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ShuyaKhan

ShuyaKhan

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ShuyaKhan
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  • Melvin said:
    This thread didn't receive anywhere near as much feedback as it should have...

    I hate the idea of decisive strike as it is mainly used by players that have a more toxic playstyle . I would argue that the consistancy of bond can be more useful than empathy but it's definitely up to you.

    Have you considered something like we'll make it to help teammates after an unhook? 
    Thanks friend.

    i have and do use it, actively. Just not as much as I should because the farmer In me wants to run we’re gonna live forever with that lol
  • @pemberley I just want to get the nectar too. I’m not gonna be a jerk about it but I’ll do what I can do survive. I used to 360 and cart the killer but only reserve that for people who do me wrong. I hear what you’re saying, I’m sorry you had to deal with toxicity. I hope you get better games, friend.
  • They can camp our plants but we can’t sabo the event hooks, smh.
    It’s such a rough grind trying to get those vials but at least we only have to harvest three per maps.
  • Bill!!! Any chance of him coming to console? 
  • Nah, I just started and barely got 2 for survivor.
  • My boy Dwight is literally THE best character in the game. Gens get done SO quick cuz of his perks.
  • @ShuyaKhan said:
    Rebel_Raven said:

    I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.

    New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.

    But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.

    I don't relish curb stomping people as a killer or survivor. 
    I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.

    That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.

    SWF is not getting better. SWF is giving you 7 extra perks in game that you shouldn't have. Kindred, Bond, Alert, Dark Sense, Spine Chill, > @ShuyaKhan said:

    purebalance said:

    @ShuyaKhan said:

    Rebel_Raven said:

    I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.
    
    New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.
    
    But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.
    
    I don't relish curb stomping people as a killer or survivor. 
    

    I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.

    That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.

    SWF is not getting better. SWF is giving you 7 extra perks in game that you shouldn't have. Kindred, Bond, Alert, Dark Sense, Spine Chill, etc are all given to you with SWF so don't even try to say that playing SWF means you got better.

    I mean, if you play SWF and that’s all you played from day one, chances are you got better as a survivor. If you play killer and that’s all you played since day one, you probably got better playing killer. If you play both sides, then you most likely understand how both sides of the game works and can react differently than someone who only plays one side. So, I’m sorry but I simply can’t agree with you when you say playing consistently doesn’t help you get better. 

    No quite the contrary. If you played SWF from the start you're worse than most solo survivors because you're given perks that they actually have to unlock and use.

    That’s from an update this past summer...survivors had to work for their base perks until recently.
  • @ShuyaKhan said:
    Rebel_Raven said:

    I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.

    New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.

    But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.

    I don't relish curb stomping people as a killer or survivor. 
    I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.

    That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.

    The game is in no way balanced for SWF. At all. You cannot convince me otherwise. SWF in itself isn't the issue, though.
    It's "innocent" comments like "Oh, crap! It's the huntress at the barn!" that sour it.
    The other SWF now know who the killer is without having seen the killer, and can adapt. They now know where the killer is, and can avoid the area.

    Now imagine constant updates like that?

    Then there's the high efficiency SWFs. 3 people with toolboxes, or maybe a map in there (probably Claudettes), and a Meg with a flashlight, or maybe a med kit in bright colors.
    Meg player : "Ok, pop gens, I'll distract the killer." Wanders out into the open. Sees killer. Teabags. Might even flashlight. Chase starts. "I have Trapper at the barn, and I'm lopping him." Pallet drops on the killer. Flashlights while the killer breaks the pallet blinding them. Teabags at the flailing killer. More chase.

    Meanwhile the Claudettes all swarm gens, avoiding the barn, and knock them out in seconds.

    Meg Player: "Trapper lost me. Headed for the shack. Lit hex, north west corner."

    other 3 players are long gone from the generators near there, and start working elsewhere by the time the trapper gets there. They also know where a Totem perk is.
    Meg player updates the other 3 the entire time of where the killer is if not looping the killer as the decoy.

    The gens are done in about 3 minutes. The gates are open at 4 minutes. They escape.

    SWFs gives immense power to the players, and most people are too irresponsible with those powers, or will willingly abuse them. I've been on the receiving end of similar to that way too often. If it wasn't for the fact that I learned why it happened, and why it was so different from non SWFs, I might have just left the game entirely.

    I’m not sure how to respond to having the general function of the game explained to me but I’ll respond with this:

    I hear with how rough that is, but it sounds to me that they are playing the game? I’m not going to say there aren’t any bs moments but Killers need to learn how to use their time if one survivor is going to take up all your time.

    One sided notions like these usually lead to someone saying “they need to take out SWF” which is really Would not fix any issue. More dedicated players will simply team up before the game starts up if that was the case or just play with similar traits you described.

    I have a video with a Quentin who I couldn’t hit at all cuz he 360d me nonstop and oh boy the flashlights. They were probably swf, or they might not have been. But it was rough and the same script happened that you spelled out for me and I got a 3k. Different experiences imo. Thanks for the input.
  • @ShuyaKhan said:
    Rebel_Raven said:

    I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.

    New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.

    But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.

    I don't relish curb stomping people as a killer or survivor. 
    I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.

    That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.

    SWF is not getting better. SWF is giving you 7 extra perks in game that you shouldn't have. Kindred, Bond, Alert, Dark Sense, Spine Chill, etc are all given to you with SWF so don't even try to say that playing SWF means you got better.

    I mean, if you play SWF and that’s all you played from day one, chances are you got better as a survivor. If you play killer and that’s all you played since day one, you probably got better playing killer. If you play both sides, then you most likely understand how both sides of the game works and can react differently than someone who only plays one side. So, I’m sorry but I simply can’t agree with you when you say playing consistently doesn’t help you get better. 
  • I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.

    New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.

    But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.

    I don't relish curb stomping people as a killer or survivor. 
    I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.
    That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
  • @ShuyaKhan said:
    purebalance said:

    @ShuyaKhan said:

    DeadByFlashlight said:

    The real problem is that you simply rank up to fast.
    
    If the rank system would work properly, we would have a lot less issues on lower rank, but playing at high rank would be unbearable due to the unbalance^^
    

    I feel like it depends on the players ability as well. The ranking does what it needs to. If a player is consistently getting to rank 10 and stays there, then they need to stay playing better to break that threshold. Kinda like powering up to Super Saiyan 2.

    No they don't. Rank is not a system that you "need" to exceed. Rank is match making rank. Rank is only there to put you against people that are of the same skill level.

    So you don’t get better when you play the game and get higher ranks? 

    No considering everyone should get better thus rank 10 would still have the same people in an ideal world because the same people you play against have gotten better.

    Right, if you have the same pool of people. But as a game with a growing community, that is also relatively unlikely too. But I see what you mean.
  • @ShuyaKhan said:
    DeadByFlashlight said:

    The real problem is that you simply rank up to fast.

    If the rank system would work properly, we would have a lot less issues on lower rank, but playing at high rank would be unbearable due to the unbalance^^

    I feel like it depends on the players ability as well. The ranking does what it needs to. If a player is consistently getting to rank 10 and stays there, then they need to stay playing better to break that threshold. Kinda like powering up to Super Saiyan 2.

    No they don't. Rank is not a system that you "need" to exceed. Rank is match making rank. Rank is only there to put you against people that are of the same skill level.

    So you don’t get better when you play the game and get higher ranks? 
  • Easiest pointers to instantly improve performance. 

    As a survivor: 
    - don’t navigate the fog, look for the towering light posts, they are attached to one generator each. Look up, not forward. 

    - The Fog is your friend, use it to hide and move as stealthily as possible. 

    - Don’t sprint everywhere, the killer sees very bright orange scratch marks that are left behind to track survivors while they are sprinting. No sprinting means zero tracking potential. If you’re clever, you can create a false trail by sprinting in one direction, and then stopping and walking in a different direction. 


    - Bob and weave, since you are using controller, you can 360° much easier than keyboard + mouse players. Move the left thumb stick clockwise, while pushing the right thumb stick to the left. You can do it in the other direction as well by going counter clockwise and turning the camera to the right.
    Make sure your sensitivity is all the way up. This is the best way to juke the killer out during chases. 

    - Respect the heartbeat, when you hear it, or the music starts kicking in, duck and hide behind anything you can, move only when necessary, and try to locate the killer by looking around. 

    - Don’t be a hero, you need to remember that a survivor who is hooked is a side objective. You need eachother to survive, but if they can’t fend for themselves and actually avoid the killer, leave them.  Use your judgement and your gut to decide whether to save or flee. 

    As a killer: 

    - Aggression, chase survivors and commit to chases. If you can’t catch someone, resume patrolling gens and turn around to see if you can catch them following you. You need to outwit the survivors, not the other way around. Unfortunately survivors are a lot more powerful than you. 

    - Priority, if you feel pressured because generators are being done too quickly, or you aren’t getting enough hooks five minutes into the match. Listen to your gut, find 3 generators that are very close together, and patrol them, and only them. Put the pressure back on the survivors. Force them to come to you. 

    3 Gen Strat, If you feel you can’t win, find 3 generators that are very close together, patrol them. Do not leave for anything. When there is one generator left, they will need to repair one of those 3 generators. do not commit to chases, continuously injure survivors and break away from chases, do not become distracted. Keep kicking those gens! The idea is to dwindle their first aid supplies, and lul them into a false sense of security, after about five minutes, the next survivor you injure, continue to chase them. If you don’t think you can down them, return to the generators, you must make this decision quickly. Do not stray too far from the generators until you KNOW you can take that survivor down and hook them. 
    And try to slug and use deer stalker so you can slow them down and get more hurt
    Only slug when you can afford it. It’s a gamble, make sure you have at least 4 hooks before slugging, unless you know you can get a second one downed. 
    You know I have a video where there’s a moment I try to get a slug in cuz I think I can afford it. I don’t get it of course but I think it defines what you’re saying
  • The real problem is that you simply rank up to fast.
    If the rank system would work properly, we would have a lot less issues on lower rank, but playing at high rank would be unbearable due to the unbalance^^

    I feel like it depends on the players ability as well. The ranking does what it needs to. If a player is consistently getting to rank 10 and stays there, then they need to stay playing better to break that threshold. Kinda like powering up to Super Saiyan 2.
  • Welcome to the fog :)
    Which platform do you play on? 
    Great to be here ;) I’m on the PSN. Survivor mostly but I play Killer as well. Check out my YouTube :)