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Spectre13

Spectre13

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Spectre13
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  • I generally don't play toxic unless the survivor does something truly annoying or toxic first. I am guilty of tunneling a flasher all game long just to face camp them in the end. Got to last survivor on Doc and he just starts tbaggin in the corn so I dropped him. Found and closed the hatch and then watched him crawl around during the collapse lol.

  • Myers is my personal fav. Love the pure unadulterated stabbing through the chest and the causal corpse drop. Huntress and Docs are good too.

  • I disagree. Ruin was a great perk for many killers. The biggest problem is the devs are catering to new players that complain too much and don't take the time to learn to overcome the hex. How many veterans out here learned how to either search for the totem or just work through it and hit those great checks. I know I sure did. I used to play 50/50 survivor and killer and now with most of my fav killers being crippled its more like 70/30. Killers that need time to set up (Hag, trapper etc) are almost worthless now unless you get a garbage survivor group. The new meta is now fast map traversing killers and even then you will still see almost 3 gens done in the first 3-4 minutes because you still gotta get hits and downs and hooks. Long story short it's a poor business practice to always attract new customers than to keep old ones who keep coming back (many veterans leaving the game).

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