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Mrjuice

Mrjuice

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Mrjuice
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  • No cause literally all hex totems are just boring and unfun

  • Ok..I didn't read the whole post.. But is there really a point of comparing which side of the community is more toxic?

  • Honestly, i dont think that an offering/item should allow players to skip certain actions required to end the game. (Hook 1 less time/Not have to finish 5 gens)

  • I will have to disagree with you. The Pink and Green Moris are broken. Also, having to spam a button and able to suicide on hook is just a dumb mechainc that the devs still didnt fix.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052388#Comment_1052388

    There are plans to nerf toolboxes, and also to shrink some of the larger maps, as a means of addressing the issue of game speed. They are also looking into expanding on secondary objectives like the totem system in order to encourage survivors to do more than just rush generators.

    Which we will have to wait for another 3 years to conplete.

  • The only dirty build I have ever used was the old prayer bead/ hex spirit build and bubba basement build

  • Nope too risky to bring in a perk that can be deny within 30 seconds

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1019545#Comment_1019545

    Thank you for sharing this. When I lose as killer its often because of the mistakes I made. There are some balance issues, I agree with you on that. But in MOST CASES its me. I've definitely had my share of over committing to a teabagging survivor that could loop me for days and I've lost. Or not caring about generators and just going straight for survivors. Among other things. But yes, a lot of killers fail to self-reflect and see the biggest threat in the game: themselves.

    The problem I have with killer is one mistake and you pretty much lose the game. There is more room for errors for survivors

  • Are we going to get the ranking/emblem system reworked soon cause it clearly doesn't represent 2 kills 2 escapes(what the devs wanted to balance around) as a draw and 3-4 kills as a win.

  • Are you guys considering to change the hex mechanics because the hex totems arent so powerful but easy to to break?

  • The rank/ emblem system is still very broken. I often faces that problem when playing the Plague.

  • @TAG said:

    I think the biggest problem with balance, personally, are the maps. A LOT of them (mainly older ones) need to be relooked at, IMO.

    I agree. There are often very annoying loops in the older maps

  • The pass isn't really that bad. I mean, it is your choice to spend that 10 dollars and play A LOT to make the next Pass free. I don't like it, and I won't buy it. However, I do not see this as a thing that would force people to pay. If you can't stop yourself from buying the Pass because there is a good skin in there, that is your own problem.

    The thing I am most worried about the Pass is that eventually they would put BPs, Perks, or Add-ons (basically anything that you earn by playing normally). If this happens, this could result in a sort of P2W situation. Those who bought the pass then can grind less and get a character fully maxed out much faster.

    In my opinion, instead of complaining about this Pass, why not try to give out useful suggestion to the game and hope that the devs can use the money they get from the Rift Pass to allow them to do more balancing and fixing the core game?

  • is it just me or the last generator's notification bubble for killers disappeared...?

    Also, there is some delay on power/ interaction. And hitboxes are just acting weirdly.

  • What I mean is they can see you like stealth killers with 0 terror radius

  • I think the devs basically took away all the uniqueness of Legion and just give him a power that lets you injure survivors faster after that change they did to him. (Instead of making him more fun to play as or against.)

  • I dont really play survivors so I cannot really provide good changes on the survivors side. These are the changes I would made to make a match more fun for the Killer side without hugely hindering the survivors'

  • I played killer and so far the dedicated server is okay. The ping is more stable, however not very good (100-120 ping). I don't know does the dedicated servers improve matchmaking cause I find matches way quicker than before.

    However, there is a few problems:

    1) The delay on interaction

    I thought this was supposed to be fixed..? But the screen still shakes when I press space bar to interact with objects and there is still some distance between me and the object. Also, most interactions have a 0.3-ish second delay including killer's power. The interaction bar is also sometimes bugged

    2) Hit registration

    Some hits do feel more fair, but the main issue I find is that I cannot get the hit if I lunge through the pallet, the weapon connected, but the survivor drops the pallet on me. I think it is strange because in the same match, I was able to hit the same survivor with the tip of the weapon through a similar situation. It might be the ping i dont know. On the other hand, window hits are way easier..? Sometimes I can get a hit even they fast vault and ran a lil bit. I don't think it was the ping because both me and the survivor had decent ping (60-80).

    3) Weird last generator notification bug..?

    I don't know if this is a just a bug or is related to the servers, but in some games I can't see the notification bubble of the last generator.

    These are the problems I faced after the dedicated servers came out. I think it is decent, but it still needs changes to make the game feel more smooth.

  • Well... the Reverse Bear traps(masks) are supposed to slow the game down by preventing the survivors from working on gens. About the jigsaw boxes(stations), they can contain more than 1 key and the correct key for each survivor can appear in more than 1 box. It is just mostly luck.

  • I hate using ruin because I don't really want to defend an extra objective (the totem). However, ruin is the best perk for slowing the game down.

    I think that without changing the totem mechanics and the game objectives, it would be almost impossible to change ruin while keeping the players happy.

  • Is there going to be more balance changes in future patches?

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