PuddleOfBludd
PuddleOfBludd
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3262281#Comment_3262281
Except it is decimating solos and carrying games hard for the killers who use it. Leaving Eruption in the state it is in is not an option.
I don't care what some people say about SWF being able to counter it. I have been playing this game for years, and it is easily in the top 10, maybe top 5 of most broken perks that have been released.
"nerfing swf" by nerfing a single perk is not a good idea. With your suggestion killers will continue to get wins carried by an overtuned perk. Not good.
What the real problem here is killer getting wins at all. That’s what everyone of these complaints boils down to. Is the fact that people don’t win every single game. They don’t get to stream on YouTube or twitch and show everybody how “great” they are or how much of a troll they are because they actually have to do something in the game that requires a strategy and skill.
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People are really saying here is that they want to be able to do generators uninterrupted as fast as possible and leave every game with no consequence. That’s really what it comes down to. People would rather have an easy game each time than to actually have to play around anything.
same people that are here saying that there’s no counter play to Eruption are the same people that complain about any killer using Lightborn to counter their flickering flashlights.
The only thing I noticed with all of this is people wanting the game to be easier for themselves so that they can win each and every time. It literally is meant to be that you will only win about 50% of the time. I’ve played against eruption plenty and I don’t even have it on any of my killers yet. It is not game breaking whatsoever. What is game breaking is getting something changed to benefit yourself.
this is exactly what happened with the other asymmetrical survival horror game that had forums. The people who had the team complained that it was too hard for them to win and troll like they wanted to each and every game and what happened to that game? Oh that’s right the devs gave up on it.
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Had this with the challenge for sacrificing three survivors in a single match. As you can see I sacrificed three of them and there was one disconnect. But it did not count for the challenge at all.
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One of the ways to lower the rate at which people DC is to give people enough information as to whether or not they want to play a match before it starts.
Currently if I play as the killer, and an SWF team enters the lobby and I don’t want to play against them I can leave the lobby before the game starts and find a different lobby.
You don’t get that information as a survivor. So when I have played two games back to back with a tunneling wraith right from game start, chances are when the third game starts up and I realize it’s the wraith yet again, I’m not gonna be too enthusiastic about playing that game. And this somehow makes me the bad guy?
As a survivor you basically don’t get the option to decide what games you play. Killers can dodge lobbies all day until they find one that they are comfortable with. As a survivor you just have to wait and see what you get. Not having that information is definitely one of the reasons for the high amount of DC.
