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Smurmph

Smurmph

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Smurmph
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  • You are not alone friend. Keep getting stuck at "Preparing to Login" and then I get the error

  • Wouldn’t it be better to just unlock them for everyone? You still accomplish the same goal without taking away cool cosmetics.

  • Personally i think they should uncap each catagory but keep the overall total capped at 32K or something. This way if you get chased the entire game, you still get a ton of BP and it can't be abused/farmed

  • @Mandy said:

    I am not sure if this is connected with the pip issue, are the pips showing as double pips? If you can get screenshots of the Emblem section that will be great thank you.

    I'm not sure if it is. I wasn't having issues with the other adepts. I was farming them all on the same day. Twins was the only one that didn't give it to me and I got Merciless twice with them.

  • It wasn't a chain blind I'm positive about that. It was one single blind. After being blinded I always look up or down as to not be blinded again. I had another game last month, same flashlight hack, only this was my first experience so I just didn't get it. They had multiple DS and Dead Hards. This was a script kiddie.

  • I suppose it's because if you choose to not spend the shards on the cosmetics (Like I'm not doing) You could just buy a DLC character for free instead of actually paying for it. I'm gonna save these shards for the next chapter so I won't have to pay.

  • @TWiXT said:

    The core concept of the perk is to reward you for saving your teammate from being sacrificed, not finishing gens, and there are 4 ways to do this: safely rescue the survivor from the hook, blind the killer while they are carrying a survivor or pallet stun them, and body blocking the killer so they can't hook a carried survivor or down an injured one.

    WGLF never rewarded you any tokens for Pallet stun and Flashlight saves, it only awarded tokens for safe unhooks and protection hits. Essentially they've given survivors 2 more ways to earn tokens so that if the survivors miss a chance to unhook a teammate or don't want to be the resident meat shield for their team, they have alternatives. On top of that, they've made healing a survivor in the dying state take a maximum of 8 seconds instead of 16 while you have WGLF equipped, and if the downed survivor even recovered half of the progress bar on their own before you get to them, it'll take even less time, which makes it great for anti-slugging.

    Giving tokens for healing a survivor from the dying state is flawed, because at what point would you earn the token? Completely recovering a survivor for a total of 1 dying state? if that were so, then it would take healing a maximum of 20 downed teammates to earn a token, because the majority of the time you run in to heal a downed survivor, they've already recovered 95% of their progress bar. Likewise if it simply rewarded you a token for bringing them from the dying state to injured regardless of their progress, that would create competition wherein everyone runs to the recently downed survivor and swarms the killer, which as you know, is a really stupid tactic that typically ends up with more than one of you downed.

    However, now we're going to have more survivors competing to get those sweet flashlight and pallet saves as well as unhooks and protection hits, but since there are 2 more ways to get tokens, gaining them will be easier and more likely overall. This is a good buff to WGLF, tokens are more easily earned than before, and it discourages killers from slugging, so while it will likely increase competition between survivors going after tokens, I don't see why this is such a disappointment.

    I'm mainly talking about the token aspect. The buff to WGLF is amazing and I love it. But I'm disappointed they didn't actually create new ways to get tokens. The way they added was already in the game since WGLF's release. The way WGLF functions on the PTB is the exact same way it functions on Live (for tokens that is)

    As to respond to how to get tokens for healing, it's quite simple. given the fact that the tokens just increase BP, So long as you heal a health state on another survivor regardless of progress already made, gain a token. Keep it simple. It would encourage more people to go heal and add an easy way to gather tokens.

    As for the generator token bit, that's just my own thoughts. Given that hooking is the killers objective, add the survivors objective for getting tokens. But I know this perk is based around altruism, which is why I'm not disappointed that it didn't get added.

    The main disappointment comes from the tokens. It's still harder to get tokens as a survivor because you are relying on your team to mess up and then hope you are the one to save first.

  • Optimization on Consoles is all I ask for. I main PC, but I'll probably be playing more survivor on my Switch when Cross Progression comes out. I understand that the Switch is the weakest of the consoles, but being able to play in bed. Super Comfy

  • Firecrackers blind the killer, so yes it counts. You can only use it once per match so it will take some time lol. But yes, they do count

  • They have confirmed Cross Progression for PC, Google Stadia and Nintendo Switch coming sometime in September. As for Xbox and PS4, I'm sure it will come eventually but nothing at the moment has been confirmed.

  • Claudette, Jane and Steve. Not Blendette though, You gotta look cute in order to survive

  • not to me it isn't, When you are on that BP grind it would be really nice. I really only care about my points, not winning or losing or ranking.

  • I still think you should get a stack for fully healing a teammate. I'd be happy with that.

  • Sounds are broken on the PTB, I'm sure it will be fixed on release