Rogueyboi117
Rogueyboi117
About
- Username
- Rogueyboi117
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Comments
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@sulaiman said:
So, just to get it right: You should be allowed to waste the survivors time by slugging him instead of hooking, but he should not be allowed to waste your time, did i understand that right?
I didn't waste their time by slugging, why should I allow the other person who's walking around to just leave?
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@Nathan13 said:
I mean I’d be okay with it but also you did slug so…
Slugging is required to win some matches, it is what it is. There's things in the game specifically to counter slugging.
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@SimplyPixelated06 said:
Why should killers get rewarded for slugging? I dont think this is necessary, if you want a slugged survivors aura, use the perk.
Because I'm not "being rewarded" I still win the game either way in this scenario. Its a way of alleviating frustration on the survivor side of things.
I don't slug every match I slug when it benefits me in that moment, and sometimes in those moments people get lost and they bleed out I'm trying to avoid this from happening in a scenario in which the survivor loses no matter what.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3163680#Comment_3163680
"you're still using the emblem system as if anyone cares."
I care very much.
Getting to Iridescent I each season grants me TWO MILLION bloodpoints. I think most people care more about that than a hidden number that's fundamentally flawed in the way it operates.
Good for you lol. I guess when you already have everyone maxed out you stop caring about BP as much, I mean both systems are flawed so I don't see your point? The invisible number is quite literally what determines whether you win or lose. You go up in MMR if you get loads of kills and you go down if they escape, how they die is not relavent.
Regardless of your opinion on what constitutes a kill and what doesn't (no one cares lmao) I'd just prefer the person on the ground NOT have to be bored for 4 minutes. End of the day as far as I'm concerned I still won they didn't escape so I'll take it.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3163654#Comment_3163654
I myself slug on occasion when I need to guarantee a four kill. Like you mentioned, sometimes you need it to do a tome challenge. But I do it KNOWING the risk that the survivor might crawl away.
Whether or not to slug is a risk v reward decision. It can pay off and give you an extra kill that you wouldn't have otherwise got, or it can backfire and leave you with a 3k (at least in terms of Emblems anyways). Your idea would eliminate any possible risk from slugging for the 4k, and leave ONLY the reward.
I can turn around and ask you the same thing: how is this fair for the last survivor? Why should slugging ALWAYS reward the killer and never the survivor? (like your change would guarantee).
The truth of the matter is that this is a non-issue. If you don't like waiting the four minutes, then fine - you aren't obligated to slug. If you still want to slug anyways and also want to avoid waiting the four minutes, equip Deerstalker or BBQ and Chili.
Alright fundamental flaw in your argument: you're still using the emblem system as if anyone cares.
If you use that as your win condition I just gotta come out and tell you even the devs have said it doesn't always work properly, they don't really matter, MMR matters and as far as MMR is concerned that's a kill.
imo them bleeding out is still a kill, I just feel bad they have to stay on the ground for 4 minutes it isn't a question of me getting anything out of it.
Its just preventing them for sitting for 4 minutes I still win the game and get 4 kills either way.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3163639#Comment_3163639
Survivor: Crawls away and avoids you.
You: Can't find them because they crawled away and avoided you.
Survivor: Frustrated that they wasted four minutes.
Well if it isn't the consequences of their own actions lmao.
They crawled to set up for a play. After that they tried to find me. I don't think they should be punished for trying their best in that situation to MAYBE get picked up without me finding them.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3163642#Comment_3163642
If you don't want to waste four minutes then don't slug. If you don't want to let the last person go (want a 4k), then DO slug.
You can't have both.
Well with my idea you can actually. I don't really see your point? Do you think I should just allow them to leave for free? How in any way is that fair for me?
In my suggestion its a fair change for both sides I don't really see why you're so vehemently against this other than your own personal bias of being slugged or your personal vitriol of slugging in general.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3163633#Comment_3163633
They could've very easily just crawled out into the open or towards you. If they wanted to be found then they shouldn't have crawled away when they got downed.
Bleedouts don't count as kills in terms of Emblems and Grading. From the wiki: "No points are awarded for any Survivor that bleeds out." (https://deadbydaylight.fandom.com/wiki/Emblems#Devout)
I get 1K from a bleed out I'm 90% sure and again I don't care about the points or grading system lmao. I just don't wanna waste 4 minutes of both of our times.
I also don't wanna just let the person get out if I don't have to.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3163629#Comment_3163629
Then don't slug for the 4K and noone's time is wasted.
The only way you'd realistically lose a slugged survivor is if they crawled away somewhere and hide for four minutes. In which case, they're intentionally denying you the kill. That's the potential risk of slugging. If it bothers you then just hook the survivor instead.
Also imo you're basically saying "just let the last person go" which like I don't have to do that? Maybe I have an archive I need four sacrifices. Maybe I just want the last sacrifice? That's like saying if its 2 survivors at five gens you should just let the killer down and hook you.
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@Metronix said:
https://forum.deadbydaylight.com/en/discussion/comment/3163629#Comment_3163629
It probably was the survivors choice to waist time. If they wanted to be found, they would have crawled to your destination. I know that from myself too. Sometimes, when I’m a bit salty, my brain goes „No, I will die on my own terms!“ And try to hide. I get your point though. Would be nice, but it would need a bit of programming to scan for all possibilities, if or if not the survivor could still win, so that’s probably the reason, why they didn’t include it yet.
Actually this survivor was initially crawling to avoid me while I was chasing the other survivor in hopes the survivor I was chasing could loop me until they could get the girl up they were in a SWF. Then they Crawled trying to find me but it took us forever to run into each other.
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@NerfedFreddy said:
Unbreakeable as a basekit for two remaining survivors is better solution
I disagree. If you wanted to say that for only ONE survivor sure, that way they can unbreakable up and try to escape or they get found sure. But two? Maybe a tad much.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3163629#Comment_3163629
Then don't slug for the 4K and noone's time is wasted.
The only way you'd realistically lose a slugged survivor is if they crawled away somewhere and hide for four minutes. In which case, they're intentionally denying you the kill. That's the potential risk of slugging. If it bothers you then just hook the survivor instead.
This person and I both vented our frustration at the fact they couldn't be found. They weren't denying the kill intentionally. I get a kikl regardless of if I hook them so I don't get your point. I don't get as many points but like who tf cares?
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@Bran said:
I think that's the beauty of bringing in bbq.
I don't ever bring that perk anymore lmao I only ever used it in the bloodweb. But like again that's the point tho if I don't have a perk to see their aura there's a chance they could bleed out for 4 Minutes which is rough.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3163621#Comment_3163621
If you choose to slug for the 4K then you do so knowing that the last survivor might crawl away and bleed out.
You aren't owed all four kills.
That isn't the point I don't care about getting the 4th kill, I care about not wasting 4 minutes of both of our time.
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@OnryosTapeRentals said:
I feel like the solution to this is just not slug people?
Don't leave people lying on the ground and you won't lose them...
I should specifically say its one of the strongest parts of killer and 100% required especially if you're playing a killer like oni (which I was and regularly do)
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@OnryosTapeRentals said:
I feel like the solution to this is just not slug people?
Don't leave people lying on the ground and you won't lose them...
Slugging is a part of the game, why would I not slug someone when the last survivor is right in front of me?
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@Profezia said:
- you forget it's even coming out until day X
- you say "cool, what is the next chapter" after seeing the killer, survivors and their abilities.
- you don't have bloodpoints capped + 8000 shards by the release of the chapter
- you are more hyped for the buffs&nerfs it brings
- there's no new map or even graphical update
- when even a fixed bug is a more interesting topic to discuss
What else did I miss?
I don't understand why everything has to be "good" this game isn't competitive and no one should make it that way. His power is fine if anything at all they could just make it so the knives don't come out if you're in chase/ you have to remove them manually.
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@Pilot said:
I'm happy that I'm gonna see more Wraiths.
https://us.v-cdn.net/6030815/uploads/2G1CHBSGX9NY/image.png
I'm prepared.
Flagging or abuse smh 😤
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2014851#Comment_2014851
Yeah, because Killers only go for the unhooked person if they dont find the Unhooker. /s
Thats what generally happens to me yes, the unhooker usually is a blendette with iron will and immediately phases out of existence leaving me to chase the person who got unhooked, I'm not just gonna LET the person go, how would that be fair to me in any capacity? It sucks that I have to tunnel that person but I don't have a choice most of the time.
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@Aven_Fallen said:
It is not an actual anti-tunneling Perk, since you can still get tunneled and just slugged or the timer runs out during the Chase. But it is not useless.
Slugging someone who got unhooked isn't tunneling tf? If they found you cuz the person who rescued you is hiding are they supposed to just let you go???
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@EndMePlease said:
People complain that ds is ,,useless" because they get tunneled every game but now ds is an actual anti tunneling perk and not a 1 minute godmode ...
Because they can't do funny gen in face tbag click flash light scratch head and make monkey noises.
Ooga booga me invincible for an entire minute and if you slug me I use unbreakable ooo ooo ahh ahh.
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@Dragonshensi said:
Just had a match with a rank 4 killer playing pig. I was able to loop her well and she had given up on the chase multiple times and decided to just tunnel two of my other teammates. ( the minute one was taken off hook she would go straight for the injured one) I had only been hit once, never hooked. I managed to do all but one gen when the time came and I was the last one alive. She immediately closed hatch and found me and one hit down me with NOED. Honestly I’m not the best player but even I knew she wasn’t that great, at least with Pig. It sucks that I did pretty amazing that match and got screwed over by a perk a lot of people use to get a free kill. It feels like my efforts were undetermined very cheaply by this perk. I’m not saying get rid of NOED but perhaps if there’s only one other survivor left then NOED shouldn’t activate. Like to me NOED is used as a last ditch effort when all the survivors are still alive endgame and the killer hasn’t gotten anyone.
And just to show non bias here's something actually bullshit killers have, iri head is dumb and needs to be removed, literally any exhaustion add one are dumb.
Those are infuriating NOED is garbage perk.
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@Dragonshensi said:
Just had a match with a rank 4 killer playing pig. I was able to loop her well and she had given up on the chase multiple times and decided to just tunnel two of my other teammates. ( the minute one was taken off hook she would go straight for the injured one) I had only been hit once, never hooked. I managed to do all but one gen when the time came and I was the last one alive. She immediately closed hatch and found me and one hit down me with NOED. Honestly I’m not the best player but even I knew she wasn’t that great, at least with Pig. It sucks that I did pretty amazing that match and got screwed over by a perk a lot of people use to get a free kill. It feels like my efforts were undetermined very cheaply by this perk. I’m not saying get rid of NOED but perhaps if there’s only one other survivor left then NOED shouldn’t activate. Like to me NOED is used as a last ditch effort when all the survivors are still alive endgame and the killer hasn’t gotten anyone.
NOED actually sucks, lmao
You toss away an ENTIRE PERK basically saying you plan to lose, totems easy to find, I've had situations where I actually have missed out on kills due to NOED, when people see it instead of trying to go rescue/find bones they just leave where as if I hadn't had NOED they'd maybe try to be altruistic and go for the rescue and I can capitalize on it.
Know what's actually infuriating? A survivor running DS doing a gen in your face cuz they know they're safe even after you just chased and hooked another survivor, or how about you are mid chase you are about to down someone and they open hatch with a key and hop in?
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2008349#Comment_2008349
Yes I agree they both are but I wouldn't say their power is necessarily ranged like how deathslinger's, Huntress, and Trickster's range is. I agree Trickster being 115 would make him better, but not as a ranged killer. Huntress would be better as a 115 killer as well, doesn't mean thats the answer.
Actually Plagues puke is coded as a bunch of mini projectiles not one strand of puke so she is quite literally the same as other killers.
The reason she stays at 115 is because she can only injure situationally (getting red puke)/takes a while to build up the infection.