TheSoulWizard
TheSoulWizard
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- TheSoulWizard
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I figured that Discord was the culprit.
Unsure what exactly, but it seems like closing discord stops all kinds of stuttering. -
There are indeed the same patterns of the texture on the floor that repeat.
Not a bug though.
However if the texture gets placed in random angles it will be more obvious where the edge of the texture is as some rocks will be cut in half.
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Not a bug.
Holy Hell this post make me cringe to another dimension.
PC and console players have the option to change their sensitivity as much as they want. (console players to an extend)
360 on mid to high ranks (or MMR at this point) are extremely hard to impossible to perform because the killer is aware of it. Having a "turning limit" will simply result into survivors 360ing all the time (even if the killer is stationary) and never getting a hit.
Another thing for console players is that imo they deserve the aim assist (im not a console player). Survivors very close on the killer are impossible to keep track because of the FOV being small (its also a small challenge on PC players, but not as much)
Launge attacks (especially on an uncloaking wraith) can give the killer a "boost hit", this doesn't mean that it's overpowered (or a bug) in any means.
Mods please, close this thread already.
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Why?
Why would you want to use both, controller and mouse simultaneously?
As for the bug, this probably happens on all other games that support controller.
When plugging a controller the UI buttons adapt to the controller's layout, but when you use the mouse it re-adapts back to the keyboard/mouse layout. Using both, creates a loop rapidly switching between UI layouts. That's probably what's causing the framedrop.
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Same thing here. Deranks doesn't seem to exist anymore.
With the SBMM ranks should be irrelevant with the kind of players you're facing.
I can't tell if this is a bug or not. To me it seems like it is intended in a way that you start from rank 20 (ash iv) with the same MMR you had before rank reset, so its harder to reach rank 1. And if you get to rank 1, you get rewarded on the next rank reset.
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This happens to me as well regardless of being killer or survivor.
Im 100% sure that it's because of the recent "fix generator sound when switching between the twins or specteting players" bugfix.
Devs probably muted the sound resulting into some generators not playing the "repaired" sound at all.
Im sure this bug needs more info in order to be acknowledged and fixed. I don't think a video will do it.
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Something similar was possible in the past. There was an exploit that allowed you to get 2 killers when accepting an invite from a custom match while being killer.
This has been patched long time ago but seems like they patched it client-sided.
Nowdays, this is possible only by using cheats.
Next time you face a cheater, try to record the gameplay and get the player's Steam-ID instead of the name or profile URL as they can be manipulated and changed.
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I also got reset from rank 1 to rank 20 (as killer) this reset, but i don't think this is a bug. As for the rewards, i got 250K on killer.
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Try Repairing EAC
Go to (C:\Program Files (x86)\EasyAntiCheat)
Run the EasyAntiCheat.exe
Select Dead by Daylight
Then Click "Repair Service"
If that didn't work:
Click "Uninstall"
Locate the Dead by Daylight folder and delete the EasyAntiCheat folder by going on Steam (Right Click on DbD / Properties / Local Files / Browse)
Then Click "Install" and then Verify the Game files (Right click on DbD on Steam / Properties / Local Files / Verify Integrity of Game Files)
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BHVR is aware of that, it has been noted on the patch 5.2.0.
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Doesn't seem like a bug to me, attempting to escape does not freeze the stage bar, attempting to escape takes 1.5 seconds, since you attempted a second before you hit stage 2, by the mid-to end animation you hit the 2nd stage.
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Lol, if that's true i can see the SBMM being disabled soon once again.
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Map offerings rise the chanses of sending you to that map, its not certen that it will.
As for the RPD Map, it has been temporarily disabled on patch 5.2.0