Smeagolthevile
Smeagolthevile
About
- Username
- Smeagolthevile
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Comments
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You know what I think? Camping does not make the game fun. If everyone tries to save the survivor it is frustrating beyond belief, if they go and do the gens its frustrating beyond belief for the one being camped. Either way it doesn't make for an interesting match, which should be the goal.
All actions that benefit the game should reward bloodpoints, as opposed to the current 'take away like 4 points because you were too close to a survivor.
The killer should activly get blood points for the number of survivors that are not hooked that are in their terror radius, it will encourage hunting down survivors and not just sacrificing them. If sacrifice is what yields the most then camping gets encouraged.
Same for survivors, if you are able to make good chases, get away, take out totems, etc, that should yield just as much as escaping or finishing gens if not more.
Interesting games over victory.
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For the record 'the game mechanic is bad and physically damages my hardware and also makes the game impossible to play for people with certain disabilities' should not be dismissed with 'just download a macro' maybe they should fix a broken mechanic.
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The only buff Hex: Ruin needs is that it should work with 'damage gen' perks and trials. If they get hit and it pops a gen, or they stop working and damages it, that should fufill requirements.
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If that is the case they are not showing for me, I am only ever getting 'hit X people with the killer's generic ability' or 'escape with X survivor'