Koukdw
Koukdw
About
- Username
- Koukdw
- Joined
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Comments
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His snowball potential did need a nerf. He might have been balance at the beginning of the game but with all the maps nerf and other survivor nerf he got more and more unbalanced. I think they need to tweak the number so the cooldown is less punitive but the nerf was needed in my opinion. I wish the addons provided real alternative gameplay and not just stuff people will never use.
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Survivor already have finite ressource. Exhaustion mechanics. Palette are limited. The entity block the window after 3 vault.
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We did a pretty good job so far.
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I just want a totem counter so i can know if my team is doing totem.
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It has nothing to do with hacker. Hacker can use the bonus bp slot too to add bloodpoint. It's to avoid p3 killers day one with all perks to tier 3 i think.
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I can see already survivor taunting the killer during loops already
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There's no interactivity. He come hit you, then he switch to your teammate. You get off your generator of course he have ruins and thana, you mend. You get back to your generator. He come back hit you. Not saying he is OP. He's just very boring to play against. Especially when you have teammate that self care because they are scared to be injured. Basically when you play against legion it's just more time pressing m1 and less time actually juking the killer.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1421856#Comment_1421856
Sometimes it bes like that 🤷♂️. Some games rng kills you. Sometimes you f'd up at the beginning and 4 gens pop stupid quick. Regardless of whether it was the killers faukt or he just got screwed tgere are times when camping becomes required
I was just countering the argument that survivor are boosted and killer aren't. Both are boosted. Killer facing boosted survivor with cheap win perks (noed) will win way more than they should.
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@[Deleted User] said:
Are we really using statistics from nearly a year ago and was already proven to be considerably flawed in how the stats themselves were gathered as evidence that Billy deserves to be nerfed?
That seems a bit far reaching, doesn't it?
Also considering how stupid most red rank survivors are that I see, I wouldn't even consider kill rates for red ranks anymore. I literally see survivors with barely move than 100 hours in red ranks now and they sure as hell play like they're brand new. Some even think it actually takes skill to hit red ranks as survivor. Y'know, when the game consistently likes to feed survivors rank 15~20 killers to go up against.
Thing is red rank killer aren't that good either.
I still see from time to time r1 killer that facecamp one guy and 3 people escape. Really makes you think how those people end up at rank 1
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I saw killer that run like they have bloodlust 3 all the time. They dont go 10x speed to be less obvious. They still are way faster than normal speed. How there isn't a server check for those kinds of things really make me question what the dev are doing.
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Because hacker found an exploit and banned streamers from playing.
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Kinda agree on it being a solo survivor nerf. SWF will just get their friend to pick up their item before the destroy time. Solo will get tunneled and get their item destroyed by the time they get back to it.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1421287#Comment_1421287
Oh, ok. So just don't use your cakes at all, then. Brilliant plan.
I use cake with my friends not with random. Everytime i tried it it was such a waste.
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Use cake so the killer can bring a ebony mori and get a free 400% bp + bbq
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@[Deleted User] said:
Statistically people who boil down DbD's gen and hook mechanics into raw numbers ignore perks, add-ons, offerings, map variation, killer powers, the concept of slugging, the concept of map pressure, individual player skill, and player mindset 99% of the time.
Even in the lobby the killer can see the item and adapt the killer/build to counter it directly.
Like you see 4 medkit, the killer pick plague which make your medkit useless.
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I bet they are happy being compared to fortnite. They have analytics that show what need to change and what doesn't. They probably don't give a ######### about opinion on this forum.
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Don't tell him he can equip lightborn or pick up the survivor facing a wall guys.
Seriously tho. You got outplayed. Those players are better than you. So it's normal that you lost.
Outplay exist in every game. If they can pull off a flashlight save they clearly have the mechanics down. You on the other hand don't even face a wall when you pick up a survivor. Even checking around to see if there's a hiding claudette
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Or stop being a crybaby. And stop playing. Those change are fine.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1411500#Comment_1411500
Without evoking bloodpoint economy, Moris simply ups the trial's ante. It becomes a truly high risk high reward state of a game for both sides.
The game changes both sides' focuses. The ideal survivors are no longer gen rushing blatantly and blindly. They are tapping gens and throwing pebbles and vaults around critical locations and avoiding the hook, at all costs. Your ideal survivor teammate will stop working on gens to run behind your injured backside and stop the down, at all costs. Pallets are dropped, hooks are blocked, and you refuse to allow the killer to so much as detect you.
The ideal killer is committed to the Mori. The green and red Mori is most effective as soon as possible, as it has lasting and demoralizing impact on the survivors progress. The yellow Mori is a nasty end game secret that doesn't relate well here, but the other Moris are going utilize proxy camping at the very least, to rush out a dead survivor asap
Whereas without a Mori, the game has it's dynamic state of chronological attrition between the hooks and generators, business as usual.
It's almost its own game mode.
If i see a mori i'll gen rush. The faster you do the gen the faster you get out without getting morried. You cant wait 15 mn in this game anymore with the rework of the map.
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Survivor need very good map knowledge and tiles knowledge to play. Saying it doesn't require skill just prove you don't play survivor in solo queue.
Most survivor under 400-500 hours cant even loop
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It was that way before, Killers used it to dodge every lobby with rank 1. And farmed rank 20 all day
BHVR probably won't change it. It just switch the problem from the other side.
Just wait for the matchmaking change
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1406866#Comment_1406866
It always spawns on the farthest side of the map which is pretty easy to predict literally i can still go right to it basically if i want but i just thought id have some fun and play keep away with survivors
At least if you are in the middle of the map its harder to guess where they are
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And this is why they removed the aura.
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@xTalon32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1405495#Comment_1405495
That's what DS is there for, that's it. Also I should have clarified what I meant by tunneling as it has so many meanings now. I mean quickly reducing the number of players in the match, so going for an injured survivor that was unhooked rather than the healthy one. People call that tunneling now when technically it's not, it's their own bad rescue.
You can't safe rescue if killer is proxy camping. That's why there's borrowed and ds.
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@Voyager said:
Camping was an extremely ineffective strategy, so who cares? If a killer camps, he's guaranteed one kill but everyone else leaves, still depips. Not a winning strategy.
Maybe but it's a terrible experience. I think BHVR is trying to expand their playerbase. What do you think a new player will think when he see this kind of gameplay. If i didn't knew better i would've refunded the game instantly.
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I wish survivor was harder to rank. Red rank seems to get none of the benefit only the bad stuff.
Your teammate still cant loop but you end up against red rank killers.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1404890#Comment_1404890
Each time it moves it goes to the other end of the map. If you STILL cant uncage them, thats on you. plus gens will FLY in that time
Well that's not what the dev thought. So it's actually on you guys to deal with it
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Removing the aura is necessary otherwise killer would just keep moving to the cage to respawn the survivor
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I don't mind noed. But it's a perk that make bad player rank higher than they should. So we have bad killers using noed mori everygame complain once they get to red rank that it's not free pip anymore.
It's a temporary bandaid that allow bad players to avoid learning the game. Self care is in a similar position. They might survive longer because of this perk but they surely didn't contribute to the win.
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Slugging for hatch and 99 the door is exactly the same. You prolongue the game to make the outcome in your favour.
In the case of survivor it's to have all the time you want to save a teammate. For the killer it's to guarantee a 4k.
I'm actually r1 in both survivor and killer. But i've been r1 killer since pretty much forever and i've been playing survivor a bit more this year, still play killer tho. If your problem is pip ask for a better emblem system don't make 99 impossible.
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You slug to avoid the hatch, we 99 to avoid the egc. Seems fair to me.
If you want the egc you go to the gate you open it.
There's literally 0 hostage situation. You just don't want to do it because that would allow survivor to save their teammate. You are probably camping too.
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Yesterday i got a survivor in my team using both self care and adrenaline. With the last gen at 50% he still choosed to self care at the other side of the map.
I swear removing self care would be the biggest buff to solo survivor ever. It would remove all those bad survivor from the red ranks.
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The new ruin is pgtw but you need to do something it's not free pressure anymore which is a good thing.
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@Mister_xD said:
the requirement is in place, so survivors cant just collect a crown and then immediately suicide on hook to collect them.
so by forcing them to escape with it, it ensures that the hook suicide numbers dont skyrocket.
its not perfect, but it is indeed necessary.
that's just lazy, just do a bp requirement.
Done it's fixed. Survivor won't suicide on hooks and it will stop being the bs that it is right now
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1388273#Comment_1388273
Do you play in Switch? Tons of them there.
Red rank on pc, they are non existent. I only see sweaty killers with mori tunneling the guy with the crown.
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@Booper_Of_Snoot said:
What?
He sucks. His power is only good against people who cant dodge, dont pay attention, or pretty much a huntress "drop pallet get hit, dont get hit"
If huntress switch from holding a hatchet to running there's a delay before she can m1. It's this that allow mindgame.
It's non existent on pyramid head
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It only works if you are within the terror radius of the killer so it already have a huge drawback. You just have to play accordingly like we do when you use something like noed or bbq.
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I don't care about his base movement speed.
However there need to be a stronger delay between his rites of judgments (trails) and his m1 attack. Good pyramid head right now are using it to zone you out of a loop once you are out you get m1. There should be a penality and therefore a reward for survivor if the survivor make the correct read between those 2 option -> continue to loop because he's faking it or dodge punishement of the damned. It would be more healthy for the game and would add possible mindgame. Right now it's a lose/lose situation even spirit have more possible mindgame come on.
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This event sucks. Getting the crown at red rank is literally a big indicator "Mori me killer". Because those people have fun ruining the fun of other people they bring their bs arsenal every game, reset the position of the crown everytime they can. Play i would make outside of the event like saving a teammate during the end game i can't do because dying mean i'll have to wait even longer with all those psycopath ruining the event fun, when all they have to do is exist to get their own crown. Let's not talk about survivor searching the crown instead of doing gens. But you get it. This event is very unfair.
I bet not alot of people will want to play survivor during this event.