TheDiz
TheDiz
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- TheDiz
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Apparently it's caused by latency. I had this happen when I was Feng Min and lithe through the shack window and as I got to the door I got chainsaw'd by a Billy....Thought he juked me and went around but I looked back and sure enough he was on the other side of the window about 5 meters from where I somehow got downed, lol. Watched him walk all the way around through the door to pick me up from the outside of the far shack door....I was quiet disappointed since I my lithe was halfway through before I got downed....
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There's so many hooks in this game it's definitely not going to be balanced and I agree it needs either a limit on distance or range. I'm so tired of everything being compared to red rank SWF teams that killers get frustrated about and complain yet they never mention the games that they slaughter every survivor with 3 or 4 gens left cause they're slugging, proximity camping, and 3 gening. I play both sides and it's usually pretty easy to tell when it's an SWF or 2 man and a couple solos. I can't tell you how many times I've been left to hang cuz I'm a solo.
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SWF is not OP but the game is balanced according to SWF so solo survivor is really hard as is playing as killer against SWF when you get easy solo kills. So killers start complaining that SWF because they can say whether a killer is camping, which side of the map they are on, and totems they might have found, and solo are complaining because they don't have that advantage of knowing everything. The problem is that the game is being balanced for SWF when there are still solo players like myself so it's impossible to balance without one side being upset. They need to just make comms. for all survivor's so they can really balance the game. As of now killers are actually very strong for the most part but have a hard time against well coordinated SWF teams so they think the game is broken. I play both sides as solo so that's my opinion, just sayin...
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I think it should be a backpack type system where you can bring perks to reach a number for example 20 slots but exhaustion perks take 5 slots where passive perks take 4 unless they are meta. So you could take 5 perks if you don't run any of the strongest perks as they would take 5 spots but really weak perks take 3 or 4. Same for killer. That would be cool so if you take crappy perks you could take up to 6 or stronger perks 4 or 5. That way the game doesn't have sooooo many perks that don't ever get used... almost makes creating them useless since there's so many I don't even try anymore because they just aren't worth the space.
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I personally hate playing against Spirit more than Freddy. His add ons can be annoying at times but so can Spirits so I equally hate playing against them I guess...lol. Hillbilly needs cooldown, just sayin
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I miss DS at least one out of three tries, especially if the killer has Huntress lullaby or unnerving. I'm pretty bad at the sudden skill checks and the doctors skill checks are the worst... I didn't know you could use DS getting grabbed out of a locker though? I hardly use lockers or DS anyway but I'm definitely gonna check it out, lol. I'll probably miss the skill check anyhow : (
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I'm pretty sure if you could loop the killer for 4 gens and essentially it's game over for this killer, they literally have no reason to not face camp you since your chase lasted the entire match. Also, if you can loop the killer for the entire match I doubt that killer has to worry about getting into red ranks anytime soon, lol. I know it sucks getting face camped but I'm sure it sucks to chase 1 survivor for an entire match too....
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it's an absolute joke until they fix protection hits. I tried it several times even sprint bursting in to body block and take a hit for another survivor and don't even get a stack....unhook and take a hit, lucky if you get a stack... I have tried several times pretty much committing suicide and never once got the 3 protection hits required until I just gave up on it all together....I thought there was no way they completely murdered it but it was worse than I thought. It's completely broken, lol. Might as well bring a perk that makes you immune to flooding or volcanic eruptions, lol
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I know this bug exists because I was playing against a doctor once on PC and he hit me and I ran at like 150% and never stopped so I just kept running and watched him just dissapear eventually but as soon as I stopped it was gone. I don't even know how to hack but I definitely kept running trying to figure out what was going on and almost lapped him eventually, lol.
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Also his shot is way faster than Huntress throws her axes. I can dodge axes pretty good but I don't even notice half the time I'm being shot at until I see the harpoon flying right in front or behind me so he's not a Huntress by any means. I haven't played as him yet but playing against him is pretty crazy even though he doesn't seem that powerful as most survivors still escape
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I agree that the ones doing this are SWF and could care less about a random survivor as I was playing a match and noticed that 3 survivors were just being really altruistic and I was doing all the gens and had one left. So I noticed one survivor about to get his 3rd hook while the others were healing so I blocked the killer, took the hit, and led him to the opposite side of the map where I got downed and hooked. Now I can see all 3 working on gens and running from the killer until they fixed the gen. As the killer came back to check on me and run towards an exit I could see all 3 running around searching a chest and then leaving.....#########... 1 made a hap hazard attempt and ran towards me in the final few seconds and then turned around and left. They could have easily unhooked me especially after I saved them and got the killer to the other side of the map but could care less, lol. I don't understand why all survivors can't just communicate at this point?
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I think it's about time Billy gets a cooldown or make his chainsaw work like Oni where he has to collect blood to run it, lol. Just kidding about the blood but it definitely needs a cooldown or at least a longer delay than the missed swing itself. Even when you run into an object it's just a slight hesitation and he's back in action. Yet Cannibal hits something and has to swing his chainsaw 37 times like an idiot before you can do anything, lol.
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you also shouldn't have to bring Ace in the hole as an insurance in case you don't use an add on and waste a perk slot as it's useless if you actually use the add on that dissapeared as soon as you use it anyway. I play both sides and I feel the changes are going to destroy solo survivor players such as myself as I won't risk bringing anything good since I can't rely on rando's to actually try
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I agree because if you bring a killer add on, it usually works throughout the match benefiting you the entire time as opposed to many survivor add ons that might essentially not even be used or benefit you whatsoever such as styptic, syringe, BNP, all of which dissapear if you actually use them anyway. So for them to dissapear just for bringing it into the match is kinda ridiculous if you ask me.
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Dead By Daylight Garden will be the new title of this game, lol
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from what I read it makes SWF way stronger while destroying solo play which will make me a killer main
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I played a game against a Huntress and I was solo, not sure if the rest were. But we all ended up in the corner of the laboratory map and were obviously messing around and trying to flashlight save, BT unhooks, getting slugged, healing, and someone had unbreakable. We definitely didn't win and only got one gen but it was freaking hilarious how long it went on for! The way everything worked out we all died on 2nd or 3rd hook, but it was the most fun I had in a while. Pretty sure the Huntress realized we weren't trying but I could tell getting frustrated nonetheless.
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I think people who play killer just need to have thick skin as most survivors, especially SWF will play ultra altruistic and anything you do that results to their demise will lead to crap talking post game. I personally run small game since NOED is meta. I actually got 4 of 5 totems one game where a Claudette was next to the last totem early in the game but to my surprise NOED activated causing 2 survivors to be sacrificed and post game I apologized for not knowing how all totems weren't destroyed and the Claudette said she left the totem for locker heal totem perk.....smh... I don't remember what it's called since I never use it. I couldn't understand why she didn't cleanse it?
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I can't believe that this is even possible but I agree since I have had every DLC on release and still forced to purchase offerings for killers I have owned for ages....super frustrating
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The evader emblem is confusing the way it is now and definitely needs change. I'm doing the rift challenge that I need 5 Silver or better. So I played a game against a Huntress with iridescent head and fast windup add on. Fixed multiple gens, 4 totems, chased once but got downed and hooked. Pretty much avoided detection when I heard her coming near and at the end she had NOED so I left with 1 survivor and I on the hook. RIP. but I didn't even get Silver? If you hardly get seen and survive the match I think you should definitely earn Silver at minimum. Its called the damn "EVADER" emblem, lol
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I literally think these forums have become a "had a bad game I need to vent" site, lol. I'm guilty of it too but I guarantee most of the posts are from survivor or SWF teams that usually bully the killers and have a couple toxic games where they can't bully with the same strategy or killers that usually 4k and end up with a toxic SWF team that can be awful in all honesty
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They should add a 2nd stage to bleed out, like if you are left to bleed out and reach 20% health remaining you can crouch walk again and interact with things but are broken until healed by another survivor. This will stop people from slugging and purposely letting everyone bleed out. Idk, just think that would help a little or something in that nature anyway
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1092162#Comment_1092162
Because it abuses Hatch Tech, or makes the game unfun for other survivors. Since we have the DC penalty for (which btw thank you so much, this was well needed). Toxic Survivors have started to just abuse suicidiing on hook. In response dev's should just add a lesser penalty for doing so - and make the game more fun for the more positive players that play this game to have fun and not cause trouble.
You can't penalize people for suicide on hook because there's been plenty of times as a solo survivor that I see nobody is coming to get me and everyone is about to leave so I try to unhook myself and if it fails I let myself die since I don't want to spam space bar for a few extra points. You shouldn't be penalized for that.
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I agree about the swamp map being just as bad for survivor too, almost always 4k or 3k
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I've played quite a few games that spawned me in Haddonfield and shortly after the killer DCs, lol.
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I agree with OP that though the add ons were nerfed it's still pretty bad and I consider it just not as Forever Freddy, lol
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I played as Huntress and as I started the hook animation a Claudette ran under and crouched which put her in between the hooked survivor and the hook and I tried to find a way to her but she waited until I swung and hit the survivor and unhooked during my cooldown. Pretty sure it's a bug but it sucks
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I don't give a crap what anyone says, I have played plenty of killer and survivor games and I can't tell you how many times I've played games were I get completely destroyed by SWF teams or by a killer destroying all survivors in a matter of a couple minutes so it goes both ways and the whole entitled survivor argument is BS because killers do it too. Both are really quick to get on the forums and complain the minute things go really bad for them really quick and I for one am glad the Devs don't adjust the game the moment someone starts complaining because killers are just as toxic as survivors. Everyone needs to learn to take the good with the bad stop crying. I play solo survivor and I'm guilty of both too...
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I've been playing killer lately because of the survivor lobby simulator and I'm rank 13 on PC but I face rank 1-6 SWF teams quite often with the random rank 14 or 15......It sucks......lol
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I've noticed almost every survivor in the few killer games I played yesterday had DH, BT, SB, DS, and 1 had OoO..... It's sooooo frustrating especially when you know they are all communicating vital information and have such a set plan on who has what roles with 2 toolboxes, med kit, and OoO with the flashlight, lol. The fact that they get soooo mad if you happen to kill 1 or 2 survivors which usually only happens because they absolutely refuse to leave anyone behind or because they know where all the god loops and windows or jungle gyms are. It's such a different experience playing as a solo survivor or against solo survivors. Ruin isn't necessary, the problem is SWF or comms to be more accurate.
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Billy would just keep chainsaw sprinting and instadown all of them. I hate P3 Billy's.....just sayin
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I've had 3 games in a row that all survivors got completely slaughtered by a billy and Meyers because I'm a solo survivor and all were rank 6-8 and killers were 13 and 14? SWF has such an advantage on solo so let the poor solo get a key
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it's too much like Huntress's axe when it should be a lot wider since its not nearly as ranged and can't go over things.
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I just think it should have a little bigger hitbox than it does because there has been several times that look like you hit the survivor but it must just barely miss.
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I agree! I just played as Huntress for a daily and had the most toxic SWF team ever... When I went to hook one Claudette another Claudette would crouch in front of me so that after I hooked, I would hit the hooked survivor (apparently the crouching Claudette is invincible crouching there?) and she would unhook right after I swung and to my surprise had borrowed time! lol, what a (bad word) joke that this is even possible....I understand why some killers DC out of frustration.
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I use to play like that until I started encountering the toxic SWF flashlight, teabagging, body blocking even when your just farming "ez" crap talking teams so damn often and super sweaty even though half the team DC on first down killer mains. The toxic community has lead me to be less forgiving. I still give last survivor hatch if they weren't toxic SWF and only mori on death hook.
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I bet there's some more $10 cosmetics coming soon though... I don't care how the game plays as long as I can look cool and spend ridiculous amounts of money on digital clothes....lol. At least have some resale or trade value 🤮. Bad thing is that every bug fixed seems to create more bugs...🤦♂️
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I can't ever hit anyone with his dash unless I corner them or they run into a wall trying to dodge. The survivor literally just has to move left or right when you lunge and they are safe
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It's because people are supposed to do totems too. I don't understand when people gen rush and then get mad when NOED gets some or all killed, lol. Especially when you are bragging about teabagging, looping, and basically bullying the killer when doing totems would have been the better decision 😆
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I had a Ghostface stand at the top of the stairs of the basement as I ran up with the survivor I just unhooked and stared at his entire body and face as I ran up and somehow he still marked and instadowned me? I thought you could break him out of his power if you could see a certain percentage of him? It's happened on several occasions so I think the mechanics are messed up.
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I had a killer challenge and daily's yesterday and all 3 games looked like that. Me rank 13 killer vs. rank 1-6 survivors. So I brought a pink and purple add on and green mori with Clown on Haddonfield and got 2 kills which I was called sweaty, try hard, tunneler. When every high ranking survivor in the history of this game is a try hard bully, lol
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I just played against 4 rank 3 and 4 survivors and I was a rank 13 Wraith....lol, thank God I was only doing a stupid challenge because I just waited at the hatch towards the end to close it since I knew they just wanted to teabag at the exit and had a split second to close the hatch before the last 2 finally left. The only reason I was doing a killer challenge was because survivor cues were way too long.... To be completely honest the only reason I even play lately is because I have too much money invested into the game to just stop and I like playing survivor until I get a potato SWF team. But no matter what you do as killer the survivors are so damn toxic
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I'm a survivor main and the few times I play killer it's usually a horrendous experience but I try to bring add ons and offerings to minimize bullying. Funny thing is that every match that I get 2 or 3 kills the survivors are soooo salty and call you every name in the book. Try hard, sweaty, tunneler, etc. But every survivor in the history of the game is a try hard, lol. but like I said you have to bring good add ons and perks or your done
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it's not going to do anything to help the fact that I keep getting teamed up with SWF potatoes that are obviously new since I get chased for an eternity and no gens pop.... afterwards I see them ranked 15+ and I'm the only rank 8....yay
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I can't believe he doesn't have an add on to increase the garbage shred speed. It doesn't even instadown so why is it so awfully slow to charge and easy to dodge? Literally just move sideways as soon as he is about to lunge and I swear anytime I would hit someone, they are somehow just outside the reach! lol, he's a joke as is...
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I've come to notice that his slash is far too easy to dodge. Easier than any other killer power. Maybe even easier than Oni, lol
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I've had many games where everyone was pretty cool but it is the internet so you will see extremely toxic people and it's usually SWF teams that get butthurt because you didn't play how they wanted so they could all bully, bait, and escape....lol. I don't tunnel and usually get 2 or 3 kills and give last hatch if they weren't being toxic. You just have to learn to ignore the negativity or stop playing online games because it's pretty much the same everywhere in my experience. I just talk crap right back when people are toxic or I give constructive criticism and leave.
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If gens pop super fast and you get to a survivor just getting unhooked and it's down to the last gen and you decide to go for them because they are the only survivor you see so you down and hook them. You will still be called a tunneling camper noob and whatever bad word they can think of so it doesn't matter, lol.
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The good SWF teams are the worst though. They actually do gens and bully you to the point of wanting to stop playing, lol
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I haven't had any problems aside from the SWF teams that try to unhook as soon as you walk away so I just hook, turn around and loop back and surprise! Someone going for the save. Usually get 3 kills because 4th is hatch camping and the 3rd purposely baits you to the other side of the map which I'm fine with 3 kills. But the after game chat is where the real fun begins, lol. Super toxic because their SWF bully tactics backfired miserably so you're the bad guy that sucks because they died, good times😂