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Raven27

Raven27

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Raven27
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  • Voted for knight only for perks

  • I don't play that much, but for the like 8/10 games I see something like 2/3 DC's. I didn't count surrenders on hook, because that easily could be half of the games.

  • This basic adjustement could just give too much advantage. Played too many FPS games to don't recognize this.

  • I only play soloQ and always try to split gens, so nah.

  • @hastarkis said:

    There could be plenty of autodh's but your observation about DH isn't really correct too. Like, there's small difference between what you see as a killer and what you see as survivor. You as killer can see no animation at all but survivor should see its start (if uses DH fair). This timelag is small enough, you can't call it connection issues tbh, just a natural way of things, still you can't compare appearance of perfect timings between killers pov and survivors pov so easily. Especially in those situations where survivors expect you to hit as soon as possible (like unhook in your face or close pallet or spins or smth like that).

    Also, there are other perks and items with endurance effect and sometimes it's them or crazy luck (and luck isn't that rare).

    The perks argumentation can be easily avoided - after the game I could see if someone used OTR or someone got BT or something like that, so that's a big no for me.

    The microlag argumentation is pretty convincing, but hell... using it clearly like that 2/3 times or more in a match? That's what made me thinking about this topic. I can't say anything wrong about my connection to the game, so maybe it's from their side? And why I couldn't repeat that any time myself?

    The luck one... maybe luck, on my MMR it shouldn't be a big problem tbh to have someone playing like a god with ideal mind games and feeling when to use DH. Dunno.

  • There is only one killer that's my fav to go against - demo. Same with only one killer I really hate to face (yet I never DC tho - hate it much more) - hag. Rest depends on playstyle, even nurse can be fun to play against.

  • Evil Within - the time Sebastian comes into the playground, I would just yell "shut up and take my money".

  • Same - tried to prestige Jeff, yet I have the bloodweb error all the times (same thing had @crystalkitti in thread https://forum.deadbydaylight.com/en/discussion/340859/bloodweb-bug in video). Next level (for me 25) don't load, and after like 30 sec or so i'm getting kicked out with bloodweb error and keep getting kicked out to title screen. EDIT - It didn't allowed me in like 5 tries, same thing. Leveled mostly Jill instead, yet i want to prestige Jeff too.

  • Well, they will even if you don't play for wins. That's the game community in some part.

    Situation from yesterday - bought a dredge just minutes before, made some levels on him, wanted to try him. Que in match, joined, ok. There was a team where it totatlly looked like SWF (got discordance from prestiges in legion - they whole beginning tried to repairs gens as 2 pairs for example). First couple of minutes I was trying to learn basic mechanics seen in twitch games (remnant movement in loops etc etc). I was playing just for fun - tried to make everyone "dead on hook", so then i started to kill them. To obtain this: after hooking I was teleporting to yellow gen (discordance again) leaving surv on hook alone (even barely proxy camping, done one time or two because i seen surv hiding there); AND leaving chases after unhook (if i was close i started to chase the guy who unhooked). Last guy escaped via hatch, i heard him yet i just wanted to let him go (no slugging too in the game). Result? Post game chat and: HAHAHA noob tunnel camping noooooooob.

    So yeah, as a killer whatever you do - you will be named. That's the way it is.

  • @GoodBoyKaru said:

    Until they can get on top of cheating and provide much more regular protection (which they've promised to do thankfully) then I'd rather see the penalty axed entirely than increase more.

    And cheaters can hold Survivors hostage too, you know? It's not exclusive to killer players

    They can, but if they take game hostage to survs, then take the game hostage for killer too. Killer DC, boom, game ends, cheater got nothing. Now only cheaters win in that situation. They take a game and gifts DC bonuses to everyone who do this before killer, while 1 killer DC takes it all away. EDIT and that's why i think killer DC should be less penalized, much less.

  • @Bot_Salvo88 said:

    Controversial take: players shouldn't get a penalty past 10 minutes in the match.

    Controversial, yet can be kind of defended tho. Sometimes people just play to hide in the corner and wait till everybody else dies, or just don't do anything to push the game forward, so doing solo all the things can be frustrating, especially soloQ.

  • @Seraphor said:

    Honestly, it makes sense to give killers a lower penalty for DCIng than survivors, for the reason you mention. A killer DCing isn't sabotaging a game, it's ending the game, and allowing everyone to just straight back into a new one.

    Alternatively, just make it so one survivor DCing ends the game as well. There's literally no good scenario where a survivor DCs.

    For this alternative - i wouldn't do it, my honest opinion. There's always a chance, you can still do some points a surv or even just try to do something, train loops for example. That will just straight kick everyone from the game, even if the game can still be good (maybe at my level, can't tell for rank 1 tho).