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ShowMeUrBirb

ShowMeUrBirb

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ShowMeUrBirb
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  • @Peanits said:
    If you could, please grab the log file and make a bug report. Last I checked, they're still trying to recreate that one. Log files would be a huge help.

    Will do that

  • @thesuicidefox said:
    I'm not totally scummy as a survivor though. I don't hook farm people or put them into a position where they will die on purpose or sandbag them. If I can help it I will keep them alive, but only if it would benefit me not because I actually care if they escape or not (usually).

    The same goes for killers (most of the time).
    We don't tunnel or camp you because we want you to suffer (except when you constantly taunt us, then we want you to burn in hell). We tunnel mostly because it's easier to down an injured suvivor and give him 2nd/3rd hook to remove him from the game. If we see scratch marks around the hook, we will stay or go away and return in a few seconds. If all gens are done we will secure our last kill.

    If we tunnel and/or camp we do it because it is effective (usually).

  • If they would give people level according to their playtime, people would whine that they lost the "easy" iridescent shards from lower levels.
    And player level doesn't do anything other than giving you iridescent shards when you level up.

    In my opinion it's fine.

  • From what I know you will have to buy auric cells first. DLCs will be for chapters only. (not sure tho)

  • The most important thing is that as a killer you can be mad only at yourself (and maybe balance of game). Contrary to other games, where even if you played good your team can still loose a game. So you come back to improve and fight against the odds.
    Other aspect is that there are the 1-5% of matches when something incredible happens - 4 downed in basement, Devour Hope with 5 stacks, sniping someone with huntress. Even if it doesn't happen often it gives you a huge boost of motivation to play.
    And of course bloodpoints. Farming bloodpoints to get your favourite characters to III-50 (and all perks). Even if you didn't do well, you know that you made some progress to your goal.

  • This perk will reduce looping around some windows (killer shack, cow tree, etc.), it is strong, but remember that you only have 4 perk slots so killers will have to swap some perk from their current build. In my opinion it's pretty balanced, i would be more concerned about the 15% boost to vaulting.

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