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Lurkzerker

Lurkzerker

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Lurkzerker
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  • I've seen worse gen spawns than this. This is the problem with the game not Survivors 3 genning themselves but the fracking gen spawns. The eight regression limit is not a solution they need to revert the changes and fix gen spawns.

  • If I remember correctly the maps changed because of Killer complaints. Thus mostly Survivors would want to play these maps. Old foliage and light levels were 100x better than what it is now. Barren wasteland with junk cluttered everywhere bright...just so lame.

  • I always played Killer in the game mode until I tried a Survivor match today. First match was a camping and tunneling Ghost Face. This mode needs more benefits for Survivor it's not fun on the Survivor side. As Killer I've yet to not get a 4k and I haven't tunneled nor camped.

  • A speed boost would make it an exhaustion perk. It's a good perk as it is if you break line of sight before using it. The increased FOV makes that more of a challenge now than before unfortunately so it could use a change but a speed boost isn't a good one making it an exhaustion perk it's going to suck. Adding silent foot steps or hiding blood pools for the duration would be useful.

  • @Ghoste said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635673#Comment_3635673

    Looks like the darkness applies to the Killer as well. It's not just a Survivor debuff haha.

    Not a debuff. Killer just use aura reading and scream perks like ultimate weapon. Then we have the add-ons that give aura reading outside of perks.

    And worst of all is scratch Mirror Myers. Sweet christmas...

    Wait a minute limited time modifier? So a FOMO game mode? Le sigh.

  • @Venusa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634516#Comment_3634516

    If they don't even touch Alan's perks slightly I'll be so disappointed. It just sucks. Just like Ripley's. Already forgotten.

    Then they take months to years to come back to a perk for adjustments and when they do it's crappy like what they tryna do with Quick Gambit.

    From observation they're trying to slow gen progression as much as possible without directly nerfing gen repair speed. Otherwise that Grim Embrace and DMS combo would have never went live despite the obvious flaw.

  • The developers gave Killers a new way of three gen. Block the gens you don't want Survivors touching for as long as possible to force them to work on gens outside of the three gen they're trying to break then kill them as they run around like chickens waiting for the Grim Embrace + Dead Man's Switch combo to end.

    RIP Survivor queue.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631257#Comment_3631257

    The blocking of vault points is to fix infinites, likewise with the removal of specific vaults. That's not catering, that's not a buff, that's not a nerf, that's simply fixing something that is broken.

    Infinite is broken but map reworks because the map is good for looping is not. As Killer mains often say to Survivor mains "you have perks for it". It's catering to Killers and a nerf to Survivors. Then you can look at perks and see both got nerfed but Survivor perks got the hammer by comparison. The devs do not favor Survivor over Killer.

  • @LapisInfernalis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630927#Comment_3630927

    You could be blinded without shadowborn from outside of your fov too, so Idk why this is a big deal.

    Don't forget the new Shadowborn gives a haste effect if blinded so you can catch up to that person who had the bravery to blind you before your haste ends if you know the direction they went.

  • @GolbezGarlandGabrant said:

    The better question is what would incentivize you not to tunnel. Definitely not longer gens because that's been proven that people will still tunnel.

    Deduct Blood Points if you target the same person off hook within 60 seconds. Killer already has an easy accumulation of BP compared to Survivor so let's make it impossible to attain like a Survivor that gets tunneled.

  • @xEmoGirlxAlexisx said:

    Anti 3 Gen Feature, Killers CAN only damage a Generator 8 Times that also makes alot Gen Perks weaker, StbfL nerf, Blight Addon Nerfs , nerfing the strongest playstyle of Sadako, New Survivor on a Mid Chapter where we didnt know the Perks yet, Ormond a Survivor Sided Map got even more better for Survivors

    Yep the Devs cleary only favors Killers did we read the Same Patchnotes ? 🤷🏻‍♀️

    You forgot Shadowborn rework, Grim Embrace rework, Sadako rework is not a nerf it's a buff. Hillbilly buff. Recent Trickster main event buff which is a nightmare. The STBFL nerf is minuscule by comparison to survivor perk nerfs in recent patches.

    The 3 gen regression limit is bonkers anyone can see that. All it will do is ensure tunneling is paramount or ensure some really really annoying gen blocking builds like Thrilling Temors, Dead Man's Switch and Grim Embrace with some delicious proxy camping from killers like Blight, Nurse, Bubba, and Huntress.

  • Why would they nerf background player? Is it because survivors aren't allowed any useful haste perks? Are killers only allowed to have useful haste perks on top of their 4.4, 4.6 speed and bloodlust? Flashlight saves just became dangerous thanks to Shadowborn haste.

    I play both killer and survivor but sweet christmas the bias because the favoritism for one side. The only concern this patch outside of Sadako's possible ability to mori quicker depending on tv and gen placement is the gen regression limitation ruining killer perks and builds. Survivor perks were already gutted now they're gutting killer perks.