this survivor will be your player TWO. If you both perform a cooperative action together you both gain the following bonuses as long as your both working together. Gen speed is increased by five percent, healing speeds increased by 10 percent and killers Terror radius is increased by 2 metres.
Rigby
Second chance
Upon hooking a survivor who has reached the 2nd hook stage you gain the second chance effect, when healing the survivor you can toggle the ability button to give the survivor an extra hook stage. BUT, the extra hook stage is taken from you, if you are on 0 hooks you are now on one hook, if one you are now on death hook you cant give a hook on death hook and while having this perk no one can give you hook stages.
Father Time
When all generators are completed all exhaustion effects are fully recovered, when in a chase with a killer for more than ten seconds your exhaustion time reduces at the normal rate when running.
Trampoline
Survivors who crouch for more than five seconds reduce aura reading capabilities for the killer, reduced visual aura intensity of the survivor and duration. 0.5-1-1.5
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Sadly it won't happen, cote has said he isnt interested in a childs play crossover
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I didn't really think about the idea you suggested, a paranoia bar would be more fitting and in line with the film, i shall take on your feedback and begin brainstorming different stats.
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With this idea that you have given me i will rework my concept.
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i was also tempted to add his little bicycle to his kit but i couldnt think of any stats.
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np
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this is a very solid well thought of perk. I can honestly see this coming to the game without a doubt, as a killer main who sometimes plays survivor I wouldn't mind this being added.
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bro how did you do the arm though it looks amazing.
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cool concept lots of interesting ideas going on here,
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meh
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i want in
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Dude don't listen to the dev wraith is bad, you need Bubba to carry out the best strat in the game basement bubba.
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i get these team mates a lot tbh. they usally like t-bagging me though and unhook spamming then leave me to die.
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Yo CoDismylife we be cell buddies now
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Play Basement Bubba
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This is weird
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bubba
