HungryHungryHippie
HungryHungryHippie
About
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- HungryHungryHippie
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Comments
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I'm in no way implying that DBD is competitive, but look at any E-sports gamer and what settings they use. You'd never find a pro player using TAA or FXAA in a PvP game, maybe lossless AA like MSAA if they can afford it but then again that method can kill your FPS, so maybe not.
Also I'm going to name drop Wolfenstein: The New Order, a popular title from 2014 that released without anti-aliasing. To this day I'm pretty sure it's not available due to the way the engine was written. But it looks absolutely gorgeous. I'm old school. I don't mind jaggies and screen tearing (vsync off).
Please BHVR give us an option to toggle AA.
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The only thing we can do to mitigate the vaseline on the screen is using Nvidia or SweetFX filters. Here's my settings for Luma Sharpen @ 1440P.
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.050000
sharp_strength=1.500000
show_sharpen=0
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The only thing gayer than David King is forced AA.
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History repeats itself.
https://forum.deadbydaylight.com/en/discussion/147134/3-7-0-anti-aliasing/p1
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It's a good perk but you really need to make a build around it, since it isn't a very good standalone perk. My favorite and pretty much only Third Seal build utilizes Piggy and her blindness addons. This build will cause salt, be warned.
Addons - Face Mask & Rules Set No 2
Try not to use traps until Third Seal is cleansed but if gens are flying, use them.
Perks - Third Seal, Knockout, Haunted Grounds and Nurses Calling
Feel free to swap out Haunted and/or Nurses with Infectious Fright, Deerstalker, or whatever else. I just like using Haunted to protect my totem and potentially get some 1 hit down slugs and then Nurses to catch ppl healing off guard or ppl trying to heal my slugs.
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They are adding an option to disable or enable AA from within the game. Until then, the latest hotfix does allow you to add the couple of lines necessary to the Engine.ini to disable AA.
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I'm thankful that the devs finally addressed anti-aliasing.
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I left this comment in another thread but I'd like to post it here as well.
Valve released an update for CS:GO many moons ago, back when it was not free to play. It introduced FXAA, which is very similar to TAA post processing anti-aliasing, the type of AA we're complaining about. Now I used to play CS. FXAA enabled by default one day after an update and I noticed my game had some sort of blur on it for some reason. Ah, there it is -- FXAA in the Video settings. Turned it off in the settings and was back to normal. Any competent CS player did the same. Now I did use AA in that game, but was not forced to. I used MSAA at 4x or something. This AA is not a post processing effect (not a hint of a blur) but can hinder performance greatly, depending on your system specs. Us DBD players just want the option to be able to disable this post processing AA. If they give more options, great!
P.S. I typically leave post processing AA on in singleplayer games but sometimes I don't. Big no no in multiplayer titles, imo.
2nd P.S. I am in no way comparing DBD to a twitch shooter. I'm comparing settings and nothing more.
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@thesuicidefox said:
I really don't why people are complaining about AA. I can barely tell a difference.
This seems like 100% placebo effect. Is it worth this trouble to make something across the map 10% sharper? Can you NOT tell it's a gen?
Like yea it sucks they took out this option but people are acting like it's the Pokemon TV show first season and they are getting seizures when Pikachu does Lightning Bolt. IT IS NOT THAT BIG OF A DEAL.
Let me give an example. Valve released an update for CS:GO many moons ago, back when it was not free to play. It introduced FXAA, which is very similar to TAA post processing anti-aliasing, the type of AA we're complaining about. Now I used to play CS. FXAA enabled by default one day after an update and I noticed my game had some sort of blur on it for some reason. Ah, there it is -- FXAA in the Video settings. Turned it off in the settings and was back to normal. Any competent CS player did the same. Now I did use AA in that game, but was not forced to. I used MSAA at 4x or something. This AA is not a post processing effect (not a hint of a blur) but can hinder performance greatly, depending on your system specs. Us DBD players just want the option to be able to disable this post processing AA. If they give more options, great!
P.S. I typically leave post processing AA on in singleplayer games but sometimes I don't. Big no no in multiplayer titles, imo.
2nd P.S. I am in no way comparing DBD to a twitch shooter. I'm comparing settings and nothing more.
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I'm assuming they were trying to optimize the hair but somehow overlooked the fact that it looked horrible without anti-aliasing. Upon this realization, they didn't revert the hair changes but instead forced AA on all settings. People, like myself, were forced to edit the engine.ini file to remove the AA. And now they've disabled that. Nipped it in the bud.
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@obamagaming99 said:
i'm a console pleb so what does this mean?
Anti-Aliasing smooths edges on objects. MSAA is the preferred method but can be expensive to render (performance cost). FXAA and TAA are cheaper methods but a lot of people, including myself, prefer not to use these methods of AA, as they are a filter that just smears vaseline over the screen. Probably less noticeable on higher settings, which is why PC users using Low quality settings suffer much more.
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You know, I play on low settings to maintain a solid 60 fps. I prefer smooth gameplay over pretty graphics, always have. I occassionally dip to the 50s on Medium settings or higher. I guess I'll have to use higher settings to reduce the blur creating laggy gameplay, deal with the god awful blur on low settings, or purchase new computer parts. Great...
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@Angelicus23 said:
They forced anti aliasling on low settings instead of fixing or revert the hair rework when I made that post. What a lazy thing. Then I had to make a personalized nvidia shadowplay filter to make the game less blurry, more sharpen, and a bit brighter
I remember that post. It is my fault that they just slapped AA on ☹️ And I quote myself,
"I decided to edit the GameUserSettings.ini to try to determine why the hair looks so bad on low. Turns out the magic option is Anti-Aliasing. Medium settings and above force AA on. I manually turned off AA by changing that value to "0" and leaving the other settings at "1", which is Medium. The hair looks bad with AA off. If you must use low settings but can't stomach the hair, leave every setting at "0" and set Anti-Aliasing to "1". I think it makes the game look blurry with AA, imo.
That file is located C:\Users\YourUserName\AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor"
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I decided to edit the GameUserSettings.ini to try to determine why the hair looks so bad on low. Turns out the magic option is Anti-Aliasing. Medium settings and above force AA on. I manually turned off AA by changing that value to "0" and leaving the other settings at "1", which is Medium. The hair looks bad with AA off. If you must use low settings but can't stomach the hair, leave every setting at "0" and set Anti-Aliasing to "1". I think it makes the game look blurry with AA, imo.
That file is located C:\Users\YourUserName\AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor