TheBoostedRookie
TheBoostedRookie
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@Raging_Ryuga said:
https://forum.deadbydaylight.com/en/discussion/comment/1647566#Comment_1647566
Yeah, that's true. I know people aren't a fan of the jump scares but it is what makes FNAF, y'know, FNAF. I like the idea of this big hulking animatronic chasing you at very fast speeds, and you not being able to look at him. Gives you the sense that you're literally just running for your life
I think that's fair, but looking at the killer while being chased is a pretty big part of the chase mechanics of DbD. It all depends on the timer before you get jumpscared, really.
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So BM'ing is playing the game and not just being a jackass for the sake of being a jackass?
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1294007#Comment_1294007
Upset? Also I've played nearly every map since the update. There's no way Disturbed Ward was the only map to have pallets removed. Just going from experience being totally reasonable...every map i've noticed pallets were removed where they always would spawn one.
Having tile logic spawn changes will sometimes remove pallets that would spawn there, that's how tile spawn logic WORKS
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@Kate_Main_01 said:
I need some positivity! Let's share wholesome messages we have gotten or responses to things we have said!
I'm posting this because I will send 'gg' and other respectful messages to Killers so long as it was well-played game (clear effort, no face camping, no hook slashing or tea bagging, and frankly no moris). What I get in response are often some of the most vile messages... "Whatever c*nt" and "gg f*g" were the two gems of tonight thus far. I just do not understand.
And to clarify something, I have never tea bagged anyone in this game. Not once. I believe keys are just the Survivor's mori, and though I see mori's about 1/3 of the game I have never used a key except to complete the "Escape with a key 2 times" challenge in the last Rift.
I also thought that perhaps 'gg' sounded sarcastic and so I started taking the time to write, "Well played game! :)" and "Ty for the gg!" and I still get called a c*nt and a b*tch. It's just a game, I know, I try to just laugh it off, but as someone who always tries to post really positive messages in the forums and has been sending upbeat messages in the game because of seeing PS4 Killers say that Survivors are toxic and they feel poorly... It just sucks.
So let's laugh about it together! And as always... Happy gaming, all! <3
I personally send gg wp all at the end of any game, it just seems to be a more wide-reaching branch of positivity than just a "gg"
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@PigMainClaudette said:
I'm going to go with "No" as his facial cosmetic is his mask, and currently there are only 3 slots for cosmetic: Head/Face, Body and Weapon.
Shroud is included in Body, so the hood that comes with the rest of the cape is the one you're stuck with.
Those tassels are also one of the few visual/audio queues that Ghostface is nearby since he doesn't have Mask Echo with his breathing, unlike me and Mikey.
His tassels were the things making that wooshing sound? I didn't know that!
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1240577#Comment_1240577
Double standards as always.
Double standards of what, exactly? I don't see how anything I wrote was a double standard whatsoever. Instead of typing one sentence responses, how about you actually elaborate on your points for once?
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You have absolutely no standing on what other people interpret as "too blurry" or "too slow" or "disorienting." Just because you don't suffer from the things that make the game (with AA) inaccessible to other people doesn't mean it shouldn't be changed whatsoever, that's just horrible game design. Especially in a game that relies so much on sight, why would you force a blur over the entire screen when you're supposed to look at things. Better yet, why would the devs say colorblind settings would give some people an unfair advantage by making things like scratch marks (which you're already SUPPOSED to see) brighter or a different color? It makes absolutely zero sense as to why they won't give any statement or make any change about this at all. I get the whole "list" thing, but why does a list stop them from making any statement about it at all?
In closing, you can't speak for other people.
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I stopped reading at "useless bloodpoints." Bloodpoints are literally the best thing you can ask for in this game.
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You had me, then you lost me, then you had me again.
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I dig it, personally. While Five Nights isn't exactly too compatible with a game like this and a lot of people wouldn't like it just because it's FNaF and its community isn't too great, I think this could be a neat addition to the Fog. The power needs tweaks, obviously, but I like the gist of it.
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If I had the choice to pick neither, I would, but as polls don't typically allow for a "none" option, I'd rather have ranch, because ranch is okay, I've never had pineapple so I can't really make a point against it, I just like ranch.
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The animation the Oni does when his meter is full or when he downs an injured survivor is a Japanese custom called Chiburi, where blood on the sword is removed in a symbolic manner.
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1182317#Comment_1182317
I think Plague and Demo fit into the loyal + unaware category, as the Demogorgon is just a creature that kills things and the plague wants to appease the gods with human sacrifice so that she'll be cured. Oni seems like he's loyal and knows what's going on, as he is fueled by rage like the spirit but also very cruel and bloodthirsty.
To be fair, Oni absolutely hates being called Oni-Yamaoka, yet the Entity forced his face into an Oni mask and the Sanctum of Wrath that came alongside him has the statue that he thought mocked him, and subsequently destroyed. This, in my opinion, is the Entity using triggers from his life to force him to get angry and kill, because he wouldn't listen to it otherwise. That's why I don't think the Oni is aware to his loyalty, just blinded by rage to what's truly going on.