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ShinVibing

ShinVibing

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ShinVibing
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  • @TerrorUnleashed said:

    Be honest here, folks. I want to see these results legitimately...

    I will tunnel you If you try to body block with BT after I go to the unhooker, LIKE get the hELL OUT

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2385396#Comment_2385396

    Ethan would be good as legendary skin for Leon. But Jack and Karl seem like hard. Because they can not be legendary skin for Nemesis. Maybe Jack for Trapper. But Karl?

    karl could work with deathslinger

  • @Rez_Marsiel said:

    https://forum.deadbydaylight.com/en/discussion/comment/2346391#Comment_2346391

    Fair enough, I just wanted mutation rate 3 to feel rewarding.

    Honestly making the tentacle be increased by 2 meters and making the missed attack cooldown less would make Tier 3 Very good.

  • @Lynxx said:

    They also made another killer that benefits even more from tunneling in Nemesis which has seen a lot of play (expected) due to the recent chapter. Infected survivors are easiest to down and usually those are the ones that are fresh off the hook.

    It's the devs fault again.

    Most nemesis players tunnel cuz they got no map pressure other than RNG zombies

  • @Sluzzy said:

    There is not much about these two that are meta changing. Hardly seeing anyone use their perks because they are subpar in helping win. Blast Mine doesn't stop PGTW.  It's a minor 4 sec stun, killer proceeds to pop it anyway costing the survivor a lot of objective progress regardless. Killer still uses their perk. And if the killer has Ruin which is most likely the case, then the perk is completely useless, at least for most of the match. The effects of blast mine are negligible at best. Flash Bang is too difficult to use, requires extreme precision for a blind to the killer if at all, killers are countering it in matches by looking straight up into the sky. I have yet to see flash bang do anything useful in the game. Too easy to counter. Requires a SWF to use it. Why are the devs forcing the use of SWF to play the game? 

    Killers are not at all concerned about blast mine and they are not worried about flash bang. Why does it have an audible cue so the killer can look away?

    Why is counterforce so weak?  The totem glowing completely across the map is not much of a perk. Why can it not show all totems? Survivors already have to do two and three objectives when killer only has to do one. The killer is already totally changing the game in their favor with Ruin and probably Undying to make it that much harder.  Is it too much to ask for a perk to help counter it, well? There is too much protectionism for killers.

    Blast Mine should prevent the killer from kicking it a second time, due to the explosion, or at a minimum disable PGTW and regression perks!  Flash bang should be easier to use, more effective and have longer lasting effects. The survivor meta is still mostly the same and nothing can stop the killer meta.

    agreed

  • @Edilibs said:

    Right now Nemesis is A tier

    Def not...He is between Mid-B and High-C.


    He is below killers such as nurse,spirit,oni,hag,demogorgon,freddy,deathslinger,phead, huntress,blight,bubba,billy and Wraith. (and maybe plague depends)


    He is better than Legion, Trapper, Doctor, GF , Trickster, Pig ,Clown and Myers Though.

    Neutral about nemesis being worse/better than twins.

  • @DBD_IS_AWSOME said:

    The Shape is based of the incarnation of the killer from the 1978 Halloween Slasher. Now, this is a completely different timeline from how the original movies played out.

    The Original Timeline: Michael Myers is shot by Dr. Loomis and falls off the balcony. Myers somehow lives and escapes without being seen or heard.

    Dead By Daylight Timeline: Michael Myers is shot by Dr. Loomis and falls off the balcony. Myers dies from his wounds and the fall. While Loomis wasn’t looking, the Entity picks up Michael and revives him for the Entity’s Realm.

    why do you guys think?

    Entity didn't take Myers, Laurie was first taken by it and Myers forcefully entered the Entitys Realm

  • Trapper, He is weak/Easy to beat but I find it mad annoying to keep looking for traps while you move..I cant play the game unless Im looking at the ground every second

  • @Aven_Fallen said:

    "relatively quickly" seems to mean around 1 minute to down them, if I read your post correctly.

    This is not "relatively quickly".

    Nope.

    Lets say I find them in 20 seconds, down them in 15(or lets say max 20 seconds) = 40 seconds.

    Lets say hook is 6 seconds = 46

    3 other people should be on gens by now, you go to a gen thats almost done and pressure 1 guy off in 10 seconds

    56 Seconds

    1 guy goes to unhook, unhooks

    1 other guy finishes gen

    Moves to the other gen thats 24 seconds away from completion

    You down the guy you pressured

    Hook Him

    By the time you'd go to the gen it would be over.

    The other guy gets unhooked while you pressure the guy who finished this gen

    Than they do the gen that the 2nd person we downed almost finished...so its finished too.

    Boom your 3 gens down in 2 hooks(almost 3 assuming you will down the guy ur chasing currently)

  • Honestly nemesis needs 3 buffs, 1 fix and 1 revamp

    1-Zombies as you mentioned

    2-Make tier 3 more rewarding...Its only a 1 meter increase(5 to 6) and is barely better than a lunge. Instead making it whip horizontally(so its wider hitbox wise) and having it be 8 meters would be decent.

    3-His Ultra-Rare addons should be revamped, specifically the Umbrella Badge....Its a expose for 12 seconds...which is insanely bad. Since by the time you'd get to the exposed survivor The timer would probably be almost out. And shattered S.T.A.R.S badge is half-bugged, If they touch anything while moving their movement speed is set back to normal before the 30 seconds is over.

    4-Make Contamination actually hinder and not give a speed boost.

  • @Krunga said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287905#Comment_2287905

    Yeah, I don't understand why BHVR released a perk that highlights their horrible spawn system. It's just shooting themselves in the foot.

    Its just BHVR being BHVR...You can't win matches unless you 1-Snowball 2- Get a 3-gen

    3-Get lucky and manage to slug people down cause they were too altruistic

    4-Do enough gen delay using Corrupt Intervention, Ruin and Other Stuff so you can get someone out of the game to make it easier for you.

  • @Krunga said:

    Put on Lethal Pursuer so you can see the survivors spawn on gens spread out from each other, it's a good perk to decide whether to dc or not.

    Im a nemesis main and have lethal pursuer already..problem is 9 out of 10 matches atleast 2 survivors will spawn in separate gens

  • @[Deleted User] said:

    pressure gens

    I legit say Im pressuring gens but how am I supposed to pressure them when the survivors are working on 3 gens separately?

    even If I keep one in chase the others do gens like madmans, how can I pressure them lmfao