NrrhArts
NrrhArts
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- NrrhArts
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@Terion said:
I was always a defender of BHVR until the last very patch..
its not even the killer that is the nail for me, despite being disappointed in him it was still cheaper buying the chapter than only vittorio for his perks, also 1 of knights perks is nice too. And i can still play him in custom against bots if i want to.
What really angers me right now is they seem to have no quality assurence at all, like how is it possible, so many gamebreaking bugs its ridicilous. Playstation players cant move when loading into a match and instead of properly fixing the issiue they go like "oh well lets reduce the penalties then" so anyone can abuse it and ragequit games left and right.
i thought they are a real company not some stundents in a small office. And my unending complaining for 2 straight weeks about the penalties just got ignored, i was expecting to get banned because they cant take criticism too well but at least i got some standard phrase today which didnt help at all.
im only 1... 1 person who payed for much cosmetics, bought the ultimate edition and besides of leatherface all licensed and newer non licensed DLCs. (dredge too aside from knight) And i feel straight out scammed because the game is unplayable in the state it is in.. I have project S listed on my steam page i think im not gonna buy it knowing what a horrible company BHVR is. Im here since april this year and alredy am DISGUSTED by them.
Im thinking about quitting the game for good, i know i wont change anything, but why waste even more money? I wanna see if they can fix things that are long overdue (since 2 weeks) soon.. If i have to wait a full week more im gone, like im alredy Downloading a game that sat in my library for a long time rn, i just need to find a replacer in the multiplayer aspect, it doesnt even have to be a 4v1, it can be anything. I will see.
I quit without expecting them to do anything but die. I've been enjoying playing literally any other game
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Do what Matthieu tells us to do. Play something else. Sounds stupid right but hear me out. I tried it, and dead by daylight isn't even remotely appealing to me anymore. It's so much more fun when you play anything else.
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@[Deleted User] said:
It won't die until a viable competitor comes along in the genre. And most competitors have been awful, did nothing with player feedback, and immediately died. Look at VHS. People have said Monster was boring since the beginning of closed beta and all they've done is add the ability to M1 a vending machine in well over a year.
Here's to texas chainsaw massacre, may it forever succeed in future endeavours and give dbd players the asymmetrical horror experience they deserve.
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The games skill floor to skill ceiling ratio is way too large for the size of the playerbase, asymmetrical games are doomed to fail like that. Dbd has only survived as long as it has due to the Liscenses, but I honestly sense the games nearing it's death. I used to look at this game with awe and excitement. Now, all I feel is disgust for what an absolute mess it is.
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@AykDanroyd said:
https://forum.deadbydaylight.com/en/discussion/comment/3275848#Comment_3275848
The very first thing that needs to be done to balance DBD is rework every killer perk and customize them to each killer. No perk should work the same on more than 1 killer. Some killers are stronger in areas and some are weaker and come with the perks they do for a reason. When you take that perk and it's used by a killer who's already strong, they go from strong to OP. Some perks should not even be equippable by certain killers, such as:
-Thanatophobia or Sloppy Butcher by Legion (Legion is insanely easy enough)
-Lethal Pursuer by a Myers who is using any tombstone add-on (and I am a Myers main saying this)
-Make Your Choice by the Hag
-There are many many more examples of this
Also pick ups from the hook should be disabled until the last generator is done or the endgame collapse or else killers just camp around the hooks waiting for unhooks and get a 2nd survivor. One killer I played against had someone hooked, was carrying an unhooking survivor they picked off the unhook and then dropped them to go for a 3rd survivor also trying to unhook. There's no way a killer deserves to get 3 hooks and/or downs that easily. That's just broken and resulted in the 1st hooked player DC'ing and I couldn't blame them.
Also depip protection needs to be also added. It's BS when survivors depip from a bad match after one of their teammates DC's early on and also BS when they depip due to an AFK killer considering how hard it is to get pips in the gold & iridescant ranks and how easy it is to already depip by tunneling killers (and by tunneling I mean early on in a match), which are in my experience over 90% of the no-skill players who play killer these days.
Then you have every killer from the Trickster onward who is broken and unbalanced in some way or another. The Twins should have been the last killer in DBD and everyone after should have been part of a seperate game or different chapter of the game (and by chapter I don't mean like the DLC but in a seperate area of the game where the older survivors with their perks would not play against them but new survivors with much stronger perks). The boon perks should have been part of such a 2nd chapter/part of DBD since those killers require them to have a better chance against. Look at Trapper and compare him with Dredge, Nemesis, Trickster, Artist, Pinhead, Wesker, the Knight, etc (also older killers who are now unbalanced like Legion and ones who were never balanced to begin with like Hag) and it's not even close how easy it is to get kills with the latter and how hard it is with the original killer of DBD and many who came after him unless you happen to get a map that really favors them like RPD
RPD itself is a disgusting nightmare to play on now. Before it was a nice and big map where both killers and survivors could have great or poor matches on and everything in between. Now it's so small that a killer can easily stay in one portion of those 2 RPD maps and force a 3 gen situation with very little effort. Add in tunneling so there are only 2 survivors left during the 3 gen and it's an easy 4k.
To address early tunneling, they could easily add a 15% (perhaps even stackable) gen boost that remains for all remaining survivors for the rest of the match as a penalty against the killer.
Another thing that can be done is splitting the game into SWF mode and solo queue mode where SWF mode (where if you even play with 1 friend) the survivors are subject to the survivor & killer perks post-rework and killers & survivors in matches where all the survivors are in the solo queue (playing with no friends) would be subject to killer & survivor perks pre-rework.
At the very minimum every perk's effects need to be customized for every killer or else things will always be broken. This is an assymetrical game, but there's a huge difference between assymetrical and broken and now it's broken. It used to be fun playing it 3-4 years ago but now the survivor queue is like an exercise in futility and killer is way too easy that I end up being nice to many survivors because of how much of an advantage I have and how easily I down them without tunneling (unless they're a SWF team which is when I won't hold back). There's no way killers should be getting 4Ks with the ease and lack of any talent that 90%+ lack from what I experience these days. Wesker for example is easy enough and players who play him usually camp the hooks and get an immediate hit on unhooking survivors and then use his dash slam attack to quickly down them after the unhook. At least with Hillbilly steering him with the chainsaw takes skill but not with Wesker. And with Oni it takes injuring and collecting blood orbs to power you up which Wesker again doesn't require. This is what happens when BHVR caters to the lowest common denominator (players who are new or not good at killer and need to play as killers who can get easy kills). They are killing their own game. These new killers will never be as good as some of the legends I've seen if they don't learn from mistakes. Instead, in post match comments when I ask them why they played like that, the reply I get is "I was scared of the prestige #s I saw, that's the only way I could win". If that's not a BS excuse to play toxically and not learn the proper way to play killers, then I don't know what is. This entitlement where killers think they deserve 4Ks every match is disgusting. If you want a 4K you have to earn it with skill, not by camping or tunneling out players early on. When I started playing this game it was on an underpowered laptop that had bad lag when playing as Spirit or Oni & using their powers and at times I would get my butt handed to me. But I never resorted to that type of gameplay unless a team was very toxic to me. And that's the furthest away from what I am reciprocated with these days.
This is deranged af
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@killer_hugs said:
to me the fix for dbd is simple:
revert the game back to pre 6.1 update
this will solve 90% of the games current problems
we'll be back to survivors complaining about nurse and blight, and killers complaining about dead hard. the good ol' days.
People still complain about those all the time, nothing changed at all fundamentally because perks were never the core issue of the game.
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Maybe play something else? Try civilisation?
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@drsoontm said:
I guess it depends on what you are looking for.
You would pay me I wouldn't even launch Overwatch. (I'm not its target audience and I'm not vulnerable to its "selling" tactics.)
Yh I don't buy its crap either but the game itself is fun as hell
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The maps they make are horrendously survivor sided, but other than that I'd say they're swf sided because it seems they practically go out of their way to make soloq a miserable experience and make sure 80% of the killers in the game are completely and fundamentally helpless against a good swf.
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@[Deleted User] said:
This game is addicting, don't you have slight temptations already to come back?
No, none at all. Every time I even try it I get nauseated, frustrated and bored simultaneously. I want to enjoy the game but it isn't enjoyable for me anymore.
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@Murgleïs said:
OW2 = Competitive game. Winning is all that matters.
DBD = Casual game heavily dependent on RNG. Escaping or killing doesn’t really matter that much, it’s more about having fun with each unique map / killer power. You can play DBD how you want, you can DC the penalty is short tbh, you can throw as survivor playing a trash build nobody is going to report you. Same goes for killer, you can play huntress / deathslingers trying to get fancy shots and chilling. Also DBD has a big roleplay side with the skins, I mean why some people play Jeff who is huge when they can pick Feng who is small and can hide easier ? Probably because Jeff is cooler for them.
Yh but people do not play it casually in the slightest
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Funniest part is eruption has counterplay if you're in a swf
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@HommeGallium said:
Alright, hear me out. A character at P100 is the equivalent of 1.5 prestige on every character (surv and killer combined). It's not even enough BPs to unlock every perk on every character. Why are people acting like they did something special by chosing to put every ressource in the same character instead of spreading them out...? It's not even that big a deal, some players reached P100 within 2 weeks of the new prestige system.
This fr, I have every perk on every character and my highest prestige is 11 and it'll probably stay that way because I get no gratification from seeing a number go up that doesn't even do anything
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@TheycallmeLix said:
Besides old level 50 bloodwebs and the prestige 100 badge? We’ve played so many games and spend many hours on the game, what would you guys think would be a good reward?
https://us.v-cdn.net/6030815/uploads/8NNSS1J9DPSS/1f39df09-f9a3-4bbf-84ed-37d7ce027b55.jpeg
I just hit P100 with Leon today 🥳! Also play as Carlos and Chris so you can say I play as 3 different survivors ;)
A life?
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3214096#Comment_3214096
Pretty sure it's possible to do that without getting banned. Unless you have the impulse control of a hyperactive 12 year old who just discovered curse words. I've constructively criticised teammates and opponents after my dbd games in dms, and haven't had any issues there.
Hell if i can calm down someone i tunneled out early game while sweating for an adept. Im sure you can behave like a reasonable human being on VC, and if that is really too hard for you then you simply wouldn't need to put your mic in.
Ok well that was a joke but thanks so much for the advice
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@Official_hilbert said:
This last week every time I play against an Onryo they have all done the same tactic over and over again and it’s getting ridiculous.
With constant teleporting to tvs, addons that give comdemned when doing actions, tv placements on maps being completely inconsistent, and Onryo slugging on top of it all, has been a nightmare to face.
They try to go for full condemned which I’m not saying is bad, but they slug is the problem. Plus the tvs are too rng dependent and way too close together or apart. I had two tvs right next to one Gen and after teleporting to both got two levels of condemned off.
On top of that, inserting a tape doesn’t interrupt the Onryo teleporting at all. Do if you’re right at the tv ready to insert the tape, nothing stops her from teleporting.
In my opinion, the addons that apply condemning to healing shouldn’t apply if they’re downed. The slugging is just annoying at this point. Can they also please fix the tv rng, every Onryo I have faced has been like this and it’s getting completely unfun to face
The TVs aren't actually rng before, it'll generate a TV as close as it can to every gen
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@HoodedWildKard said:
Removing swf is a bad idea. A game without the ability to play with friends is insane. Solo q needs a buff that applies to it only. Keep saying there needs to be a vc function in game so solo q survs can communicate. Would make solo q more bearable and not affect swf
If I could talk to my survivor teammates I'd be banned after two matches because I have to find SOME way to put into words just how useless they are.
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@smartemarte said:
https://forum.deadbydaylight.com/en/discussion/comment/3207091#Comment_3207091
i'm beyond sick of it
solo survivor i'm constantly matched with bad players that can't stay up for more than 10 seconds vs m1 killers, 5 or 6 games in a row dead and the one game i'm about to escape I don't because of them adding "features" without actually stating that its a feature :./
You guys do know you can still go through the gates, right? They unblock right as his cooldown finishes so he can't even do anything if you ram your face into the gate like an idiot.
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@AnchorTea said:
I'll start: I do not want a scooby doo chapter. In fact, it will never happen and fans should put that mental energy into other parts of the game.
Soloq isn't that bad. You don't need communication to get a 4man escape, you just need to be doing gens while the killer's chasing and not going down in 12 seconds if you're getting chased.
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@Edilibs said:
In a pool of Blights, Nurses and Weskers with your typical meta perks and builds (Lethal Pursuer, Scourge Hooks, Eruption etc) how do "you" make the game more fun to play or interesting for other players?
Me:
- I play weaker killers like Clown and Trapper (I play 13 killers in total)
- I "sometimes" use non meta perks and builds like for example, Distressing Hag, Clown, Trapper and Wesker (Sloppy Butcher/Claurophobia/Unnerving Presence/Distressing)
- Although i like Wesker i stopped using him bc there are too many Weskers right now
- I play Hag
- I play Body Block Hag
- I play No Way Out Trapper
- I play Twins
-I play all Hexes on killers sometimes
- I "never" burn moris ever
- I never use iris
Good thing for players like me and your welcome! )
I just make the game interesting for me, if they don't enjoy it that's their problem. I can't cater to each individual player's preferences, and I don't have to either. Plus, it's not like doing so will stop me seeing them bringing the same stuff over and over. I know this because I don't even do that to begin with. I play killers the way I find them fun. 4.6 nurse, following people with traps around as pig, camping and tunneling whenever I want to.
