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KrampusJumpscare

KrampusJumpscare

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KrampusJumpscare
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  • Plague by far. Screen looking like ######### with all the vomit, people making questionable plays in solo queue because they don't know how to face her, and extremely boring to go against.

    Other than that, old spirit. I don't mind other killers.

  • @Mandy said:

    As part of the ongoing forum plans, I'd love to find information on why you come back to the forum?

    Votes are anonymous, nobody will see which way you vote.

    Please feel free to leave any other reasons in the comments section below, I'm interested to see people's reasonings.

    Just trying to reach the devs with ideas that could help/improve the game and make it more fun.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2752657#Comment_2752657

    You don't have to remove quick-scope to fix that, you just make second animation slower (Deactivate).

    That would actually be more fun, because Deathslingers would be forced to commit on their shots more, so it would be worth to predict it and dodge, but this made exactly opposite.

    Fake ADS didn't really go, it's used way more now along with hold ADS and reason for that is mainly removed quick-scope. Even Otz is spamming it now.

    It's just too risky and you get punished a lot if you miss, even potato can react to it, so why would you commit?

    Yeah, sorry that was just my automatic response to explain why Deathslinger sucks now. Some people still don't get it... You are clearly not one of them, so I will try to filter it next time.

    THIS 100%

    If only the devs ever read this...

  • I honestly don't think they gonna change pip system anytime soon because they are using kills/escapes as the metric for MMR. Pip system has always been a bit weird, for example, if you down people with chainsaw as billy, you don't get a lot of "chase" points. So you had to go for m1s if you want to do adept with billy or bubba because it is pretty much impossible to get iri chase using chainsaw, so dumb XD.

    Ur a doc main?

  • Its not hard, if you're getting 3 or 4ks you should be pipping unless you're 1 hooking every1

  • Its crazy how this never been addressed. You can even make a lazy fix by giving default kick a 5-8% (whatever number, you get the idea) regression, so if a survivors tries to bruteforce the gen in your face you can kick it over and over to make it regress.

    "Oh but it would stack with pop and make it regress gens by 30%, so OP!" just make it not stack, but if its too annoying to code that (idk im not a dev) just nerf pop by 5% and it would stack and go back to the 25% pop regression.

    Can probably do this in one patch lol

  • The only nerf needed was insta saw, the nerf was definitely overkill. He still mad fun with engravings tho, the skill ceiling is pretty high with billy and the difference between the avarage billy and a great one is tremendous. People just don't put the hours to learn him.

  • Would be cool

  • Make MMR reset every 13th like rank grade, that would already help by quite a lot. People who wanna sweat and play all day would climb fast, and people who just chill would be able to get a reset every month.

    Other than that, I don't see the point of having mmr when clearly this game is more focused towards the casual public. Its not making things more balanced for new players because they are still getting matched with people with thousands of hours. The system doesn't show the mmr number either, so we're all left in the dark, making guesses.

    Other thing if you want to make MMR more fair, remove map offerings from the game.

  • Idk about the execution but I like your first idea. And yea, the ideal scenario would be starting with all traps, walking around the entire map to get traps is such a waste of time, but I don't think devs will change it since they made the Trappers Sack addon.

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