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MommyDeRose

MommyDeRose

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MommyDeRose
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  • @se05239 said:

    You did too good and were punished for it. In order to rank up in the red/purple ranks, you need to play inefficiently and play around with them more. You more or less need to follow the survivors' Rulebook for Killers™ to an extent.

    As for the disconnects.. it's just an example of how badly tuned the Emblem System is.

    Oh I’m aware as to why the current game did this to me but like I just don’t understand why BHVR has this in the game... like how is that fair lol

  • @Rasinbran said:

    They were only 3000 points and you get back what you spent on 10 of them in a regular game with 1 Gateau being used.

    It’s still a waste lol. I’d have 30 that I can’t use leftover... the cost isn’t the issue, it’s the potential reward

  • @Frozenscum said:

    It was changed to keep 2 stun survivors perks not worthless - DS and Head On. Since with old Enduring both of those are pretty much nullified.

    As for me - keeping DS out of Enduring effect is fine, but Head On should still be affected by Enduring, since Head On is aggressive perk, so it should be countered.

    On other hand pallet stun with new Enduring is even less now, so it was buffed in this part.

    I get the DS thing and the Head on. But the percentages are garbage. 50% at max isn’t even first tier of the pre nerf version. That’s ridiculous and the difference is huge, like this is an insane nerf. Makes spirit fury way worse too which is just fantastic.

  • Has anyone else been in the situation where the killer can death hook the next to last survivor and still have time to move half the map to the hatch (that hasn't opened yet) and stand there and wait for the hatch to open only to immediately close it.

    It’s literally a free out already... are you out of your mind

  • Ruin is mediocre on every killer except hag. Ruin on hag is broken If you use a totem protect build, otherwise it’s gone instantly or stays the whole game, very 50/50 on every other killer.

  • Hag with teleportation add ons as well as fast trap add ons are very strong for loop cancelling and travel. I run the totem protect build. Sloppy butcher to slow the game down, ruin, devour hope, and thrill of the hunt. Devour hope is the most important totem and thrill of the hunt helps protect the totems well. Traps should be placed in common pathways to each totem. Can cause mayhem very fast,

  • Mine is Totem Hag

    -Ruin

    -Devour Hope

    -Thrill of the hunt

    -Haunted Ground

    Add ons- Cicada and an add on that increases the trigger range of traps.

    basically you just trap totems and defend them all game and it’s easy kills at red ranks. Nobody does gens really and thrill of the hunt tells you if people are evading your traps to cleanse totems. The totems have to be cleansed or else they will never finish gens and devour hope will destroy them. Haunted ground makes it more fun by having them waste time working to cleanse a totem that only hurts them.

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