KeeperReaper
KeeperReaper
About
- Username
- KeeperReaper
- Joined
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Comments
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@EnviouSLAY said:
"people earned them and spent time" the summer items took like 5 games to get..and it's not that serious its just a shirt. demanding to keep something exclusive is just promoting elitist attitudes. "i worked hard for it" is just an excuse to be a show off.
With the same argument, why are people so insisted on getting it for free whilst others and EVERYONE had the chance to get it after getting 80 GENS (donkey jacket as for example), need i also remind you not everyone is a swf and/or freeloads 4 offerings each match. Need I also remind you how extremely buggy the game was during the event? Do I have to say more why this would be unfair to people who value their "excuses".
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'It's okay guys they'll fix it, they have listened to our feedback, they said its placeholders, they said it can be finished with just 1 hour a day, its challenges lol it wont ruin the games stop being butthurt about it and won't consist of people suicide rush hooks and dying if they got 1-2unhooks'.
When will this community learn, who knows at this point?
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@Peanits, I'm genuinely curious while we know the top 3 safest/deadliest maps, how do the others fair by comparison? much appreciated
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/814496#Comment_814496
It is. More specifically, it's a somewhat infrequent issue with stalking on dedicated servers. Sometimes you can stalk them just fine, other times there's a significant delay before you start stalking (and an equal delay after the survivor breaks line of sight). The same happens to Michael Myers sometimes. We've got a fix in today's hotfix and are keeping an eye on it.
I keep all recordings of all my ghostface matches where I cannot use his power in the most obvious of places since I can never use the power(except for undetectable in chases) anymore because it never works and I just waste time trying since buying him on dedicated servers cannot confirm nor deny if it happens without. As of the hotfix and from the first match, the same still happens, I cannot use it consistently at all even in open spaces. It's not infrequent at all.
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The first paragraph is 10/10.
Anyways, The fact that nobody is giving a proper perk/less counter play to Spirit further proves that she is very obnoxious to fight against and is by no means balanced in the sense that a survivor could use it and be able to skillfully wit a spirit, and that you want to meet conditions before won't help anyone by delaying fixes to an unfun killer. Some are either complex to fix in an acceptable timespan, currently being overlooked or had some, and RNG conditions such as how you require ruin in red ranks to win unless potatoes(which you say is ''rare'' but my solo queues want to have a word with you). Also denying a 'normal player' a live demonstration of this so called balanced killer and easily countered goes to show how strong your argument is.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/775908#Comment_775908
It would hinder the players for a short period of time.... right now survivors can body block their injured, reach "safe zones" because spirit has collision... without collision the spirit will be able to phase right through an get the injured survivor no worries, phase through the survivors and meet them on the other side of the pallet.... it would be much more annoying to deal with then now... at least theres tell tales and counterplay to her in her current state..
Need I remind you that you're seem to be always assuming that the injured survivor is there and you can phase through him, but without collision how are you so certain that the survivor is there? To go with your hypothesis, ill be also assuming that people could be body blocking with their collision, which is also typically not the case plus you won't tell if they are or not since your only option is footprints and screaming (iron will) you're also not taking into consideration that they can preventively drop the pallet, giving collision either way.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/775800#Comment_775800
Okay.... what if prayer beeds took away collision for an additional affect?.... Imo the removal of collision at base would be a buff rather then a nerf or "QOL change" this would make her more "annoying" then less...
How would removal of collision be a buff rather than a nerf? It removes one of her options to get a cheeky kill for hitting your collision. Granted, in my eyes, prayer beads should not exist to begin with but saying collision removal is a buff when i had multiple times where i got downed due to being hit by an invisible collision doesn't add up imo.
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Ghostface stalking doesn't properly work in most situations even when the survivor is clearly visible, as an example:
Check out this video on Streamable using your phone, tablet or desktop.Hopefully can be ironed out to be as it used to be.
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Why isn't there a system similar to other games where if someone disconnects from a game they get an incremental queue time penalty(5, 15, 30 minutes example) that resets weekly/bi-weekly/monthly to make disconnecting less of an option to avoid things that annoy them? While at it, why don't we get a score/bp reward to compensate for our time wasted as the game is meant to be a 1v4 not a 1v1-3?
Is 3-man lobby bug getting fixed anytime soon?
Can we get a auto queue button for swfs or solos where we go back in a lobby queue instead of disbanding the entire group?
Can we be allowed similar to other games to set a max ping so we stop getting matched by people in other regions far from acceptable connections?
Can PTB consist of starter packs instead of getting data from normal game to avoid people using broken addon and offering combinations without consequences while also giving everyone all perks? -
As 245_Trioxin said, you guys are blowing it out of proportion and overreacting to the max. I'll give you reasons why i think so in point form so with some common sense you'll know that this is a stupid thread:
1) Console Certifications take 1-2weeks to complete.
2) They're delaying business.
3) PC hotfixes needs to be transfered into console update.
4) Majority of companies do the same procedure, reason is bascially for no 2, warframe for an example. A major update just released and its still not updated to console, is there any uproar? No. How long has it been? 1-2weeks.
5)"The idea is the pc people bought their Auric cells so they have probably figured out an estimate of what to expect when console gets the store. LET'S MAKE OUR VOICE HEARD, Do NOT BUY THEM!!!" is such a dumb idea and heres why. If they're investing into console port, and its not making profit to sustain. Why would they bother to continue?
6) "The problem is they "could have" released the chapter and removed the shard cap for all users across all three platforms at the same time and the PTB could've instead been used to test the store with pc still getting it first and console waiting on the store patch. ", why would they spend time stripping content of a patch(instead of making sure content and hotfixes is ported correctly and sent for certification) just to rush its release, so you get more bugs and waste more time? -
Been know for ages since ptb, common thing that occurs.