Avatar

TheBigBingus

TheBigBingus

About

Username
TheBigBingus
Joined
Visits
0
Last Active
—

Comments

  • dodging shots is fun. and even if you don't find it fun, fun isn't the killers objective for you to have, it's to kill you. what's fun to you may not be fun to others, and vice versa, so its really a matter of opinion.

  • @TicTac said:

    This makes no sense. The grind is hard, but 3000h? Maybe it counted afk in lobby?

    I played two years to have all perks on all killers since deathslinger and i have all license killer + Hag and Billy P3.

    And when i started i got only one perk per bloodweb.

    I dont know how much i played but surely not more than 2000 hours. That would be 3hours a day and i do think thats too much, i play other games too

    i play survivor too, about half that time is in survivor

  • @kaeru said:

    You are doing something wrong. I played 2200 hours and got five p3 max perks killers. And one p3 max perks survivor. All the rest survivors are p1, and half of p3 killers without all perks.

    i play a lot of survivor too. I just strictly play Nea, so thats why my prestige count is so low with my hours so high.

  • @APoipleTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1744292#Comment_1744292

    There already is a hard limit on how many blood orbs can be on the map at any one time (it's 100 orbs).

    It's a pretty generous limit though; I think that's enough blood for Oni to fully build his power about 2.5 times off of just those orbs.

    yeah, the limit is very generous, i think it should be decreased, but not by a huge amount.

  • @HollowsGrief said:

    You know what they still need to do: fix that flicking bug Oni has during his Demon Strike. I have legit lost entire chases because of this bug it is so disorienting and hurts my head.

    oh my goodness thats a bug?!!? i thought it was just my mouse being broken!! holy hell i feel a lot better now, thanks for telling me!

  • @n_coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/1742404#Comment_1742404

    I would rather topknot staying the same but made a purple. It's the only thing that makes him even potentially viable vs top tier survivors, and even then he is only like 4th-6th best depending on who you ask.

    fair argument! i think a rarity change could be a good idea, or maybe turn one of his purples into another dash time decrease addon, and keep the green one. of course, they couldn't stack because that would be broken

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1742412#Comment_1742412

    Bruh im out here trying to do a solo gen in the corner of the map and hide its not my fault the baby Meg patrol be sprinting over leading the killer to me like

    https://us.v-cdn.net/6030815/uploads/GOKG3WUP8D8Q/screenshot-20201107-020009-com-google-android-youtube.jpg

    haha that one made me chuckle. yeah, annoying teammates basically lose the game for you against oni, i get why that's annoying. i try and play nice with oni when i play, i don't use topknot unless i wanna test something on a certain map which i use an offering for, and i try not to slug for the 4k when its clear there's a huge skill gap between me and the survivors.

  • @AhoyWolf said:

    I like going against and playing as the Oni, he is really strong and does have lots of counterplay.

    The counter with the biggest success rate probably is just hiding behind objects where he can't flick, also LoS blockers are very good against him, windows counter him slightly too, spinning could confuse them and miss you.

    absolutely. nothing confuses me more then when someone does a weird play where the crouch behind a door and i yeet right by them. i think the only counter that is better is just prethrowing pallets at the start of the game. if you can get 2 or 3 gens done before he gets his power he's basically screwed

  • @GoodBoyKaru said:

    Aight here we go with my unpopular opinion:

    I hate the Oni.

    I hate playing him. His mechanics are clunky and annoying, his movement makes me nauseous, he's an M1 killer at the start of the game, I do not like him. At all. I get very very angry and then I break things because I have some serious anger management issues and then everyone's upset and I go play Freddy instead.

    Though it's mostly because of his movement.

    I don't like facing him because everyone always uses Infectious so if your teammates are pepega you're gonna be found out of position due to trying to stealth (the best counter to an Oni in his power) and because pepega teammates will literally feed him his power within 2 seconds by getting hit then dropping Shack pallet.

    The best counter to Oni at the start of the game is just don't get hit. Why are you trying for some epic 720 jukes for your YouTube montage I just want to play the game could you the not please?

    Yeah, I hate this killer. I hate playing him. I hate facing him. I hate his design. He's not as hot as everyone makes him out to be.

    Pyramid Head is infinitely better in terms of design and playing as him. At least with competent teammates you can neuter Oni's power until like 3-4 gens are done, so that's the only silver lining.

    man, that makes me sad to hear. personally i don't think his movement is clunky at all, i think he plays quite smoothly. i get it tho, hes definitely not for everybody. if you ever go against him, another good tip is to split up, get as far away from teammates as possible. grouping up instantly wins oni the game.

  • @Withered8 said:

    I don't play him that often but i really enjoy going against him, as long as they don't have top knot which i think should be removed.

    Counter is all about finding those little spots where he cant hit you, ducking in corners, throwing him off etc.

    i think topknot should be nerfed, and the base dash speed should be buffed to compensate. make the base dash 1.75 seconds and make top knot reduce it to 1.40 seconds.

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1742314#Comment_1742314

    Definitely, he's a killer that doesn't require min/maxing to be viable

    absolutely. that's my definition of a perfect killer. one that doesn't need addons, perks, or a specific playstyle to be strong, but requires skill of the player. and they've gotta have counterplay, which oni has.

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1742291#Comment_1742291

    Appreciate the tip but I absolutely loathe infectious fright because I absolutely loathe the slug. It's boring when one decides to crawl away and never be found and as Survivor it's boring to be the slug and in both roles I'd really rather not have to waste a perk slot (Unbreakable or Deerstalker) to deal with it. I've found, by playing both roles fairly equally, that there are some perks that just become crutches. Spirit running Stridor, Nurse/Oni/Meyers/Bubba with Infectious, Doc with Corrupt, NOED+Bloodwarden combo, DS+UB combo, any exhaustion perk, etc. So I try to avoid the crutches, with the exception that I usually run Lithe on Survivor. Hell even spine chill has become a bit of a crutch for me lol.

    But yeah, Monitor and Infectious on Oni is strong as hell and definitely makes up his best build, I just prefer to chase. Hag is my main so if I want to play a fast brutal match I run her with my gross Franklin's/3rd Seal/Monitor combo lol.

    fair enough man, some people just don't like slugging, and that's perfectly fine. sloppy and surge are a great combo on him so I'm sure you'll do fine. anti heal builds are pretty fun, and they play right into his power. that's why I like Oni, theres a few different ways to play him, and you aren't forced to play the best if you wanna win!

  • @HollowsGrief said:

    Oni is the perfect killer if you ask me. He is extremely strong though he has to earn it, he is extremely fun to play and fun to play against without feeling oppressive. The only problem I have with this killer is his Iri Family Crest, this add on is just...wow how it even go on to the drawing board let alone past it is beyond me.

    i think both of his iri addons need a rework. i think the family crest should be changed so that a successful strike reveals the auras of survivours within a 20 meter radius for 8 seconds, and renjiros bloody glove should be changed entirely. my idea for that one is that it creates an obsession, and the obsession drops blood orbs even when healthy, but at a reduced rate. maybe 2 orbs every 8 seconds when healthy and the normal rate for injured. just an idea though!

  • @JHondo said:

    I love playing as Oni too. When I face them as Survivor my strategy is similar to how I play against Doctor oddly enough. I hear the terror radius and book it to the other side of the map and power through gens switching back and forth as needed. If I know he has his power up and is headed my direction I get in a locker and wait for him to leave or get distracted so I can get to the other side of the map.

    Playing as Oni my strat is running Monitor, BBQ, Surge or Pop, and Sloppy Butcher. Use Monitor to help get me my first hit then chase that person until I have my power up and get the down. After the hook I pop into fury and know exactly where to dash to provide the most pressure. Surge works great because if I can get the down right away the gen is regressing without me having to smash it and waste power time but sometimes pop is more beneficial. Sloppy helps get my power up faster because for some reason people still insist on bringing self care and that extra healing time just means more of those tasty tasty blood orbs.

    interesting counterplay! i find that stealth can be an issue if the survivors don't group up, and lockers force him out of his power, so that can be smart if hes trying to slug multiple people at once. if i could make a suggestion, try running monitor and abuse and infectious fright! those 2 perks make oni a monster to go against. his terror radius is actually incredibly quiet, and monitor makes it actually surprisingly easy to sneak up and get that first hit, and it combos with infectious so you can find multiple people after you down someone with your power! i run those 2 perks with BBQ and pop, i think its his best build!

  • @Tactless_Ninja said:

    I think there should be a hard limit on how much blood is in the level at once.

    Even if everyone healed up, there's still piles of blood everywhere that never degrades. At least I've never noticed it in anything less than abundant in my games.

    His tracking using blood becomes less effective as a result as well. But he's full blown berserker at end game regardless.

    Fun fact, there is a cap on the amount of blood that can be in a level, it's 100 orbs. but ive actually never thought about that! i actually think it would be fair to nerf the amount to about 70 orbs. that might tone his endgame down a little bit!

  • i play slinger on and off, and for me its either i get zero hate, or all 4 survivors are seething and foaming at the mouths with how angry they get. i donit understand though, slinger has lots of counterplay!

  • @Kaiju said:

    I found him interesting to face since am a Oni main too and I'm always thrilled to see how they would use their power in certain tiles to get a Demon Strike, but most ones just don't even try which saddens me

    I agree! Most people i've seen don't bother with people at jungle gyms, but i've practiced lots and i've found a few clever ways to get strikes in. like if they're heading for the window you can start a dash sideways and curve enough to make it around the wall and you can get a hit in with the good flick!

  • I agree. i think the game desperately needs a health chapter to fix major issues of the game. the devs really need to listen to our feedback more often, and i think the amount of cosmetics should be toned down until some major issues are fixed.

  • i feel that. whenever i play killer and someone dies on first hook i feel bad for them. like how is that their fault, and why does that lower their rank? literally something out of their control.

  • @Dream_Whisper said:

    Not really surprised; that the Devs find the Stats more appealing more, then the Community Feedback! Like all they got to do, is not listen to their guts and let the people speak in action! Like..... Quit thinking about buffing weak perks, instead of doing anything about nerfing and reworking meta perks; when meta perks exists and occupied 90% of Red Rank Games! These perks literally overshadowed every other perks, just by being too darn powerful useful and never let the players down!

    There is more good reasons OLD Hex: Ruin was Meta Killer perk; it band-aid fix the Dev's decision to not give Survivor 2nd objective and making the overall game get done way too quickly (Genrushing) before the killer can effectively get all 12 hooks! It just not possible to do; unless you run that perk; back in the old days! Now, more powerful killer perks are losing their edge and becoming Dull or slightly weaker strong perks; while completely ignoring the strongest Survivor Meta perks that still plagued this game! Adrenaline, DS, Any Exhaustion Perks (Sprint Burst or Dead Hard), Unbreakable, Borrowed Time, and of course Object of Obsession!

    These perks make playing as killer very frustrating and hard to play; when going for a 4k, 12 hooked, gen defender "Perfect Game" as the devs intended! I would not be surprised if they played more Survivor sided, and not bother playing as much killer, beside Testing; and be like... "This killer is too powerful, we might need to slightly tweak them, to be more fun for us Survivors"

    Ranting about the Devs; because I just simple cannot stand their priorities choice and ignorance towards the health of the game and the community! I believe in them, but this update on PS4 is not helping me!

    Devs should just simply listen to the community more carefully and discover the root of the problem; and simple take their feedback and fix it; instead of redefining it to their own appeal of what the game/perks should be!

    As Killer main with occasional Survivor, I expect Killers to be the powerhouse Obstacle until the very end; especially against a competent Survivor team whom stand together and overcome the threat! Dead By Daylight should not be entire one sided, especially on the Survivors side; as it would make the killer feel like a pushover laughing stock and not a legit threat! Keys and Mori are not fun, Bad maps like Haddonfield and Osmond Resort need massive reworks, and perks like Object of Obsession are not there for the purpose of High Risk and High Reward!

    It is used by very effective Competitive Survivor in their SWF team, to call out the Killer's positions all the time, and make any elements of surprise complete obsolete! Playing as Trapper, forget about it; are you a stealth killer; they would make eaay educated guess on whom you are since there are not many stealth killers! Survivors outside of Red Ranks and SWF, would tend to avoid using this perk for the fact that it draws tunneling killers! No benefit from it, if you are not good at the game and die quicker because of it! OoO exist to simple give SWF a free exploitable perk mechanic to ruined the Killer's ability to ambush and effectively used their power to win! Does that sound like a "Perfect Game" to you, Devs?

    Yeah man I hear you. you basically listed every problem i've got with object of obsession. almo seriously needs to read this, because he clearly doesn't understand how balance works. my question is how the hell did he manage to get on the balance team, lead alone become head of it?

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1699078#Comment_1699078

    Wasn't it Ethan that said that the Clown had hidden potential he believed people were missing? I wonder what game he plays. . .

    yes, that was him. he says he plays the game a lot but thats either a clear lie, or he plays but hes so bad that he cant get past green ranks. clown is good against babies who have never played the game before, but so is any killer. he honestly needs a reality check how his game works, either that or he needs to be replaced. he clearly can't do his job properly.

  • @youarewronglol said:

    you object are whiners are just the worst

    chill out and have some fun

    kinda hard to have fun when my gameplay is ruined by a 4 man swf with infinite wallhacks because of a perk

  • @bm33 said:

    I will hand it to Cote for saying perks should be looked at even if stats say they're fine because stats don't show how someone feels playing against a perk. Just because players don't escape much with it doesn't mean it's not crappy to play against.

    thats exactly why im ok with him. i dont think its his decision to change object but im glad he at least brought that up. i just can't believe that after all the complaints that they still think OoO is an ok perk. the fact that they didnt mention DS raises my concerns too.

  • @Slashstreetboy said:

    Is that for real? Source, if you don´t mind?

    I´d find it incredibly hard to believe that they think Object is fine. You´d have to be severely intellectually challenged to think that way, the DEVs aren´t that stupid, are they? No way.

    This is from the recent dev Q/A stream, it was one of the first questions that was brought up. you can watch it on their twitch still if you'd like. be warned, its quite infuriating to watch.

1 2 ›