Murd3rousClyd3
Murd3rousClyd3
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- Murd3rousClyd3
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This exactly. The killer version is to "shake your head" when you down a survivor. You'd be surprised at how much it gets into a survivors head when you do this. When they get back up, if they're red rank, 7/10 times they will spend the rest of the game under your feet, trying to prove they can outplay you.
And that's a survivor off gens for the entire game. Lol
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Doesn't matter how you do it. Did it with Myers in one game. Easy stuff.
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@danielmaster87 said:
I second this. Don't let these survivor mains tell you it's a 'fair' interaction.
If this particular interaction affects your game so horribly, maybe you should play survivor.
First off, playing survivor will give you a better grasp of how to use traps properly. (Hint: having one lone trap in a jungle gym is NOT adequate)
Second off, if Deadhard vs. Traps or any other power can have such an effect on you to insist it be changed, maybe you're not cut out for playing killer.
Again, I'm a killer main. A great example of my second point is myself vs. my wife. I'm great on the killer side, have been from the beginning, but I'm simply an adequate survivor, and was horrible to start with. My wife, however, had a natural knack for survivor, with more widespread awareness. Put her in the killer role, and she is horrible. It requires a different focus and strategy entirely.
So if it's not a problem with just not being experienced enough, maybe it's something holding you back. It seems that the people who are against Deadhard get flustered with survivor tactics rather easily. And if you get flustered, you're tilted, if you're tilted, you don't have control.
Just saying.
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@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/1056712#Comment_1056712
Are you telling "drama queen" to a killer who has more than 3200 hours? You have no idea. He's basically one of the few people that their opinion truly matter. He's been playing this game since it released. He's opinion is one of the most valuable opinions in this community.
And he's right about everything he has said. It saddens me, but the state of this game is horrendous. This game needs some serious core and balance fixes.
Only the skill in chases should matter to rank up.
Agreed. I've been a killer main for roughly 3 years. Now I play mostly survivor. It's more relaxing, and even though I'm not great at chases (can lead for a gen to three TOPS)... I'm rank 3, when less than a month ago I was rank 19.
That's ridiculous. I should NOT be Rank 3. I shouldn't be past 6-8... And when I run into a true red rank killer. Boy do I know it. Lmao
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@BloodMoneyMerc said:
So everyone knows about the trick to getting past Trapper's traps just by dead harding over them. Not only is this unfair, it literally makes no logical sense. It is unfair because a survivor basically can completely ignore a trap & extend the chase they were just in. Trapper gets screwed because then he either has to take time to pick up his trap or has to find a different route to continue chase. Not only that, it would be physically impossible in real life to do this to a real bear trap. Dead hard is a dash forward, not a jump, so it doesn't make sense how they wouldn't still get trapped.
I know the ability grants a brief period of immunity to the survivor, but honestly that in itself is so stupid. In general, dead hard shouldn't even negate attacks as it makes zero sense. There are times where you go to hit a survivor & they dead hard either into you or through the area you're hitting at but dead hard trumps the attack registering. I get that is kinda the point of the perk, but in a real situation like this that would never be the case. Dash all you want, if you get hit with a weapon you're gonna get hit lol. Point of this thread is just that dead hard is a far-fetched perk concept.
P.S. I'm not saying Dead Hard is OP by any means. I kinda think it's crap because I just wait out everyone's dead hard anyways. The perk should be just about either trying to make the killer whiff or to reach a pallet/window faster in order to avoid being hit. There shouldn't be an invincibility factor to it that isn't logically correct.
Ok... So I'm a killer main. Roughly 5:1 ratio killer:survivor gameplay.
And I hafta point out... How you said it doesn't make any sense... Well, have you ever seen a bear trap in rl? I have. I've set them. I can tell you this, if I was running from somebody, and saw a bear trap, I'd EASILY step over it.
That being said, it doesn't make sense that bear traps work. Anybody with a brain knows to look forward when running. That being said, they'd easily avoid being trapped, at a full run. So based on your argument of "logic", bear traps would almost never work, and that's without any special skills.
Your argument is invalid.
Edit:. I'd also like to point out that when I play trapper, I RARELY have this problem. But then again, I always have 2 traps when I enter a loop, and set both in known loop routes. If they miss the first, by taking the alternate route, I push them to my other trap. As long as you stay in control of the chase, which is your JOB as a Trapper, you'll be fine.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1055072#Comment_1055072
It's a curve yeah, but I do hope it works out for you!
I'm sure it will, it just needs time.
Oh, it will. I was a killer main, and did average as Survivor. Now the opposite is true.
I think I've just avoided killer, because I get 90% SWF that just wanna trash talk after a match. My inbox on the Xbox has so much unread trash. Lol
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Thank you both for the quick response.
And that's messed up. With all the recent changes, and coming back from not playing for a year... That's gonna be rough.
Thanks again tho!