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MetaBuildSurvivor

MetaBuildSurvivor

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MetaBuildSurvivor
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  • When you make a killer tunnel you for the rest of the match, because you fast vaulted a window, dead harded to a pallet and stunned him so he drops your teammate he was carrying to a hook, and you 3x blind him, and lastly hear your team mate also removed the hook just in case.

  • @JohnWick1654 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896126#Comment_2896126

    Oh really? Bodyblocking SWF and people with Breakout which is 99% of the time SWF makes Flip-Flop viable?

    You don't say?

    You want it to be viable 100% of the time, so you won't ever get hooked. Survivors have 16 perks... And you complain you sometimes have to mix and match a perk to make it viable...

  • My problem with hook camping isn't that it's a valid tactic, but it's "anti-fun". Lets be honest when I get hooked camped I just open a youtube and start watching on my second monitor while the bubba is chilling next to me. And being a killer and face camping someone on a hook, isn't really fun for me either, so its not fun for any team.

    The aura perk showing the killer won't really do anything, survivors will still kill themself on hook and the killer gets bloodpoints and more kills from hook camping.

    What to do then? Reduce the overall score with a camping modifier. Lets say 99% reduced bloodpoints in this regard, sure killers problably will still face camp you, but they won't be able to go into their bloodweb and spend their 50k earnings from doing nothing a whole match. The problem is that face camping is rewarded, not discouraged.

  • @Bubbalover said:

    This ######### is so ######### annoying. It makes absolutly zero sence tha t a little midget can block a non human beeing that casually breaks pallets and wooden doors with zero effort. The Killer shpuld be able to push the survivor aside without even realising that a survivor is in his way. Why does the entity enhance there physical capabilities if there is no possibility to push survivors aside

    I think you really don't want collision to be removed as a killer. Survivors running through you at windows, fov tecs etc. You could literally stand inside the killer model and the killer would never be able to see you.

  • @JohnWick1654 said:

    I wonder why nobody takes Flip-Flop,

    perhaps it is because of the fact that even if I play Bill, slap Flip-Flop and Unbreakable on him,

    no matter how far from the hook the killer is,

    he will always have enough time to hook you,

    you could be 80% recovered, still hooked,

    no Agitation no Iron Grasp,

    no you have to be 95% recovered, and while hitting all great wiggle skillchecks you have to pray that the hook isn't right around the corner,

    it almost feels like there's more hooks than grass when I run this build,

    now what if I wanted to actually have fun and utilise my perks?

    most exhaustion perks work, they do their job.....

    Botany knowlage for faster heals for friends,

    even Deja Vu feels more useful than Flip-Flop, does that perk still exist?

    Funny how I seem to get off without flip flop, boil over etc, and with zero progression.

    Maybe you have the wrong idea about flip flop, its not meant to get you off the back 100% of the time, but occasionally. And not when you get downed right next to a hook. Flip flop paired with unbreakable and petrified can be quite good, maybe a bit too good sometimes, especially in a team scenario where people have breakout, saboteur, flashlights. If you get hooked in that scenario, its entirely your own fault.

  • @impulse_90 said:

    Well tonight I bought two chapters for the last two killers I needed adept on. The oni and Twins. After 3 games playing Oni I find myself uninstalling this game. Maybe one day I'll be back but the level of frustration this game causes isn't healthy and the fact the developers aren't doing anything about the balance of the game or something about the killer adept system both pisses me off and concerns me.

    Like are you guys actually listening to your player base? Fix your adept system, give killers something so that they aren't frustrated to the point of quitting unless they enjoy the punishment.

    Long story short I've tried to enjoy playing this game either with friends or playing meme/fun builds with killer. Nothing is fun anymore no matter how inventive I try and be with either side. The game in its current state is an absolute mess and only good for playing with friends once every so often and I don't even wanna do that anymore.

    I've had fun with the game but yeah good riddance, won't miss all the frustration it brings.

    Sure it can be frustrating to play killer, espeically if you aren't experienced with them. I don't think the change needs to be, *because I can't 4k, 100% of the time on a newly picked up killer, BHVR should buff killers to the max, so there literally isn't a reason to play survivor". MMR is in my opinion the big frustration of the game. One game you get completely new survivor that have never played the game, and the next you get the top four survivors in the game. There is no middle ground right now.

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