OldSilentHill
OldSilentHill
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- Username
- OldSilentHill
- Joined
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Comments
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@DoritoHead said:
Gladiator: You never stop fighting. Every time you stun the killer, gain 1/2/3 tokens to a maximum of 6 tokens. When you are picked up by the killer, all tokens are consumed. For each token, the wiggle meter starts at an extra 6% progress.
Useless perk...you will hardly stunt the killer more than 1-2 times average. A 6-12% won't make a difference...
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Camping it's a legit strategy.
The only thing that needs to get fixed its survivors NOT LOSING a PIP.
That's f***ing it, solved.
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1742755#Comment_1742755
I've heard that 360 is more console thing because of analog sticks. I remember first days of crossplay I was missing hatchets when survivors did 360. Your spins was so different. Kinda wide and fast. I wasn't ready for that stuff. It took time to get used to it. But on distance console players payed zero attention to hatchets because they never expected hatchet hit from 20-30 meters. Now is everyone adapted to every opponent's playstyle.
And I hardly dissagree about camping is pc exlusive thing. This is kinda biased statement.
It's a lot easier to do with mouse. Also, when did I say it was pc exclusive thing?
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@kaeru said:
Are you really see the difference between console and pc players? First crossplay was added, I noticed that console players wasn't prepared for skilled huntress. It was obvious for several weeks but then console players adapted to play against any killer. Now I have seen a lot of good and bad players from all platforms, so I can't tell the difference anymore. DC is absolute random thing that you can see from pc and console players equally. Everyone ragequitting eventually.
The quality of players is better on PC. The mouse is pretty good for the 360. But sadly, people who disconnect stop qualyfing as players.
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@Zayn said:
PC players? lmao, there are players on both sides who do that. Your whole argument is flawed.
The rate of DC from players with nicknames like "Killer lets farm" is close to 100%. I'm having bad luck then?
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@StibbityStabbity said:
git gud
do bones
stop losing
do gens
loop better
Or, you know, turn off Crossplay. I'm sure you will NEVER come across a camping killer or someone that DCs ever again on console :DDD
Rank 2 to 5 all the time
Small game is one of my meta perks.
I win a lot
I do a lot of gens
I'm a average at looping
The DC rate with crossplay disabled decreases a lot
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@TheWarNung said:
1) I haven't seen the kind of behavior you're talking about, and I've been playing on PC for 4 years. Are you playing at lower ranks? Because killers tend to camp and use NOED above rank 10, but settle down once you reach green/purple ranks.
2) How do you know this is exclusively PC players? All you can say for sure is that they're on a different platform. I hear people say occasionally that they know people are on PC because they have spaces in their names, but Xbox players can do that too.
3) If you're struggling to deal with campers there's a lot of counterplay. Loads of people run BT/DS for this very reason. If the killer is facecamping you can split up and slam out gens and still win. You need to adapt to the killer.
1) I've seen a clear difference when crossplay is active, and I've been playing for the last 3 years. Normally rank 2-5.
2) User name.
3) You don't have a counterplay if the killer camps you and wants you dead. Deppiping for that or an early DC is absurd.
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@Chechia said:
Camping is a strategy and the devs have said many times that it is completely fine to do it.
Not depipping when someone DC's is a good idea and I hope they will implement that in the future.
Depipping it's unfair, truly.
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@FilledPizza said:
How do you know the people who DC are on Steam anyway? It doesn't show you, it just shows the globe icon.
Because of the user name.
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@KingFrost said:
IMO Distortion should regain a token every time you're hooked. So a max of 5 tokens per match. I think that'd be fair.
I actually like this.
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I'm a distorsion player. A meta perk for me and high rank player, so I think I have the right to speak a few words about it:
1- Stop the "you only get 3" nonesense. Once you know the Killer has BBQ or Nurses (i.e.), you just adapt and prevent the token to be spent (hide in a locker, go a little far from the terror radius to heal, etc.).
2- Yes, some changes may be good: use the token only if we want, for example. Some fixes must be done also, in order to counter things like maybe contagius terror or Myers aura reading (in this case, it can be hard to come up with a solution).
Well, for me Distorsion is a must perk. The amount of information it gives makes every game like a chess game. I love it.
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@Heartbound said:
I have an opinion on this topic...wait never mind I'm bored.
https://us.v-cdn.net/6030815/uploads/STEWJ669DY5A/steamuserimages-a-akamaihd-net.jpg
Abandoned +600
Some people disconnect their laptops every time someone replies to them something they don´t like!
Now try to imagine these people in the game xD
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I use Pop quiet often as a killer and I agree with the nerf.
Next.
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@Avilgus said:
https://forum.deadbydaylight.com/en/discussion/comment/1644009#Comment_1644009
Here we go again
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1643882#Comment_1643882
When killer proceed to chase survivors instead of popping gens, he's already made a choice with risks. He is betting that he can down that particular survivors within the time limit. For me this is already balanced risk reward.
But with this nerf, there is no choice. You either use your pop, and give survivors distance, or you commit to chase and waste your pop. Either way, you are losing something.
This has to be the most contradictory thing I´ve read in 2020. You just described the choice and said there is no choice.
Hilarious 😂
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As a person who plays with Small Game 90% of my games, I can suscribe.
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- When you want to prevent Coronavirus cleaning your hands exclusivly in a fountain.
- When you think Peter Pan's enemy is The Entity.
- When you hide into your lover's bedroom locker hoping her husband won't find you.
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Chucky from Child´s Play.
Would be a blast.
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How many times it takes the hook to respawn now?
I think it´s like 10 seconds.
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Well, i feel 2 of my meta perks are underrated:
- Small Game: I'm a totem cleaner but not only that, it helps to avoid Hag, Trapper and Freddy' traps. That's a lot of help against them, believe me.
- Distorsion: since BBQ or Nurses Call are most of the time among killers perks, I use this and I get great advantage or it. If I'm playing with a team I can tell them quickly if the killer has any aura perk.
I mean, for me are meta perks, use them 90% of the time. Got to Rank 1.
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- Tunneling normally happens with a proximity camp strategy first.
- If you get to do 1 gen relatively quickly, it will start putting pressure on the killer, he will have seconds thoughts about not patrolling the gens.
- If you get a second gen fixed with all the survivor alive (and, let´s say, one survivor hooked in the second phase), the killer will have 3rd thoughts: if he camps until the survivor dies, here could be 2 gens left with 3 survivors, not a desirabe scenario).
- To accomplish this, you need to have some perks that allow improving gen repair, rescue someone safely and being unnoticed if the killer has Barbecue and Chilli.
- My recommendation is to use --> Distortion and Borrowed Time, along with a Toolbox choosed on the last 10 seconds of the start of the game, so the killer does not consider to use Franklin´s.
- If you don´t have a tool box, just use some good luck amulet or extra chest amulet.
- The other 2 perks can be use for Small Hunt (super useful for the Hex, the Witch, the Trapper or Freddy) and Empathy (with this, you can run to a survivor and get healed or heal him and earn more points).
I really think it´s the safest combination for any kind of killer, since we don´t know who we are playing against until it´s too late 😉
PS: I´m rank 3.
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Self Care + Thanatophobia and your kids will get a diploma before your are healed.
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I´ve seen doing this ALMOST ALL THE TIME.
Seems some people are lucky, but I haven´t. (rank 3 here, btw.)
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@KuromiStarwind said:
Less reliance on his traps being RNG - make traps feel like they have an impact
Starting with 2 traps at least by default
Removal of the ability to destroy his traps
Potentially allow for 1 special trap to be placed that cannot be disarmed.
Congratulations, you just made Trapper at high ranks much better without having to spend half a year on reworks. Unfortunately these devs don't tend to slowly buff killers, they just rework them, for better or worse :)
Removal of the ability to deactivate his traps? (traps can´t be destroyed) is just absurd, you would be able to do normal stuff or even open a gate. Completely nonsense.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/631750#Comment_631750
Sprinting away from a chest while still searching it, too.
I didn´t know this!
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Ok, yes, that was done.
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What´s the in-game report?
