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JusticeForFrankStone

JusticeForFrankStone

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JusticeForFrankStone
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  • @rexdredd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977785#Comment_3977785

    Hey, thanks for reading and replying. I think we may have a misunderstanding on the cooldown. By saying "or on impact", I mean if it hits the environment, the same 7 second cooldown applies as if you hit a survivor. I also really don't think mobility plus a limited range projectile that can down is OP- Springtrap is also "infinite ammo huntress with mobility" and is pretty balanced. Also the range of his throw is only deathslinger range, and travels in arch, so really a close-distance orbital is the only ranged power he has. So really, I would see his biggest issue would be people exclusively going for mobility dashes and avoiding javelin shots, not necessarily combo'ing a vault into a throw. There would be nearly an 8 second gap between vaulting and being able to throw the javelin, allowing the survivor to find safety. I should have specified vaulting puts your javelin throw on cooldown as well.

    ah, that makes a lot more sense

    I still wouldn't consider springtrap's mobility to be equivalent at all though, his mobility is through map objects and survivors can use them too. A dash power is a chase tool, you use it to get hits, not for mobility.

  • wait so its a dash killer and a projectile killer? And both can deal damage? I'm sorry but that's an absurd combo

    like yeah the dash can't down, but dashing into someone and then throwing a projectile at them

    and the projectile cooldown doesn't apply if it misses? So against an injured survivor its essentially an infinite ammo huntress with mobility? And that's not really that conditional because the dash can't down but the projectile can, so you're actually incentivized to do so. You do lose out on orbitals, but survivors within 16 meters is very common in chase, and you can use the dash to catch up

  • @Chadku said:

    It would be hard to get everyone on board with making a chapter based on a game that sold less than expected.

    Might've worked if one of the survivors was Sable (guaranteed cashcow)

    its not just based on a game that sold less than expected, the entire game is a massive lore filled teaser. Yes, the game didn't do well, but they could at least have some respect for their original content.

    Between this, the team that did the unknown teasers being fired from what I heard (don't know how to fact check), houndmaster only getting a single teaser the day of the ptb and nothing else, the skull merchant live execution, and six of the last eight chapters being original, it really doesn't feel like they care about their original content that much.

    Dead by daylight has a story they want to tell, but they can't tell it if every time they try they treat it like this. The original story of frank stone didn't sell well, but it has a lot to it that shouldn't be scrapped. It can be redeemed instead of thrown away

  • @XDgamer018 said:

    I wish we could have a mod/dev comment on this stuff since its such a shame to throw such a unique character away

    yeah, the fact that I haven't heard a single dev response on the frank stone discussions upsets me. There's been a decent amount of talk about it, but the only thing they've said about (as far as I'm aware) it is still just the initial skin reveal

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965175#Comment_3965175

    That would also get the survivor to p1, and suddenly the job is harder for every other survivor I get forever because then that survivor's perks are added to the bloodweb.

    I didn't know that was the case for you. You can get all the common perks before reaching P1-1. Most of the time it's around P0-44.

    But you seem to be only thinking of minimalistic approach to this, only unlocking perks you want, which I cannot relate. I find getting characters to P3 to be more efficient in the long run. But that does not seem to be your goal.

    That is not my goal, and that's what I've been talking about this whole time. But even if you do want every survivor p3, the general perks are still massively inefficient to obtain and take way, way longer then they need to

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964975#Comment_3964975

    Are you doing it for one perk or to unlock that survivors perks? I mean if you are just looking to play that survivor you still need to get to P0-15 to unlock the perk slots. Some investment is required.

    The way I see it, you have two survivors at P3 but if you want more than just tier 1 of the other survivors perks you will need toburn more bloodwebs just to unlock them on one character. It is better in the long run to level every survivor you want perks from to P3. That way when a new survivor comes out you want, you can just pour 1 mil to have everything unlocked. 1 mil really isn't that much even for someone that plays sparingly.

    I guess the disconnect is you are not looking at the game long term. Which is fine, not everybody is going to play DBD for years. But BP needs to be used for something. A game that gives everything up front wouldn't last 9 years.

    No, I can't just get the survivor to level 15, that's the entire issue here.

    Your solution is to get every survivor I want to get the perks from to p3, that's the good part of the mechanic. That's the standard I'm using for the general perks

    but also no, I can't just spend 1 million to get every perk on that survivor. You are correct in that it would get you all of the general perks. However. That would also get the survivor to p1, and suddenly the job is harder for every other survivor I get forever because then that survivor's perks are added to the bloodweb. Unless I get them to p3, so I gotta do that too

    so its not that I need 1 million per survivor. I need 3 million per survivor

    And as I said, I got 8 new survivors this anniversary event

    so I need to spend 24 million bloodpoints

    for ONE perk

    that's 8 times more expensive then unlocking a character's THREE perks FOREVER

    and then I gotta repeat the three million for every future survivor I get

    And I am thinking of the long term. I'm thinking "wow I'm going to have to p3 every survivor I ever get from here on out just so that I can use deja vu, that really sucks a lot"

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964569#Comment_3964569

    How is it making it harder? If P1 is the goal, then yes it gets harder if you plan on using that character outside of unlocking perks for your main.

    If you want full perks then P3 must be the goal for all charaters to save time later. That way every new character you get will have every perk by P1. In fact, characters have full perks in the P0-40s.

    Maybe it's because of my experience with this game, but I find 8 million not to be a large amount or even a big ask with how easy it is to get now. All perks before this system, used to take 8 million just for one character. And the amount required increased with each chapter because 9 more perk levels per character. It was a hell of a grind.

    The problem is that I'm doing all of those 8 million for one perk

    I already have Claudette and Orela at p3, that was 6 million for six perks.

    Even if you consider that I only wanted three of those perks, that's still 2 million per perk forever on all characters instead of 8 million to get one perk on eight characters individually

    for being general perks that everyone has access too, they are vastly inefficient to obtain. Even if you have every other survivor at p1 only, the general perks take 50% more upgrades to get to tier 3.

    Besides, something being worse in the past does not mean it is not bad now. Improvements does not mean more improvements shouldn't be done.

  • @Mr_K said:

    Getting any new survivor/killer to P1 will get you every general perk, which you need to do anyways to unlock the teachable. Only time this is not true is when you don't have the other survivors/killers at P3.

    Not to be rude, but you quite literally described the issue I have as if it was the solution.

    A prestige level is about 1mil bloodpoints. Even if 1 prestige each is enough, I need 8 mil total. But each one I prestige makes the others harder. And that's all to effectively just use them as skins

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964068#Comment_3964068

    Seriously though. Even if he was a basic M1 killer, I'd play him

    He could be F tier and I'd play him, I just need him to be his own character

  • @Yggleif said:

    Eh I wouldn't be surprised if Trapper gets a human Frank Stone skin from closer to the beginning of the game and we get what we see at the end as a different character later on.

    I just don't see BHVR creating a name for Frank as The Champion if they were never going to put him in but that will obviously take some time so this is just like an appetizer in the meantime.

    I'm pretty sure its the final form they want to add as a skin

  • I will forgive every bad thing I said about them if that happens lmao

    (I meant to reply to someone else with this, it didn't work somehow)

  • justice for frank stone

    even if it wasn't popular, some of their original chapters aren't. They still make skins for skull merchant, twins, and hag after all. At absolute worst, frank stone would be like them, less played killers with a few dedicated fans (like me)

  • nah no way, dbd actually respects licenses so they would never do that

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964011#Comment_3964011

    I kinda get not having tier three automatically unlocked. If you did a new character would have access to every perk after only 6 levels.

    I think that's a good thing, I shouldn't have to grind thousands of blood points just to get deja vu for the 30th time. Besides, if you do get every killer/survivor to p3, you should be able to just have every perk from the start, that's the whole point of the benefit.

  • @XDgamer018 said:

    Its a shame rlly bc its all being wasted on a trapper skin

    yeah qwq

  • @thrawn3054 said:

    I've always thought it weird the general perks weren't automatically available at least at tier one.

    yeah, but even if they were just at tier 1 it still wouldn't solve the issue, just reduce it, so idk

  • @JamaroToto said:

    It's called a fire axe for a reason.

    I mean… its usually not called that because the axe is on fire, but yeah in this case it is I guess

  • yeah, literally everything. There's a map, multiple survivors (personally I think Linda and Madi make the most sense), and frank stone himself, with frank stone having stuff to work with for a power, an already existing model, weapon, terror radius/chase music, menu music, and a mori. The character was basically complete at that point, they'd just have to make the power and design some perks

    edit: meant to reply to XDgamer018 with this

  • @brunohvs said:

    the whole game he has abilities different from trapper and he even has weaknesses that are common to killer powers in dbd, like the survivors having items to stop him from going full berzerk on them… The new killer was there, i was awaiting for it… and behaviour broke my heart

    exactly qwq

  • @XDgamer018 said:

    If he truly becomes a skin for one of the worst killers in the game then i wil NEVER buy any spinoffs from dbd anymore since it doesnt matter anyway. i LOVED his design his sound track i loved the maps the atmosphere the survivors altough they had cheesy lines felt nice to play as. its all just such a wast they alr have: killer model/killer power/chase music/main menu theme/multiple map choices/ multiple survivor choices and last but not least AN ENTIRE GAME WICH GIVES BACKSTORY

    exactly my thoughts. If they prove they can't be trusted with their own lore, then I won't bother with their lore

  • @Wibwob said:

    I've commented a lot on these posts, but I'm pretty passionate about it.

    If this will be the standard for DbD spinoff content, to remain disconnected and uninvolved with DbD itself, and disappoint the player base when this reality is revealed, then I don't want to consume any more spinoff content. What a massive let down for him to become nothing but a skin.

    As much as I think Frank Stone as a character is awesome, I'm not paying to play Trapper with a makeover either.

    exactly my thoughts. Making frank stone a trapper skin spells bad news for any other spinoff

  • @Iron_Cutlass said:

    If I remember correctly, The Casting of Frank Stone's Twitter (not calling it "X") account made a comment on another person's post stating that Frank Stone would be their own unique character separate from Trapper, so I dont understand why they would make it a skin instead of a Chapter/Paragraph.

    yup, they did indeed say that. They told us to be hyped and then did this. Its insulting honestly

  • @anoyme777 said:

    I agree he shoudn't be a skin i really hope they reconsider and make a him his own killer

    my hopes exactly, there's just too much potential for it to be forever lost

  • @PleaseRewind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927448#Comment_3927448

    Have you been posting on BlueSky? I've seen someone posting about this there. I think it was a case of them using a technicality with their reply. They didn't specifically say he won't be a skin for Trapper they said he will be his own character and since he will be a legendary skin he will be considers his own character. They really should have been clear in their reply so not to get people's hopes up!

    the EXACT events, word for word, were:

    someone posts an image of frank stone saying "what a cool looking location I wonder if it will join the fog along with a new killer"

    second person says "most likely a skin for trapper"

    the official casting of frank stone account replies "this trapper fellow seems like a decent fellow. but rest assured frank is a unique being"

    that's very explicit. Literally putting two and two together type of logic. They did say "he will be his own character" yes, but in response to someone saying he'd be a trapper skin. Its not "they should have been clear" because they were clear, just in the exact opposite direction. They were VERY clear about him not being a trapper skin. There is no excuse, they always did intend for it to be a chapter, there's no pretending that it wasn't the ENTIRE POINT OF THE GAME. And as a big fan of the game, I feel very cheated

  • @tech said:

    I really thought it would be a chapter down the line with how everything was done like the dolls of a few killers with an extra one at the end of frank stone, trapper also has a frank stone mask already.

    Alas it seems not to be for Mr stone to be a real killer but instead placing traps although he doesn't do that.

    R.I.P Casting of frank stone chapter.

    yeah, the game was building up to a frank stone chapter, they even said in a tweet that frank stone wouldn't be a trapper skin. I'm trying to raise my voice, be loud, and maybe if enough of us do, they'll reconsider

  • @Fluffylynxie said:

    I was really looking forward to having him as a killer, then I heard he was going to be a skin and that just ruined everything. I mean Behavior owns him and can do whatever they want with him at any point in this was what they thought was the best move. They had all the time in the world although waiting too long would kind of reduce the hype. Not only that you put him on a killer that is pretty much the weakest in the entire game. Such a let down.

    the weakest in the entire game and a very, very unfitting pick. At the very least it coulda been something like wraith, since frank stone spends half the game as a ghost

  • @LockerLurk said:

    To be fair… what would Frank Stone's power even have been? Is there something in The Casting of Frank Stone that leads anyone to believe he'd have been a unique different power?

    I think it would be very easy, unique, and fun to apply the camera used against his ghost form earlier in the game, a special item you have to hold down and aim at him, similar to a flashlight but you go into first person. As for how that could interact with his power, there's so, so many things they could do.

  • @Bradyguy99 said:

    Ya I was super hyped but then nothing new really happened…. and then the frank stone chapter being scrapped for a skin kind of killed any joy I could of gotten out of this anniversary.

    Same here, it was just fnaf stuff we already knew and then kill all hype forever blast. I'm the biggest fnaf fan I know with springtrap my second favorite character in the whole series, and in an instant they made me not even excited for the chapter

  • @Royval said:

    I don’t think it was anything wrong with it tbh. Just wish more RE content and Until Dawn one day

    resident evil already has like twice as much content as literally any other license ever

  • exactly, its very much a disappointing choice. I'd rather him not get added than get added as a skin, because then at least he might be able to come back even if its ten years from now. Adding him as a skin for any killer seals his fate forever, let alone such an unfitting choice as trapper

  • I was waiting for frank stone chapter since the game released, it was an incredible experience and I loved every second

  • Exactly! Frank stone could be something great, and the survivors are cool characters! Madi is my favorite, personally

  • personally, I quite loved Casting of Frank Stone. Heck, its one of my favorite games ever personally

  • I am very disappointed as well. This isn't what the game promised me