misconfigured repeating texture map
Platform: PC
Map: Resident Evil
Location: Outside area ground/floor texture
The ground texture is poorly configured as it's obviously a repeating texture. When viewing this texture from the perspective of Feng looking towards the other player it's quite obvious.
This can be fixed easily by having the texture placed at random angles or a similar method. A simple oversight by the level design/modelling artist.
Tagged:
Pending

Comments
There are indeed the same patterns of the texture on the floor that repeat.
Not a bug though.
However if the texture gets placed in random angles it will be more obvious where the edge of the texture is as some rocks will be cut in half.