NatzAshe
NatzAshe
About
- Username
- NatzAshe
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Comments
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@Veinslay said:
Are there no 100% BP offerings??
Either I've been very, VERY unlucky, or there's no event BP offerings.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2688503#Comment_2688503
By not playing until it’s over.
Then next month let's have an event that the killers have clown hats for the fun part and full NOED for the entire game.
Survs? They can not play it too
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@Tiufal said:
Its kinda sad too see that there are still poeple tyring to defend tunneling. And those are the same that complain about genrush after their first game ever.
Well, I'm saying that tunneling and genrush are both legit, and so therefore they don't get a say in what the other side does.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/2685338#Comment_2685338
I'm actually not saying that any player needs to look at the fun of the other side. It would be nice if it was like this, and I prefer to take care, because we are in fact playing this game together. But a majority of the community gives a s* about the other side, which is pretty sad, but also regarding the behavior of a lot of players pretty understandable.
But regarding this line "I agree that tunneling is unfun to play against" I wanna point back to your title and ask if this was clickbait
What I'm saying is that players should NOT demand the other side to make sacrifices for them
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/2685262#Comment_2685262
In this case it actually makes sense to go for someone that is not on death hook, because you keep the others in play to go for the safe and you get probably more hooks.
Of course you can also secure the kill if you wanna end the game and if kills are more important to you than points and hooks and some more endgame action
I'm not saying that tunneling is for the whole game, I'm just saying that reducing the survs to three is important, because if you don't, well, maths.
@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/2685312#Comment_2685312
And do you see in these games why tunneling causes issues for many survivors? Especially when you are in SWF and are forced to watch idle instead of hopping on the next game? Especially when you play in the evening with horrible survivor queue times, hopping from hook to hook rather than hopping from game to game?
I agree that tunneling is unfun to play against, but so is losing against gen rushing. Survs and Killers aren't expected to put how fun the opponent is going to be before their own fun, are they?
Also, PHead is one of the lesser powerful killers, so it's fair game.
Finally, (Bad Word) SWFs. Most of them are very, VERY unfun to play against, using Discord voicechats as their 5th and 6th perks.
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@TunnelVision said:
Am i the only one thinking this is going to end in a '1v1 me bro' manner?
I've proved my point that a 10k+ hour player's idea is also the same.
I believe there are not many players who have the skills to be entitled to say otherwise, and I don't believe that any one of those would be on this forum now.
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2685233#Comment_2685233
I still don't know what the hell your talking about in my first post I didn't say anything about camping.
You're talking about tunneling is what I replied to. Tunneling one person all game could cost you the game. But if you want to chase one person for the whole match that's you learn to go after other players.
If you have 4 survivors alive, if you have a survivor hooked, if you chase another survivor, then at least one person has to go to the rescue. Then there is only one survivor running gens, in a best-case scenario for survs. if you don't chase a survivor, there are two survivors on gen in average. If you don't have someone hooked, and are in a chase, there are three survivors on gens.
If you have 3 survivors alive, if you have a survivor hooked, if you chase another survivor, there are nobody running gens. If you aren't, there are one person on gen. If nobody is hooked, and you are in a chase, there are two on gens.
Overall, removing the first survivor greatly impacts the survivors' abilities on gens. It's not a 25% cut on gen progress, it's 33% or more.
And currently at higher MMR genrushing while the first survivor is using up safe pallets is faster than most killers can manage, with exceptions of high-powered killers, so to get 4k, tunneling is a safe bet.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/2685179#Comment_2685179
You mean IF the killer is afar. And enjoy getting tunneled by a Phead, wasting 2 perks for nothing
And yes, tunneling is the most efficient way to win the game as killer, and that totally sucks for survivors. Asking such a question is kinda stating obliviousness or ignorance. I think it is kinda obvious what the problem of tunneling is for survivor side
Yes, PHead is the bane of that setting.. It's at least assuring that I don't see him often
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2685287#Comment_2685287
Like my second reply on this topic
I don't camp or tunnel the victory doesn't feel that rewarding to me.
That's 100% understandable, and I don't see any reasons that you shouldn't do so. However, what I'm saying is players complaining against others who want to optimize their play is a another story.
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Well, how well exactly does this "Good" survivor play? Do you seriously think you play better than 10k+ playtime user?
Even DBD pro players with 10k+ playtime admits that tunneling is necessary for killers matched against similarly high skilled survs.
(https://clips.twitch.tv/DaintyTemperedVultureDoggo-gO-boHZYJhYdTQUS)
The clip is in Korean, so I would translate it.
[After the hook:
This is important.
You have to track the unhooked survivor immediately and down them again.
Consider this as a must.
Follow them like this, and block them, get close to them and down them.
You can do any other things as you like, but you have to take this surv down, even you get struck by DS. This is essential, and you should follow this.]
Go ask any other person if this translation is a fake. Go on. I dare you.
So, does your greatness still think that an idea from a player with 10k+ playtime is also a noob idea?
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2685261#Comment_2685261
See this is why I don't understand what you're getting at.
First you talk about tunneling the weak link. Then you talk about not ignoring the other three.
or at least similar, chance at getting that survivor down again
This! What you said right here is what I meant about losing the match because of tunneling one person could cost you the match.
Well, you do have to chase someone, don't you? Who do you think would be easier to catch? A healthy survivor? Or an injured survivor who was just unhooked?
What I'm saying is that it is at least the same difficulty, even after considering BT.
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2685233#Comment_2685233
I still don't know what the hell your talking about in my first post I didn't say anything about camping.
You're talking about tunneling is what I replied to. Tunneling one person all game could cost you the game. But if you want to chase one person for the whole match that's you learn to go after other players.
I thought I made my point that tunneling does not equal ignoring the other three. Tunneling means that you get the weaker survivor killed first, and that's if you have equal, or at least similar, chance at getting that survivor down again, compared to other chances.
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@chargernick85 said:
Why make a forum post? You clearly give to shits what people got to say. Seems you just want to argue your case for tunneling. Do you bro.
Maybe it's you who don't want to read what the other person has to say. Maybe I was better off talking to my coke can than you.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2685229#Comment_2685229
It's clear you play no survivor. Play both sides it will help you a lot. Also I will give you some advice.....If you are in need of tunneling and camping every game you are above your pay grade in MMR. Stop tunneling and just get better instead of playing the same survivors that you can't keep up with.
I don't think I've mentioned anything about killers having to camp, where the hell did you dream up of that idea?
And that 'advice' is BS, I say the opposite: If you are matched against survs who gives 4k after 2222 hooks, you probably don't belong there.
Most DBD pro players going against other players say so too, play more games and raise your MMR to the point that you actually are matched with skilled opponents
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Tunneling is NOT equivalent to camping. Killers can patrol between gens and hooks, or find scratchmarks which suggests that a survivor ran to the resque, and follow them to the hook. Campers ignore the other three doing generators. Tunnelers don't ignore the others, and try to hinder them, and weigh that against going back to the hook.
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Also, I don't see why you can't evade killers with tunneling in mind, if you use DS. Git Gud
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No, I don't know you, and I don't see why I should. However, based on your Dumbass Answer I assumed that you are a surv main who never played killer against good survivors, and I don't see why I shouldn't have thought so.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2685201#Comment_2685201
I am explaining why survivors are against it. No need to be a dick about it. I want you to tunnel me. Enjoy your 1k at best.
Ugh.. Apparent surv main who haven't ever played killer seriously. Tunneling is a tactic to get MORE kills because the gens are slower after removing a survivor. NOT tunneling often results in 1k that you blabb about, or less.
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Well, having older players with reset ranks being matched with players similarly skilled, but with higher ranks, seems legit. But the current matchmaking system matches low skilled players with low ranks with players who have higher ranks. Low ranks does NOT indicate low MMR, but high ranks DOES indicate high MMR, as players need to win games to get there.
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@I_am_Negan said:
If you want to tunnel one poor soul out of the game while the other three knockout gens and risk all four of them escaping go for it.
If it makes you feel good then do it
Well, that's a case against camping, not tunneling.
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@chargernick85 said:
The survivor does not get to enjoy the game just because the killer has to win at any cost. Not worth it.
Get a friend to play the killer for you on KYF then, instead of asking the opponent to risk their win chance on a competitive game because you want to have fun.
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DBD matchmaking is a joke, it matches adept killers against noob survivors and vice versa..
There are adept killers, adept survivors, noob killers and noob survivors, but apparently someone decided it would be more funny not to match players with their skilled counterparts.
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@NerfedFreddy said:
play survivor and you will see
I do too. So I use Deliverance with DS, to escape the first hook when the killer is afar.
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The only thing he proved is that he was a better player than the others matched against him.
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If that kind of patch would ever be implemented, it should come with a patch that locks generators for a minute each time survivors progresses 25% on it. If killers should not tunnel the same survivor until he/she dies, I don't see why survivors should be entitled to repair the same generator until completion.
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@fogdonkey said:
To all the killers who say tunneling is a strategy and often a must: maybe then you should face weaker survivors who you are able to defeat without tunneling. Didn't you think about that?
Or you should face weaker killers who can't even tunnel you. Maybe down at Silver II?
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Currently BT is balanced by having survivors balance their own survival against their teams'. Your idea would make BT more valuable to the user, so there would be no risk to the survivor equipping it, resulting in more uses.
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The killer had the skill to outplay 3 of your teammates, and had the luck not to have the hatch spawn near you. Why do you think you should get a better chance at an escape even then? If the opponent had both skill and luck, you should at least bring a key if you want to snuff out both of the things that your opponent had.
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Actually, if you have to be THAT strict, the spirit is NG too, she's a ghost, not human
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- Frank's Mix Tape: Removes 25% of the bleedout time.
How exactly do you intend to make Frank's Mix Tape differ from Stab Wounds Study after your patch idea? Does it make sense to have two very rare add-ons fall in the same category of effect, reducing the initial bleedout timer?