KOj420
KOj420
About
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- KOj420
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Comments
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3161479#Comment_3161479
Okay. You're still complaining about one perk that doesn't do anything for whoever you're chasing, and cannot actually heal another survivor either. It just subtracts from the time required to get them healed but it will never restore a health state, and it requires another survivor to lose theirs, meaning you are still benefitting, just not as much.
And the other one... It's literally the last person standing. You've won by this point. Why are you salty over a perk that only activates when you've already pretty much irrevokably won?
I'm not talking about just those two perks
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3161270#Comment_3161270
I'm sorry, which survivor perks are uncounterable which you think should have some kind of counter?
I am solely talking about the new perks
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@Sumnox said:
LOL.
Survivor perks OP.
90% of survivor perks are so bad that they nerfed Deadhard and Self Care and people still bring those over any other perk, reworked and not. That's how OP survivor perks are.
If you wanna reread I'm talking about the new perks...
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@Config said:
https://forum.deadbydaylight.com/en/discussion/comment/3161252#Comment_3161252
In this case it's really skill issue, go after the person using it, they need to be in at least 6 meters of the hook
They don't have to be LOS they can be above/below the person, no real skill there. And you can't go after them until AFTER the perk is used
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@OniWantsUrLocation said:
The answer is simple: For the same reason why killer perks are OP-
However they are counterable, the new survivor perks are not
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3161228#Comment_3161228
You are seeing them because they are new? People are trying new content, jesss.
Skill issue honestly.
Again, 'skill issue' is not a valid point.
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@ThatOneDemoPlayer said:
Skill issue
If it is a "skill issue" then why is it every build I see? Be that on twitch streamers that play this game for a living or casually playing. There is no counterplay to it. Please come back with a valid point
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@amazing_grace said:
If people are saying slurs or derogatory messages relating to having an individual harm themself, then this is bannable material if its properly reported. Pretty sure that BHVR takes these things pretty seriously, you just won't be informed of the disciplinary action taken because that's not how their system works.
I see them week or so.
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@Marigoria said:
You are not going to be banned for saying tunnel or camp... but i also doubt people get banned for telling others to "forever sleep" tbh.
One of buddies have been banned for it
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2739575#Comment_2739575
What perk are you talking about?
The only perk i know that buffs totem cleansing speed by any significant amount is leader and counterforce.
Both aren't run very often and counterforce only starts going after you started cleansing totems and leader requires 2 survivors to be around the totem
You also have spine chill, resilience and the two you listed
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2738680#Comment_2738680
Hex totems will always be inconcistant that's true, the possivility of them all being gone very fast is there.
But in my experience that worst case scenario rarely happens. More often then not it will take them so long to get rid of the hexes that i don't need any other perks to close out the game anymore.
Especially on killers with information abilities like doctor Legion and to an extend demmo you can make it pretty difficult for people to get rid of the totems with thrill.
Thrill is a very underrated perk now. Sure the loss of the notification sucks but the buff to the speed penalty is no joke
However, you have perks that counters Thrills speed penalty and makes it useless. Killers and do nothing to counter boons because they can get then back up in no time. And yes, you have doctor and legion to try to stop but the low chance that it will is not worth it
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2736780#Comment_2736780
Thrill is amazing, it completly stops people from booning your hexes unless they want to throw the game by afking for close to a minute.
The only times i have lost so far with a all hex totem+thill build is when survivors weren't running boons
With thrill, people will sit on a totem, must likely dull and cleanse thrill. It's a no brainer play. But that doesn't take away that all the perks you can use as a killer can be destroyed in the first minute of the match, leaving you with nothing to defend. On top of that, you lose perk slots to use meta perks(different topic). It's a waste of space with perks and it isn't buyable in the game anymore
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Honestly, Thrill is a useless perk because it no longer tells you when someone is working on a totem. Undying is only used when you have other hexes and one use, meaning once it's gone it's gone. But survivors, have boons, small game, maps, etc. that help deal with hexes and totems in general. Killers literally need to listen or tunnel the boon user out so there would be no more boons on the map.