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Krizzie

Krizzie

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Krizzie
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  • @DBDVulture said:

    There's already a 4 v1 predator game.

    DBD isn't about gunplay.

    You are absolutely right, I just tecently found out about it as well and had written this draft by then, and regarding gunplay, there are elements of that with the Slinger killer, but sure, not the sane thing. I never added that in my suggestion, but I enjoy seeing other takes on the subject, even if just for fun.

  • @Marc_123 said:

    https://us.v-cdn.net/6030815/uploads/QBPAA4LEC0H5/pred-jpg.jpg

    ...predators - Coincidence?

    Sadly i think, yes.

    Now I am curious what is up though, haha, funny timing!

  • @Valik said:

    I'd totally change this.

    I think the Predator needs to have a greater Dynamic that makes them more deadly while also being similar to killers such as Plague, Meyers, and Oni - which have a slow early game but can snowball if given an edge.

    ~

    In my opinion, the Predator should have a power that is based on how many skulls they have acquired through the match - up to 5.

    Skulls are aquired through Moris.

    When the trial begins, there are 5 survivor bots that spawn alongside the normal survivors. These bots look like Vietnam soldiers. They cannot be carried by the killer or hooked. They will repair generators at 5% speed and flee in chase (Repairing with allies does not slow their repair speed). They do not throw pallets unless to save another survivor and only vault. Upon being injured, the bots suffer from the Broken status for the remainder of the trial. While in the Dying state, these bots can be killed by your hand, collecting a skull. The bots will attempt to heal downed survivors and will stay near them while they are being carried. They will not save a survivor from the hook, but will try to heal an idle survivor if they are injured.

    The predator begins every trial cloaked. The cloak is not perfect while moving and has a notable refraction.

                                                                   0 Skulls – Cloak is the innate ability of the Predator. After channeling for 2 seconds, the predator cloaks himself. Interacting with any object causes him to uncloak – but preforming a basic attack doesn’t. When a basic attack is landed in cloak, The predator uncloaks during the animation. When uncloaked, the ability has a 30 second cooldown. While cloaked, the Predator’s lunge attack is diminished. They can uncloak at will, but will have reduced speed for the 2 second channel. The killer has 5% slower movement speed while cloaked.

                                                                   1 Skull – Jump. The predator unlocks the ability to jump, straight up to 4 meters or so – enough to climb hills. This has a cooldown of 3 seconds.

                                                                   2 Skulls – IR Vision & Blaster Cannon. The predator gains IR vision which tints the world in teal, and highlights survivors in red. This can be toggled on and off at will. The ability button changes from cloak to the Blaster Cannon. While held, the ability channels for 6 seconds, killer movement speed decreased by 75%, the survivor nearest to the center of the screen is targeted. When they are targeted, and audio and visual indicator shows that the ‘melee’ button will shoot a plasma bolt – which will travel the distance in a split second. When hit, the survivor is instantly put into the Dying state. After firing, the cannon has a 30 second cooldown. When out of line-of-sight, a survivor RAPIDLY loses the lock.

                                                                   3 Skulls – Enhanced Gauntlet. the Predator’s dagger like gauntlets elongate. His basic attacks and lunges have much further reach

                                                                   4 Skulls - Enhanced Cloak. The cooldown is reduced to 10 seconds and hitting a survivor refreshes the cooldown. The killer is no longer slowed while cloaked.

                                                                   5 Skulls – Blaster Cannon upgrade. Movement speed while being used is increased (-25%), channel time is reduced to 4 seconds, and the cooldown is reduced to 10 seconds.

    The killer has an alright ability to begin with - a nice cloak that can land some good hits on unwary survivors. Survivors begin the game with a lot more pressure on objectives and gain a lot of assistance to circumvent regression perks.

    But if the killer spends the time to ignore survivor players and cut down bots to spend even more time to mori them and collect skulls - they can turn into arguably the most powerful killer in the game.

    Being able to put a survivor into the dying state after keeping sight on them for 4.5 seconds may be incredibly strong, but considering that a killer will have to spend upwards of 3 minutes hunting bots to achieve this means that survivors have plenty of time to escape before this, and have more than enough opportunities to slow the killer's progress as they utilize the bots to their best advantage.

    ~

    Very cool. Lots of inventive ways to use the Predator and make for interesting challenges. I don’t know how the game would run with such a high AI-bot system running parallell to five survivors but sure, it’s maybe possible. As it would make for fun trial as the killer, I don’t know if playing as a survivor against him would be as fun, mostly due to having to compete with bots for all the BP they would snag up repairing stuff, dropping pallets and taking protection hits and healing folks. Other than that it could work in some form, but I’ll leave it to the experts howto implement it well.

  • @Valik said:

    I like this a lot - but I think the stun and blindness denial is a bit OP.

    I totally want to see this IP tho

    ~

    After telling you about your OP suggestion.

    Here is my much lamer and less cool OP suggestion

    ~

    I would, however, like to see something done with a weapon.

    Like, you get a shotgun - it can put a survivor into the Dying state at point blank range, can damage a survivor when close, and hinders healthy survivors/applies deep wounds to injured at med range - is basically useless from afar. Can also break pallets and walls when shot.

    Gain bullets from kicking pallets.

    Readying a shotgun slows the killer by 50%

    An animation plays where the shotgun is twirled around like in T-2, taking 1 second before able to fire. After pressing the 'fire' button, there is a 1 second delay before firing as the gun is pulled to center. Shot has a + shaped spread that quickly separates with 10 pellets.

    You begin the trial with 120% movement speed and look fully human. When you get stunned, bits of your skin are pulled away and reveal the T-800 beneath.

    Every time you are stunned - up to 10 times, you lose 1.25% movement speed and your HUD changes:

    1 – Hud is changed to red and has a brighter hue

                                                                   2 – Survivors you are chasing are outlined in white and have their identities/information displayed.

                                                                   3 – In addition to the basic information, the item and attachments the survivor is carrying are shown. Gain a single bullet every 60 seconds.

                                                                   4 – Generator progress displayed and have white outlines while visible.

                                                                   5 – When a survivor is highlighted, you see their information. In addition, you now see their current health status – including how much progress they have on their healing/recovery bar, as well as their exhaustion and buffs/debuffs.

                                                                   6 – While not in chase, your breathing sounds are replaced with that of whatever survivor you were last chasing. (This is also where the mouth/entire head are revealed as machine) Reduce the shotgun holding slow by 25%

                                                                   7 – When a survivor uses a perk within your vision, you see what perked has been used. Gain a bullet every 30 seconds.

                                                                   8 – Visible blood blinks white before showing a white outline

                                                                   9 – survivors have a white outline regardless of range

                                                                   10 – when a survivor is within 2 meters of a pallet nearby you, a warning is displayed. Aiming the shotgun no longer incurs a movement penalty. Gain a bullet every 10 seconds.

    You start out like a speedy M1 killer. Survivors are encouraged to stun you to avoid your speedy encroachments - but pre-dropping pallets feeds you ammo, and stunning you makes you more deadly in the long run.

    There's a 0-10 bar, with 0 being a super speedy punching man with the chance to use a very wonky shotgun - 10 being a shotgun slaying master tracker with reduced mobility, but bullets they can use to end chases.

    Very interesting take on the whole concept! I would definetly like to see a lot of these in action. The only issue with is that there are so many different factors and rules to the killers abilities that it would be hard to keep track of all of them mid-game, taking in and interpreting all those signals and events in real-time might be a bit overwhelming, but boiling them all down to three core perks, would be my way to simplify a bit. So that was my 5 cents! I do really like your ideas. Fun read!

  • @Smoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2911289#Comment_2911289

    If you want to remove a thread or a comment that you've made, you can do it by flagging it.

    Thanks!

  • @Marc_123 said:

    WIth mud puddles you can use so that he can´t see you with his heat vision :-)

    I would take that.

    Love the idea! Nice one!

  • @Chad246emr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2911440#Comment_2911440

    I mean the wraith is legit a monster that can turn invisible, so, as a result, much more scary.

    Trickster lore is great or whatever, I did read it, but a couple paragraphs of backstory don’t make him look or feel scary when in game. Yeah the colors and such make him stand out, but he stands out because he’s wearing neon colors and fishnets in a survival horror game where the rest of the killers are actually dark and horrifying, and he’s not. He stands out because he’s not scary, haha.

    Legion is a dude in a hoodie, and ofcourse, just to mess with you buddy, I have to mention that I run him with the Silent Hill Rabbit outfit, and anyone who has played and watched horror will still run like hell when he’s chasing them with blood on his mouth and knife. So I guess it’s a favorite flavour thing, but I do know what you mean, some killers are darker and therefore more spooky. But in no way does DBD scare me at any point. It can get exciting and exhillerating, but I don’t scare easy at all. So for me it’s about the cat and mouse, the perks, the fun and glory of wiping out a team or dodging a killer. Just mho.

  • @IsJustMe said:

    NO!!!!

    What is next Brother Grim or Micky Mouse?

    Well, there is a DLC for old fairy tales in the game already. Sure, just cosmetics, like the Gretel outfit for Meg, but I was thinking that it would be made in a much darker and sinister tone. I can easy peasy make a horror story about an ex carnie going postal with a huge f-ed up mouse head on. It’s called imagination. Like a psycho DeadMaus etc. Either way. Pole was a dud/not working so I have taken it down. Thanks for your feedback though, truly.

  • Ok. But now I am left with an active poll with a tainted content that ruins what I tried to do with my polls here. How do I remove it? All I get is the EDIT option...

  • oh, I see, I missed this somehow. Pretty new to the game and community but saw oppurtunity. Sure, I can understand their position. To bad for all the people working on the films, props, sets, scripts etc. I wish licenses could be free of thus tainted aura just because of one a-hole amongst thousands of people involved with the project. But yes. Too bad. I would love it! Thank you for all the solid info :)

  • Seems a lot of people said no so far. Would you mind saying why?