Mr_executioner
Mr_executioner
About
- Username
- Mr_executioner
- Joined
- Visits
- 32
- Last Active
Comments
-
@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1405243#Comment_1405243
expanding a few sentences into a multi-paragraph novel about everything in this game being awful, no matter the tiniest detail. To me, he's like the modern Tyde Time.
I agree him and Tyde tyme I can tell don’t like dbd anymore this is them in a nutshell
”I want the devs to make it so the survivors start the game on the hook” devs don’t add it “wahh devs are survivor sided they only care about them and money wahhhh wahhhhh😭😭”
-
@Rin_is_my_waifu said:
Another licensed killer I won't even bother buying
My advice is that you should always wait for the hotfix before buying a licensed chapter
Why because of a little change it’s like if you won’t buy Freddy cause they removed his hat pyramid head is fine I bet he will be just the same before the change
-
even though pyramid head was nerfed it wasn’t that bad actually I’m happy with this patch cause you shouldn’t rely on the cages
-
@Dead_by_Gadfly said:
How about just not buff the obsession at all. Its stupid theres a super solduer running around
Did you see what it said if you get 5 tokens then the obsession no longer gets the action speed bonus but I do see what your saying
-
I had another idea for the perk here’s my version
Everytime a Generator is completed, all windows and vault locations within a 24/32/40 meter radius from the completed generator are blocked for all survivors. This effect persists until another generator is completed.
so what this means is if a survivor completes a gen that area will have its windows blocked until they complete another generator.
-
Thank you for sharing I went ahead and tweaked the perks to make them more fair
Forced penance=survivors who take a protection hit are inflicted with the broken and hindered status effect for 40/50/60 secs. The survivors movement speed is decreased by 3/4/5%.
Trails of torment=after kicking a generator, you become undetectable for 20/25/30 secs.
those are the tweaked versions of the perks let me know what you think of them now.
-
@brokedownpalace said:
Trails of Torment would be insane lol. 45 seconds is such a long time. Also no cool down? AND you move faster? Way too strong.
Forced Penance doesn't need hindered. I like adding oblivious to it, however.
Well the hindered only lasts that long but I could make it shorter like 5/10/15 secs of hindered. As for trails of torment I could make the the same duration of dark devotion thank you for sharing.
-
Yes it has got worse I was playing as killer at rank 1 and got matched up with 3 rank 20s and 1 rank 19
-
Pyramid head got me excited I wasn’t expecting him to come to dbd and also leatherface
-
Not every killer are addon reliant only about 3 are addon reliant Trapper, Wraith and ghostface the rest are pretty good without addons like Oni, spirit, Freddy, nurse, hillbilly, huntress, And Doctor the rest need some addons to be good
-
I agree with this I made a version for the perk myself that would make it so much better
After kicking a generator, you become undetectable for 45 seconds. During this time your movement speed is increased by 3/4/5%.
I removed the generator aura reveal and removed the cooldown this would make this perk amazing
-
Sounds like a great idea I like it a lot.
-
my Idea for this perk would do this
Survivors who take a protection hit are inflicted with the broken and oblivious status effect for 40/50/60 seconds.
They will also be inflicted with the hindered status effect for 10/20/30 secs which slows the survivor down by 3/4/5%.
this would make the perk so much better
-
Sounds good but I actually had 2 ideas to rework that addon here were my ideas
1.you start with 2 bullets but increase reload time considerably
2.chain has infinite range and tremendously increases charges to break the chain
-
That’s funny cause I made a tread talking about keys and proposed those exact changes to the dull and skeleton key
-
They should make it so if you run OoO you have the exposed status effect For the whole game
-
They should make DS deactivate if the killer hooks someone else and as for borrowed time I have no idea
-
@[Deleted User] said:
I'd be okay with just hindered and broken. That'd fit the perk description better; oblivious doesn't really jell with "Those who stand in the way of duty will suffer harsh judgement."
I like the idea of buffing this perk, though. For one, it sucks, but for two, it's a perk that discourages tunnelling. If you can make the person who took the protection hit vulnerable you're more likely to go for them, especially with the threat of BT and DS looming.
i made have oblivious cause in the trailer they made a mistake saying it applies oblivious but it applies broken people said it should apply both and I agree but I see what your saying
-
@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1398067#Comment_1398067
Because NO ONE CARES ABOUT DOING GENS. People find chases fun,and when that's taken who cares? You think people enjoy holding m1 and rushing gens against killers with weak map pressure? No,nobody does. If you take chases away from people,they are left with quite nothing except holding m1 which is not fun in any way,making the game even more boring.
But that’s the point of the game? You need to do the gens to escape and killers with good chase is fun cause survivors need to change there strategy’s to win
-
@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1398052#Comment_1398052
I'm just telling you,that people would dc as much maybe as they did against spirit last summer. Or if not dc,just give up insta and kill themselves on hook. He is already aids to play against enough,these changes would just bring me to a line where i'd actually give up each slinger game.
I understand your point but I find it weird that deathslinger is not even a top tier character and everyone hates going against him I understand he can be completely annoying to face but he’s still weak with map pressure
-
@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1398047#Comment_1398047
Then give him something else to stop gen slowdown,please don't make him even worse to play against in chases than it already is.
i can’t because he would be broken as old legion if he had some type of pressure with a powerful tool to end chases quick he would be busted
-
@luka2211 said:
Sorry to say it like this,but I don't think he needs any buffs. All these would do,is make him more aids to verse in chases. Each time I hear the gun at the start of the game,I just feel like dcing. His quick scoping always felt cheap to me,considering you have 0 room to react. He doesn't even need to use his ability to down you either,he can zone you off of pallets and windows by just holding W. Open pallet loops are death,considering he can quick scope you. Gameplay against him mostly is just prethrowing pallets on open loops,and dropping the other ones alot earlier so he doesn't quick scope you around the corner of a pallet gym fr e.g. Dodging his shots relies more on him being bad,than ur own skill most of the time and even then if you take ur eye of him for a sec,he'll quick scope ya. Never liked the killer,nor his power.
That’s understandable but remember he has no map pressure and can’t track like Doctor so he’s powerful in the chase but weak at stopping gens
-
all terror radius perks make it so when your not in the killers terror radius the effect of the perk lingers on you for 15 secs
-
@IMhereRUN said:
https://forum.deadbydaylight.com/en/discussion/comment/1398020#Comment_1398020
I understood your reasoning my friend. But try to understand mine, with the changes you have suggested, guaranteeing a health slate every shot, we should just get rid of reeling totally, just shoot a hollowpoint instead causing the removal of one health slate, how would that NOT be different from Huntress?
Ok I understand now thank you I didn’t realize
-
Just one more thing I will be making a follow up post talking about Deathslingers perks and how to change them
-
@IMhereRUN said:
https://forum.deadbydaylight.com/en/discussion/166982/deathslinger-changes
I agree with this user’s thread:
https://forum.deadbydaylight.com/en/discussion/comment/1397968#Comment_1397968
Some changes are ok, the dying state for a survivor breaking a chain? That’s a SuperBuff and nothing I could support. A survivor shouldn’t be punished to dying state for you failing to successfully reel. If this were the case, survivors will ALWAYS be injured or dying from every successful shot, regardless if they break free or not. Adding this change would defeat the purpose of reeling totally, and might as well remove that from his power.
I made it like that because everyone compares him to huntress and pointing out he’s slower at downing then her so I made that change to make him just as good as the huntress
-
@TTVfbYTigTW said:
He doesn’t need the equivalent of huntresses iri hatchets. I play as and vs a lot of deathslingers.
all killers are “viable.” If you define “viable” as “getting 4ks” I’d suggest having fun with game and watching less twitch :)
I really didn’t make iridescent coin the equivalent of huntress’s head I made it 12m cause his chain is 24m in my changes. I made it that way so you can activate it easier while still having a requirement without it being broken
-
@NuclearBurrito said:
Not sure all of that's necessary. Particular the dying state thing.
The numbers changes are all fine. But instead of it downing Survivors on chain break, I'd increase the reel speed significantly.
The reason I added that was so that he has his identity and not stuck in the huntress’s shadow