OneAutmLeaf
OneAutmLeaf
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@CatnipLove said:
Ah yes, the "Killer players have to work for their perks and survivors don't" crap. You open a locker and survivors scream. That's some serious hard work right there. Killer and survivor roles are completely different. Doing a straight comparison between the two doesn't work and just gives BS results. Should you have to regress a gen 50% before Lightborn activates? No. Should SB only work when the survivor completes a gen? No.
No, CS does not completely invalidate the Doctor's power. His power does more than just make you scream. CS stops you from revealing your location but that's it (although a Doctor with more than two brain cells can still see your portrait change. Bad Doctor players are basically unable to play without auras and will walk right past you if you don't scream). Everything else still works exactly the same for the Doctor.
As far as Distortion is concerned, it's a good perk, but as killer you can chomp through tokens much faster than the survivor can get them back. The only way the survivor is getting them back is if you are in chase with them or they are hiding in your TR doing nothing.
The game has tons of perks/add-ons that completely invalidate each other. You have no idea what you are going up against and sometimes you end with useless perks that do nothing for the entire match. It's just part of how the game is designed.
They need to be in your terror radius first, dosent work when undetectable, so wraith and sadako and T1 myers can use it really effectivly, and perks that reduce terror radius nerf it. and your using one example while survivors have multiple perks where you get value for doing literally nothing.
and yes it does negate doctor, when he uses his AOE ability it literally negates that, and thats what doctor mains use to get easy info + more insanity stacks
Every 30 seconds your in the killers terror radisu you get a stack, thats really not that hard to do bro, more so when ppl like to shadow the killer for flashlight saves.
and again with distortion you get 4 stacks at the begining even if you use lethal, plus one nowhere to hide your still having 2 stacks left and prob get 1 more back by the time the killer uses those on you again...
and can you give me any other perks besides Distortion or Calm Spirit that negate multiple perks by themselves????
Distortion negates all aura perks, what killer perk negates all survivor type perks?
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@Yoshirama said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539822#Comment_3539822
Calm spirit is the only counter to ultimate weapon, lockers don't even counter it, so you wanna leave that perk uncounterable?
No but would make more sense to put calm spirit on a cooldown that way you cant just perma counter a perk/killer power (doctor) makes 0 sense that killers need to gain and lose stacks while survivrors either get max stacks at the start (distortion) or infinite use (calm spirit) can you imagine if a killer started with full stacks of play with your food?
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@HPhoenix said:
I ran both last week and I can say this:
I go little to no value with Calm Spirit since I had 1 or 2 killers running Ultimate Weapon.
Distortion, however, got more value than the other perk so it need a bit of a nerf. Having it start at 0 token will kill the perk. But, if it start at 0 then to compensate, you get a token every 20 (or 25) Seconds.
On top of that, half of those games, the killer didn't run any aura reading.
Tbh I think you should gain a stack every 30 seconds and cannot go above 2 stacks, if you getting a aura negate every 30 seconds then maxing at 4 stacks would be way to much bc you would always get value from it. they could make it work like Pain Res you have a set amount of stacks and thats it. that way you get value when you use it but you cant just get constant value since you can get stacks back on it.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539774#Comment_3539774
you would have to change the way how to earn stacks. It's simply not up to the survivor and make it easier, so it's actually possible to earn it against any killer multiple times per game, which currently is not.
Unless you run wall hack Nurse build, you usually don't care anyway. You have one perk (for most builds) that doesn't work on one survivor, end of the world.
It's a perk that has a chance to not do anything, why would you want to nerf the situation when it works?
Btw it got worse, because of Ultimate Weapon anyway...
Calm Spirit insta counters ultimate weapon lol and also counters doctors entire kit, hence why I said its a bit much as it negates an entire mechanic a killer uses
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@WilliamSN said:
Imo, perks that just fully hard counter other perks are fundamentally unhealthy.
Distortion full hard countering aura builds/Perks is just ridiculous, a suggestion has already been made previously to restrict the token regen to either only happen while *IN chase* or only happen *OUT of chase*. Theres instances where even with Lethal + 9 BBQ procs, the distortion user doesn't run out of tokens because of how the regen works.
Calm Spirit full hard counters Screaming builds/Perks and Doctor as a whole. Tokenize it like distortion + regen tokens only when out of chase inside the killers TR to keep the theme of the perk.
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Examples of well designed "Counter perks" are Fearmonger and Blood echo.
Fearmonger putting 5 secs/Pausing exhaustion when working on a gen is enough to mitigate the usage of Exhaustion perks while not outright deleting them.
Same thing for blood echo, IF you're injured WHEN someone else gets hooked, you get hit with 45s of exhaustion(60s CD) it mitigates exhaustion perks, but you'll still end up getting value out of them.
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Meanwhile Distortion and Calm spirit just delete the perks they are countering for the entire game to the point where if you bring Lethal+BBQ+UW+NWTH (or any other aura/Info build) you'll essentially be playing perkless because the survivor decided to bring 2 perks.
This perfectly sums up my point, ppl are acting like im crazy for complaining about these 2 perks but they dont realize how easily abused these perks can be, I mean why should 1 perk counter a entire killer power? like rip doctor mains lol, but I agree I think both should require tokens and those tokens you should work for not just get for 0 effort or reason
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@Rickprado said:
Both are fine perks.
If you like to have aura reading and think you are facing too much distortion users, stack 3 aura perks (Lethal, Nowhere to Hide, BBQ, etc) + Corrupt and you drain their stacks very quickly during the match.
I'm rarely bothered by Distortion, as i tend to use non-aura info perks (Jolt, Surveillance, Deadman). You could try them as well
True I only think it sucks when you only bring 1 aura perk and never get value from it bc everytime you use it they are protected bc they have 4 stacks. 4 stacks at the start of the game is very unfair to me, would make more sense if they got 1 stack then had to build stacks like any other perks that has stacks for killers and survivors.
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@Rickprado said:
Both are fine perks.
If you like to have aura reading and think you are facing too much distortion users, stack 3 aura perks (Lethal, Nowhere to Hide, BBQ, etc) + Corrupt and you drain their stacks very quickly during the match.
I'm rarely bothered by Distortion, as i tend to use non-aura info perks (Jolt, Surveillance, Deadman). You could try them as well
true but I shouldnt need 3 perks just to counter 1...
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539767#Comment_3539767
Make it 4 perks for each side. Or make it so that you can't have perks in the shrine that you already unlocked for all characters.
Id be fine with that ngl, or they could have it to where its perks you dont have instead so you dont get duplicates. and when you have all the perks your just use them for instant bloodpoints
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@vol4r said:
Yet another killer main crying over niche perks.
Calm spirit has its downside, you literally are getting 30-40% increased time of cleansing totems and opening chest.
Distortion is needed for weak links of the team, so the killer won't find them very easily and tunnel out of the game, making it measerable for 3 other surviviors.
Funny bc i play both sides equally, so yet another example of a guy with the us vs them mentality, and um no, sure you take a bit longer to cleasnse and bless totems but its totally silent thus giving you kinda a better advantage then if you were doing said actions without it since sound is a big thing in this game.
And while I agree distortion is needed for the weak links of the team, when you have all 4 ppl running it then it becomes a big problem bc you can never find anyone.
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@DaddyMyers_Mori said:
Distortion starting with 0 stack would be massive nerf. It would make it kinda trash.
Main thing about Distortion is to counter Lethal Pursuer.
Trying to compare it with Play with your food or STBFL, doesn't really work. They just work completely different. Unless you want to give 1% movement speed bonus on Distortion per stack, or some other positive bonus, then it could start with 0 stacks.
That perk is useless if you don't use information perks...
Just leave that perk alone, it's currently quite good perk without an oppressive effect. I would like to see more of those.
Then make it 4 stacks max and you start with 1, that way you still counter lethal but you at least need to work to get more stacks, instead of still having 3 stacks left which imo is way to unfair when the early game can matter quite a bit
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@UndeddJester said:
I would disagree, because you almost never see a full team running either Distortion or Calm Spirit.
It will disable your killer perk vs. the 1 survivor who takes it, but you still have the 3 others that you will be finding and pressuring, which does certainly not make it a waste of a perk slot. If a full team does run it, that's a huge gamble that more than likely will not encounter a scream killer, so 4/16 perks are worthless for survivors here.
In fact you could argue it helps you as the killer, cause your detection perks keep you seeing/applying pressure to the same 3 survivors, and more likely to find a survivor you need to kill, instead of getting distracted by the one survivor you haven't hooked all game.
I can see that but at the same time, Calm Spirit does more then just negate killer screams so its viable regardless of what a killer brings |
- Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on.
- Suppresses the urge to scream from any cause at all times.
- Suppresses all noises related to unlocking Chests and cleansing or blessing Totems
- Reduces their Interaction speed by 40/35/30 %.
Even if a killer dosent have a scream perk and you dont get the value from it you still get all these other buffs anyways so even if they didnt bring a scream perk your still getting value off it.
and Distortion is always a good pick as most killers bring 1-2 info perks
and dont forget distortion removes your scratch marks aswell which is a giant way some ppl find survivors easily
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@Venusa said:
They would have to recode half of the perks then. There's a lot of killer/survivor perks that counter eachother or certain playstyles.
Yes but im just talking about Distortion and Calm spirit as those are the biggest issues I see
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@Xernoton said:
Please no.
That is a terrible idea. The shrine needs a complete overhaul. I don't care how but it definitely needs to be changed. It was fine when there were only 50 perks on both sides but now this is really not helpful.
A shop for map offerings is one of the worst things they could ever add. I don't need to be sent to Garden of Misery in every single game that I play.
I mean then what would you suggest, instead of just saying no its bad they need to overhaul it, i dont care how, but giving no examples is pretty vague
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Learn how to predict it then.... and if your vaulting while he has it try to bait it out then vault. you dont always need a crutch when a killer has a decent power you need to adapt and learn how to counter said killer instead of asking for more handicaps just to make it easier on yourself. his hitbox is precise asf, so its very easy to bait.
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@Crowman said:
5 minutes is like half the match length and it's just going to lead to killers instant d/cing due to map or survivors instant d/cing due to killer. As good intention as you have about this, this would be too easy for people to exploit and most games wouldn't end with 5 human players.
While it sucks you had to d/c vs hackers, getting a 30 minute penalty meant you had d/ced a few times before it.
Yeah I did like twice today one bc ppl were refusing to leave the game and tbagging and I didnt want to waste my time, other time was bc of hackers, got hackers twice ina row, and if 5 mins is to much make it 2, and ppl already dc if they get a bad map. theres ppl that dc if they hear a nurse blink
just saying there needs to be a system in place that dosent punish you for leaving a game if there are hackers
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Killers get one good perk finally and now everybody is bitching....god I hate low mmr players
it activates for 30 seconds then goes on cooldown for 30 seconds, at most if you get eveyrone to scream once you wont get to use it for around a minuite, if anything this perk is perfectly fine as it negates the whole run and hide all game playstyle, and its not like it reveals your aura, it makes you scream once and thats it, you can sprint burst, lithe,hide, or just stand still and they will prob walk past you or you can run calm spirit and negate it entirely. but yeah lets just whine saying its op when there are counters for it
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@Nikolaifly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532790#Comment_3532790
Ima be honest, anyone who complaing about fast vaults is anoyying and needs to play both sides. I play both sides fiarly evenly, and I can say never ONCE did I think fast vaults where bad. They are hard to hit! And its completely fair if you w key for a long time to jump and keep your speed. This new update is uncanny!
go play a M1 only killer and come back and say fast vaults are still fine, till then kindly shut up.
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Literally everybody but the ppl abusing them disliked fast vaults dude, they were completly breaking loops when paired with Made for This..... say you only play one side without saying you only play one side....