IzziBane
IzziBane
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- IzziBane
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Comments
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@UnicornMedal said:
Yes, they do expect that. A significant amount of the moral brow-beating and anger toward DCing is centered around not being an active audience for someone else's power fantasy.
When I didn't know I could dc after the whole team got slugged, I wouldn't leave, but I'd open another window (like YT videos) and wait for the match to end. But when I went back to the game, the killer was lifting me and circling, and obviously I wasn't moving. Hahaha. I was confused, and as soon as I started to move, he'd throw me to the ground and kill me.
I didn't really understand that, but later I was told that they actually wanted you to be watching so they could "kill and humiliate you." The DBD community is really weird.
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@shalo said:
You won't wait in game but will wait for end game chat?
Yes, I stay and say "ggs." I don't think that's wrong. But several people have told me that the best thing to do is close the chat and not say or read anything and just go to my next match. It's a shame that the community gets caught up in this kind of behavior because others simply think everything is a war.
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@Your_Dad_Playing_DbD said:
Why are you demonizing all killer players based on what happened in one match? Posts like this are purely for divisive purposes.
I think it's pretty clear that I'm talking exclusively about "killers who get angry when slugging survivors do DCs." At no point did I say ALL KILLERS. I don't know, I think that view of yours is a personal problem...
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I'd prefer they remove them. They don't make sense.
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I understand they wanted to make this mode but they didn't. And I'm still waiting for this mode and the 5v5 one, hahaha.
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Yes. I jumped vault a window, ran about 5 meters almost touching the other wall of the jungle gym, and Wesker extended the Uroburos all the way there, ALL THAT DISTANCE just to hit me lol
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As far as I remember, he disappeared into the fog too (or at least that's what they imply). If I remember correctly... ever since then, I've been waiting to see him in the game. I actually thought they'd release him before Sable, but that wasn't the case. But there are many other characters who are also mentioned in the files and have never appeared in the game despite seeming important.
I suppose if BHVR sees public interest, then they'll bring him in as a playable character. -
@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076041#Comment_4076041
Yes! An in-game report is mandatory, and the video evidence can be forwarded to Support afterwards.
The last time in the 2v8, I reported it in-game and submitted a ticket with video, and didn't even get a respond... I don't know if it was because the person who did it was anonymous.
But even so, reporting them won't stop people from continuing to do it. Besides, allowing them to be anonymous is like giving them the green light to encourage them to do more of this.
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I find it odd that you say the 2v8 killers are buffed when they're really just balanced. For example, Wesker has three dashes, but they're short. Chucky can charge, but only at a certain speed... And in general, each killer has their pros and cons due to balance.
And since everything you said is out of balance, then you're missing it. This is the difference between devs and us: they have to think about how to balance a killer playing with another killer against 8 survivors, not just throw them in randomly, leave them the same, and make them overpowered.
This was the problem with Legion in this mode; they didn't know how to balance it, and it became so powerful that it was always used, which was boring and frustrating. They didn't know how to balance it, and they had to remove it.
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I'm not going to lie, I think that's the reason why people are unhooking in front of the killer... And obviously there will be a tunnel because of that.
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I don't understand why they can't revert it to its original state from when it was first released. It was a good perk; it didn't increase engine progress that much, and not everyone used it precisely for that reason.
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@Rokku_Rorru said:
Seems to be a lot of desyncs across the board this update, I'm seeing people teleport locations and all sorts.
OMG! I see... one thing I didn't mention (because it wasn't relevant here) is that I've had problems with the audio. Some audios don't play at all (It happened to me with a trapper's trap; I fell into it, but neither the trap did any sound nor my character's scream was heard.). Other sound have their volume lowered after I move the camera on certain structures (many walls) and they no longer regain volume... it's very strange.