TheObamacare
TheObamacare
About
- Username
- TheObamacare
- Joined
- Visits
- 158
- Last Active
Comments
-
*Justifying DC's intensifies* ... Yikes guys.
-
@Oshi said:
Survivors having hex perks?
They kinda already do, a lot of perks interact with totems. Even as recent as the Demo expansion.
-
@LetsPlayTogether said:
What do you want to hear? GitGud? Or just Bye? Noone cares for unreasonable rants.
Speak for yourself, I actually care for these rants on either sides because it opens the eyes to another. Exchange of ideas are important in literally all facets of life.
-
@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/1100941#Comment_1100941
I am just worried about a buff that leads to a survivor main riot that will eventually lead to a massive killer nerf cough Oni cough .
Survivors have been rioiting since this game released what do you mean?
-
@Mhiluumae said:
OK. BUT if you are that first one camped = you will not get a pip... if you aren't and you are a human with heart you know that this one guy on hook will not have pip after game where you just doing gen as 3. Not worth.
I wanna get a recipe how to play when you don't want lost pip (as hooked one) and you don't want let other random player lost pip (when they are that first hooked one).
I don't wanna play games where I am on hook all game and have no points.
I don't wanna play games where I do all gens where one of survivors just dying on hook and he will not get a pip.
I don't want to play a game like that either, idk why you survivors think its fun when we have to "camp" or "tunnel" but if we don't, and especially in red ranks we simply will lose. And not pip ourselves. And before someone says "you can pip without doing this" yeah but have you played a game where you are looped and hit with every pallet on the map for a safety pip.... Its infuriating.
Take a step back and view it from others point of view.
Literally the end of last year and beginning of this one has been a huge nerf to killers, like back to back to back... See how they feel.
-
Stress.
-
@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1086105#Comment_1086105
haha stop it already. you complain about survivor perks while saying killers don't whine it's pretty funny. i can't really take you seriously anymore.
and btw i'm not a god tier killer i don't always win and i shouldn't. i'm just good enough to barely have any issues with survivor meta perks. the issue with those perks are obviously born from tunneling, what the hell are you even trying to prove?
Trust me, we know you aren't god teir anything.
Next
-
@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1084718#Comment_1084718
sorry to break it to you but it's obvious killers are whiners. just look at the forums and you'll see. and here you are complaining about survivor perks while saying killers aren't whiny :D and if you really have THAT big issue with DS and BT, i would suggest you to stop tunneling. i dont have an issue with these perks almost ever. why is that? because i don't tunnel. and if someone unhooks with BT in my face, it's a easy hit. just hit the unhooker as he's unhooking, he won't have much time to get away from the hook. DS was already nerfed and it's in a good spot now.
"Oh man cookie cutter answer, my way works because I did not do X" dude... Like sure you can have success in your games, great you're a god tier player or whatever. However, if you think that the issue with those perks is born from tunneling your kinda idk... tunnel vision ironically.
Its the fact that you are constantly forced to a play style is what makes those perks busted. Forcing anyone to have a particular play style to get results is limiting to the freedom of the game. I down a survivor who has A MINUTE timer mind you, after a hook? And reminder a min is 60 seconds and that's important in a game about seconds.
Now I have to leave them on the ground for another MINUTE just in case they may or may not be running it. So I have dedicated at least chase 1 + hook, Chase 2 and now DS cool down... So yes I'm going to slug because... Why not?
Don't be sheep.
-
@toxicmegg said:
no ######### all of these perks are counterable but you decide to complain and ask for nerfs instead of adapting.
DS - stop tunneling
BT - stop tunneling
DH - bait it
here again we see why killers are the whiny part of this community..
Yikes, complains killer perks, 3 killers into the ground working on the 4th....
"Killers are whiney" Chief called to tell me to tell you that ain't it.
DS is free... Sorry not sorry it is. Not only do you always have to worry about it, so you either slug or eat it. Hope that's fun to play against.
BT is just built stupidly. The person who has the perk should benefit not the unhooker. Duh.
DH is fine, make it more responsive for survivors and take away dead Harding over traps because... What?
-
@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1068583#Comment_1068583
Uh, the game starts matching you against Reds as soon as you hit green rank as killer. There just aren’t enough killers to go around.
Wonder why... Almost seems like there is an direct relationship of some sort involved we just can't seem to acknowledge... What could it be... Devs, any ideas? 💡
-
Oh look, irrelevant threat is irrelevant.
-
Mobility is the issue. Faster killers are simply going to perform better. That's what they need to address. Be that map size or actual reworks.
-
@LustForBP said:
There’s nothing wrong with DH in its current state. Most of the time it doesn’t even work appropriately. It’s a timing perk that leads to exhaustion and if done wrong costs you as a Survivor anyways.
Next.
Exhausted when played in a poor manner, I know you guys are not used to being penalized for mistakes but that's just the way she goes...
Next.
-
Well since everyone uses jank logic here, is she worthless.... No but others do what she does but better. (Billy or Spirit)
-
As a split player with 850 hours in the game (I know not a crazy amount) I literally quit. Now I just watch the forums burn. Its a shame they let a game die like this.
-
@Colton147 said:
Dead Hard is a bit... Odd, especially on dedicated servers - it will either be good or bad. You may end up getting hit anyway and on the ground exhausted.
Adrenaline is hit or miss - either strong or useless.
Borrowed Time can be countered by stealth killers or Insidious.
Decisive Strike can be waited out.
Dead Hard is free... Janky or not its a get out of jail free card, or extends Chase's at the very least.
Adrenaline is one of the best swf and reliable perks as you can combo with it.
Borrowed time? What... It still stalls for time. Reguardless. A good survivor needs just one unhook at end game and it's over.
DS I will not accept anything other than that it is too strong. It has been buffed, "nurfed" and "nurfed" again, however it is still so strong. In addition to "waiting" as it is put that is still a forced action still granting value off the perk. So that is the most reliable perk in the game. You get value if you have it up, you get value if you don't. Heck you sometimes get value not even running the perk if the killer is being safe.
-
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/938891#Comment_938891
You can believe me or not, but I'm not talking about S tier killers. You can consistently win at rank 1 using any killer you like if you're good enough at playing them. You don't need Ruin, you just need pressure and skill.
Not only do I personally disagree but there is tons of free data to prove that wrong mathematically. A mobility will always grant you successful games, B nearly 3/4ths of the killers do not have mobility. I am just saying ruin is there to make up for a lack of mobility. We should fix mobility or generator mechanics or add another objective all together. Therefore making ruin obsolete and more nitch.
-
@laurelstroodle said:
When moris get balanced we can do something about hatch
No. How about when we fix idk everything wrong with survivor side. Before you list off the same thing you guys always list off. "Toolboxes, Hatch or Keys, survivor perk nerfs" in that order. Because the decline in killers is going to ruin this game, and you guys are at fault. Sit down.
-
Its so sad too 🙄 they are so quick to burn killers at the stake but heven forbid we even look at their items and perks.
-
@Fibijean said:
Ruin is not a required perk. People just feel like it is because they don't do well without it, because they're used to relying on it. Survivors used to feel the same way about Self-Care.
I know people who can consistently not only 4k, but achieve Merciless Victories, at rank 1 without Ruin. You don't need a perk to win, you just need to be good.
Ummm.... No. You see yes people can win in red ranks without using it. If they are playing an S tier killer... (Billy, Nurse, Oni or Spirit) becsuse they can roam the map faster with their abilities, every other killer the majority if the list does bit fair well without it. Thats the point killers try to make... And then de pip because when they finish a chase a gen has been finished. Don't post silly cookie cutter things like that.
-
@SupaSlay3r20 said:
https://forum.deadbydaylight.com/en/discussion/comment/930144#Comment_930144
If it worked like that, then survivors could just hop off their gen whenever they see someone go down to completely negate the effect.
Right but that would be the counter play to it and thats okay.
-
Why not have it where all gens currently being worked on are locked after a hook, That would give it synergy and still track. I personally think that would be the best way for it to work. Useful in most situations and situationally useful haha
-
Still really like this guys changes to the spirit, it was so simple but seems hecka effective! https://youtu.be/mXezFRaSvvE
-
This actually made me think of a recent video I looked at: https://youtu.be/mXezFRaSvvE I absolutely think this guy has great ideas its a shame he does not have more followers. He basically changes one thing about all the killers.