Phox
Phox
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- Phox
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@Donnyc Ah, I didn’t see that information. Thanks so much :)
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/567384#Comment_567384
If you lose your item to Franklin's, then either go back to where you lost it or don't stand at the exit teabagging.
Just leave the match. The killer won't hit you and you'll keep your item.
I'm not asking for chests. Since the killer already has to much stress. But there should be a way to let killers gain addons.
Maybe a perk that gives killers the addon equivalent of what items survivors are carrying. They could add requirements to further reduce camping. So both sides would benefit.
If someone loses their item teabagging a killer with Frankilins then they totally earned that loss. There's dozens of variables that contribute to survivors not getting to keep their items/addons which is why it's not a fair argument to why killers deserve to earn twice the bp. Like i said though, i don't think anyone would have an issue with killers having a way to earn more/keep their addons. I am all for fairness which is why i'm all for bridging the bp gap.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/567296#Comment_567296
There are exactly 2 killers that don't require addons. Guess where they are in the food chain.
https://forum.deadbydaylight.com/en/discussion/comment/567263#Comment_567263
You know, I would love to have a killer perk that gives me free addons. Just like plunderers and ace in the hole.
But such things only exist for survivors.
When I equip my farm build on my survivors I get items worth of 10-12k points.
Survivors have the tools. But complain when they don't use them.
I’m not sure the point your trying to get at.. You want chests for killers? I mean it sounds like you want the devs to just implement a way for killers to get more addons, which I don’t think anyone would have a problem with.. that’s no reason to try and keep the survivor bp gain abysmal.
Also, when I say survivors don’t get a chance to use their items I’m talking about killers using franklins which if we wanna look at things the way you’re thinking is causing survivors to actually lose bp.
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Currently there are 60 killer perks and 65 survivor perks. The grind for both sides is grueling. Killers trying to say survivors shouldn’t earn more bp based off of their own confirmation bias is stupid. We lose our items and add ons all the time. Sometimes we never ever get use out of an item before dying in a trial. On average survivors earn about half as much bp as killers, and can leave a trial with less bp than a killer gets for doing almost nothing.
If you want killer que times to improve, and to be able to play killer during events, then offering more compensation to survivors is going to HELP you. How can some of you not see that? When I am grinding to level a survivors bloodweb I reluctantly play killer just because I can easily with perks and offerings get 60k-100k+ per trial. If I could get even close to that as survivor I’d not bother playing killer during events and in times where I’m grinding, and many others would also not being fighting you for lobbies. This is only going to improve things for both sides, in no way will survivors earning slightly more bp harm killers so can we stop acting like that’s the case? Or do y’all complaining have more nonsense arguments to add?
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I really love playing as Plague, I just wish vommy mommy was stronger in high ranks.
And I LOVE the rare times I get to play against Pig.
Something about watching her stealth right past me without seeing me is my favorite “oh #########” moment in the game. Also, mistaking her for a teammate is always hilarious.
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Maybe it’s just me.. but I don’t have a main. There are some survivors I like more than others sure, but I kind of play everyone.
I realize that survivors are just skins technically, but for some reason my play style changes based on who I’m playing. I think it’s due to how they hold themselves. I also run totally different builds based on that so Claudette is stealthy, Meg runs the killer around, David plays there hero ect. To each their own but this keeps the game exciting for me.
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I’m guessing since you’re new you don’t have access to many teachable perks yet, as Meg you have some good perks to start with at least. Just make the best of them.
Get the most of out sprint burst by walking when you can, try to save it till the killer has seen you and use it to get yourself some distance.
When you get into a trial and anytime you’re on a gen, take note of your surroundings. Have a plan of where you’re gonna run if you get found. Knowing where pallets are is very important.
Speaking of, if you don’t want to be the first one found try finding a chest or totem to cleanse before getting right on a gen to avoid being caught during their first patrol.
When you do get chased don’t just run! Run to something. Even if you’re not good at looping yet, you always want to try and extend a chase by using any obstacles you can.
Most importantly, if your teammate is hooked and you don’t have borrowed time, do not unhook them if you hear the heart beat. Seems like a no brainer, but you’d be surprised.
Finally, just have fun with it. You’ll learn as you go, watch other people play and practice, you’ll be surviving in no time.
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This is pretty much the only game I play anymore
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I know you all have a lot on your plate with this years roadmap and all the changes being asked ect. But I am wanting to know, now that we saw Mettle of Man nerfed are there any plans for the future to rework any of Ashley’s perks? I know that the MoM change was necessary but many people are a bit let down by how lack luster his perk set up is now. Thanks
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@Chaotic_Riddle Well that’s a damn shame. Thanks for the reply.
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There are some great people in this community, but the amount of entitled, immature, and uneducated criticism the devs get is just ridiculous. Regardless of all the things wrong with the game, there is still constant effort being made to improve it. Even with all it’s flaws I love this game to death. If you don’t like something, that’s okay, give constructive feedback! But stop shitting on people who are actually listening and working hard to give us what we (with in reason) want. This isn't Konami ffs.
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Have you ever been yoinked off a gen by a prayer beads spirit? It’s terrifying.
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Maps like The Game and others that have doors that open when you finish a gen are cool, I would love it if they made something more of that idea. Have a gen on each map that is in a risky location but opens some sort of trap door where there is a unique reward waiting. Maybe something a survivor can use only in that match or it could just be a chest with a rare item. Just an idea.
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My first thought was “this has to be a troll” but then I realized this isn’t Reddit, I think they’re serious..
😅☠️
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Dark sense. Remains the same but will also reveal the killers aura for 3 seconds whenever a teammate completes a generator.
