Jota
Jota
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- Jota
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I had this issue, when I was with the NVIDIA SHARPENING turned on, I turned off and the issue was gone
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1212399#Comment_1212399
no it will be perfectly doable with the new patch as well, again multiple lines for this sorta thing work, just need to wait for some people more knowledgebly on the subject to give us those lines.
and otherwise Nvidia has the sharpening tool that helps and we need to wait for AMD's sharpening tool to be DX11 viable
NVIDIA'S Sharpening is trash, the best sharpening we have is the one you can enable through Engine.INI
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1212399#Comment_1212399
Technically, there will still be a way to do it but it is basically modifying the game files at that point because it involves pak files.
By doing that you can get caught by EAC it's not safe anymore
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1212311#Comment_1212311
actually you just need to change the overriderender line for one of two other options.
I personally use [/Script/Engine.GarbageCollectionSettings]
When the new patch arrives, you won't be able to do it anymore, that's why everyone is complaining about it here
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1212209#Comment_1212209
google it, they dont allow for us to post about "modifying the files" here, which speaks volume about the mods understanding of game design.... but yeah just google it.
You need to add some simple text rules to the engine.ini and you can turn AA off or even better, which to TAA.
I know about Engine.ini, but the problem here is that after the PATCH no one will be able to disable AA through that file, that's why they need to give us the option to disable it in-game.
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you should make a post talking about it, in PTB Feedback so they might do something there, unfortunately this isn't bug their AA is just bad and they don't care about its quality or if people like it or not. ;(
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@PatBrutal @Peanits Why can't we turn AA off in-game ? We need more graphic options please you guys need to hear us ;(. We're talking about quality of life of the game, it is important.
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@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1206836#Comment_1206836
I dunno how, it's a graphical downgrade on every level, it even makes NEW hair pieces look worse. Look at Yui's cosmetic with a mask and ponytail on Low settings, then switch it to ultra; it makes it look like her hair was burned off.
They changed the hairs in hope of them look more realistic , but they just made it even worse by forcing everyone to use TAA which makes the whole game BLURRY and UGLY. Back then low was the most beautiful quality because there wasn't any kind of Anti-Aliasing, and everyone liked the game like that. I don't know who had the idea to change the hairs, honestly
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@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1206689#Comment_1206689
Everyone does, there hasn't been a single person who's liked this change.
I think DEVS have liked it LOL. But seriously they need to do something about it, and bring the old AA back
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@Luigifan64 said:
Yup, it's not just his hair either, it's a lot of survivor and killer hair. Their "optimizations" make the hair look worse while not improving FPS at all.
I miss the old hairs :(
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@HungryHungryHippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1200209#Comment_1200209
I remember that post. It is my fault that they just slapped AA on ☹️ And I quote myself,
"I decided to edit the GameUserSettings.ini to try to determine why the hair looks so bad on low. Turns out the magic option is Anti-Aliasing. Medium settings and above force AA on. I manually turned off AA by changing that value to "0" and leaving the other settings at "1", which is Medium. The hair looks bad with AA off. If you must use low settings but can't stomach the hair, leave every setting at "0" and set Anti-Aliasing to "1". I think it makes the game look blurry with AA, imo.
That file is located C:\Users\YourUserName\AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor"
That's why they should use the old hair materials on LOW and turn off AA , this AA was the worst change they have ever made
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1199740#Comment_1199740
I really doubt they care about this anymore tbh. In the latest patch they changed the commands for disabling it and now that doesn't work either so it feels like they actually don't want people disabling it for some reason.
Actually people have also used commands to remove fog, increase killer's red stain, remove shadows, remove walls
That's why no one can tweak it anymore. Now you are forced to play with a blurry game with this horrible AA
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Create a post to complain about these changes in PTB 3.7.0 feedback, so they might see it and try to change some stuff
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Make a post like this in PTB feedback so they might change it there , the game is too blurry I can't see anything
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@Lauriemain1122 said:
https://forum.deadbydaylight.com/en/discussion/comment/1185389#Comment_1185389
or its never gonna happen
Exactly
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Os desenvolvedores não falam português , você tem que escrever em inglês aqui mano.
Devs dont speak Portuguese, you have to write in English here dude
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You can't a lot of lighting features got broken when they updated Unreal Engine to this new version, Ambient Occlusion is not working properly, the Anti-Aliasing got extremely blurry (That's why you have noticed that textures are ugly), and some shadows seems to be wrong cause of the broke lighting and also Volumetric Fog made the game 100% foggy in some maps (Ormond,Red Forest and Crotus Prenn Asylum, for example).
Haddonfield's floor texture was changed as well, it doesnt match the map. Haddonfield also has lots of broken lighting, that is why shadows dont work there the way they should.
There are a lot of graphical issues in the game, but they seem to be ignoring it. There should be a patch to fix the most part of these issues, but this will probably take some time to happen.
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In my opinion both, however fun is the most important
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This would just increase the toxicity
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Seems good, I'd like to see that