InsidiousSmartfaceLF
InsidiousSmartfaceLF
About
- Username
- InsidiousSmartfaceLF
- Joined
- Visits
- 45
- Last Active
Comments
-
@Respectfulnancymain said:
Any decent killer player can pick him up in a few hours and start getting ez 4ks while killers like huntress, spirit or nurse take actual time and dedication to learn
Why is it an issue that one m1 killer is good but it's not an issue that at least 4 m1 killers are bad and have even more boring abilities than Freddy? People only get upset because he's strong and easy to play, while the other 6 easy to play killers are garbage. Hell, Spirit isn't even that hard to do well as once you've learned how to listen with Stridor and have a few good addons spirit is easier than Freddy.
-
@NursesBootie said:
He got a low skillcap AND a low skillfloor. If you understand killers there's nothing skillful about freddy.
You could say the same thing about the other m1 killers like Trapper (All he has is bear traps and they're nowhere near as dynamic as hag traps or even snares) Clown (bottles shut down loops similar to snares, sure you can get direct hits but they only make a difference with one addon) or the Wraith (All he does is cloak and uncloak, sometimes strategically). Only difference between Freddy and those killers is that he has 2 abilities and his abilities are stronger than theirs, but they're objectively more boring than Freddy.
-
@RareOmen said:
It is because he is so strong and mostly played. It's not that his powers are boring, it's that since he is a great killer, he is used so often and that is why people think he's boring to play against, if you played against 5 Freddy's in a row, it can get boring.
Strong Killer=Repeatedly used=Boring games against the same killer.
Woah, that's a spooky triple post. Yeah I guess that makes sense, but I don't think it's really Freddy's fault but a lot of people are wanting Freddy nerfs because he's strong and popular.
-
Demogorgon is already pretty close to non-humanoid. I mean sure it has hands and is bipedal but the similarities end there and it often crawls around.
-
I agree, Fire Up has a lot of potential on killers like shape but currently it doesn't do enough and is mostly a meme perk.
-
@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191381#Comment_1191381
Yes i see a lot of 2- 3 man swf(which i already said i meant i dont see 4 man swf that can be frustrateful to majority to some extent) and either way they get crushed. So keep it shut.
"keep it shut" is not constructive, and even rank 1 killers with thousands of hours like truetalent and Otz are dealing with constant SWF squads and often not pipping unless they play A-tier killers. Your anecdotal evidence is not very trustworthy.
@paul_denson said:
https://us.v-cdn.net/6030815/uploads/907/GK19MIO3AJ0V.png
This is from the Japan forum
Thanks, I was looking for something like this.
-
@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1190478#Comment_1190478
They are not nearly as sweaty as a killer because there s nothing much they can do if killer plays good. A lot of swf? Prove that. I m hardly able to find one . Unless you talking about 2-3 man swf.
When you're playing solo survivor or when you're playing killer? If you find 2-3 man SWF when you play solo survivor that makes sense because you're taking up a slot in the lobby so chances are you're only going to get paired up with other solos or small SWF. If you're not find SWF when playing red rank killer you must honestly be joking or you're not good at telling when they're using communications. Just try and use a slugging build with Knock Out and maybe Hex:The Third Seal for good measure and it should give you a pretty good indicator of who's using comms.
-
@xenofon13 said:
Daily threads about gen repair times making me:
They'll keep happening as long as the problem doesn't get fixed. Maybe if enough killers leave the game it will spark some sense of urgency.
@KayK99 said:
Man, all the people crying about getting Gen rushed... Do we need 5 new topics of the same ######### every day?
I didn't see a single topic on gen speed when I posted this thread, which was strange because it seems to be the elephant in the room. As I said in OP the problems with matchmaking wouldn't exist if more killers were playing the game (which they're not because of gen speed) and the problems with map size and God loops are already being addressed by Behavior. It's doubtful that the situation for killer will improve much unless the problem of gen speed is addressed directly because the game doesn't get slowed down too much by the artificial map shrinking of Corrupt Intervention.
-
@TheCoolDBDGamer said:
It only hurt low rank survivors or survivors that couldn’t hit skillchecks well. You devs need to revert ruin back to the way it was originally (affecting skill checks but other slowdown perks should not apply while ruin is active e.g pop,corrupt,surveillance,discordance,etc) old ruin was perfectly balanced and old ruin wasn’t a problem as as survivors reached red ranks and practiced in kyf they would know that ruin was fine.
please devs fix the game :) and stop catering to bad survivors and let them have to git gud just like we have to.
On paper it was an overpowered perk that was obviously better than almost any other perk besides maybe BBQ. In practice it was a band-aid for genrush and when behavior removed that band-aid the genspeed blood gushed out and now killer playercount is bleeding to death.
-
I don't mind the repetitive gameplay but maybe that's because I'm not a veteran player. What makes the game awful is SWF and gen speed.
-
How could it be bait if it's true?
@NoShinyPony said:
I have to assume it's intended that the game is how it is and I don't expect that the situation will change. Such a waste, as DbD always had great potential to be so much more than an unbalanced party game.
Yeah, hopefully if enough killers stop playing the game Behavior will have the choice of either fixing gen speeds/making a SWF UI or letting the game die
-
@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1190458#Comment_1190458
Gen rush is something that any survivors can do so yeah even the best killers struggle against gen rush thats actually called trying to play good to win. If you dont struggle to win then obviously there s no balance.
The survivors don't struggle to win nearly as much. It's common knowledge that survivor (especially SWF which most red ranks are) isn't nearly as sweaty as killer. Thus there is no balance indeed. This is where the issue arises and why the game is considered survivor-sided.
-
@Reborn2020 said:
This community proved that they dont care about balance and only care about their own vision of how things should be so i wont waste my time and just leave my opinion. You should just git gud. Stop playing bad then gen rush wont happen simple as that.
That's such a useless thing to say. Even the "goodest" of killers are struggling with the genrush, hence not many killers are playing now.
-
@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1190176#Comment_1190176
It was a rank 1 legacy nurse who got ruined because I offered badham preschool so I could run that infinite window with object + lithe all game, but she ignored me and someone else ran her at the school for 3+ gens and then she proceeded to facecamp him.
There was a second nurse today who was slaying people, including myself, (due to a great exhausted on the ground dead-hard) but she got 3 man outted because someone brought a key. But she hard tunneled off a rank 4 who didn't have DS so I didn't feel bad for her at all.
https://forum.deadbydaylight.com/en/discussion/comment/1190180#Comment_1190180
You can still slay with the new nurse, she's just not as brokenly overpowered as the old one. Spirit is just as busted as old nurse and is way easier to play in my opinion, and she doesn't have any super bad maps like nurse does. Both are equally boring for the survivors to play against. Even as a mostly killer player I was still happy to see old nurse get nerfed, it was annoying playing against her in like 8/10 matches.
https://forum.deadbydaylight.com/en/discussion/comment/1190178#Comment_1190178
If there are any low ranks in the game you can just be scummy and hard tunnel them out. And it totally ruins the game for them while you win at the same time. When your lobby is like P3 claud, P3 nea, shirtless david king, and a stock dwight; who do you think the best target will be?
I guess tunneling the noob isn't a bad choice, only problem is their friends will be genrushing and trying to flashlight save them. I guess SWF are so altruistic you have to take advantage of that though.
-
@Shocktober said:
I'd say my last 20 games as red rank survivor were something like:
Freddy, freddy, spirit, freddy, spirit, nurse, M1 killer with a mori, huntress, billy, billy, oni, freddy, spirit, M1 killer with a mori, deathslinger.
That might be true but did you consider that my last 20 games as purple rank killer were something like:
SWF squad with 2 red ranks carrying their low rank friends with DS, Dead hard, and genrush tactics; SWF squad with 2 red ranks carrying their low rank friends with DS, Dead hard, and genrush tactics; and SWF squad with 2 red ranks carrying their low rank friends with DS, Dead hard, and genrush tactics; etc.
The reason killers are all playing as the A-tier killers is because of how painful the post-ruin killer game is.
-
Devour Hope should at least be on the same level as NOED. It's another perk that counters the post-ruin genrush.
-
@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1190127#Comment_1190127
New ruin is super annoying on high mobility killers, especially when combined with corrupt intervention.
You get into a high ranking match and it's a ruin billy and I am like FML, because unless your team is actually really good at looping (which due to the ranking system, most red rank survivors are actually not) people are gonna be dropping in 20-30 seconds and then you gotta go get them and your gen gets regressed. Or they drop in 20-30 seconds and then he BBQs over to you and your 90% gen is regressed back to 0. Or maybe it's on a map where the survivors are given literally nothing to work with, so it doesn't matter how good your team is once they get spotted.
I think the gen speeds are fine in an era of super high mobility one shot killers, or killers with super cheap ways to down survivors.
They are probably not fine for most standard M1 killers, but let's be real, nobody really plays those at high ranks anyways.
I don't think the game should be balanced in such a way that only the best killers are viable. The M1 killers should be made viable at whatever cost and if this makes the higher tier killers unbalanced then they could be nerfed if need be. Billy has always been balanced though because he needs to rev up and it takes some precision to hit a chainsaw. Spirit is the only one I could see being problematic, Behavior is apparently already thinking about nerfing her, but they should probably fix gen times first or else killers will lose their schitt
-
@BigBrainMegMain said:
Old Ruin was the bandaid to the main issue.
Once they nerfed that, the Gen Rush Meta began.
It's why NOED and Devour Hope are so strong, IFFFFFFF the totem spawns were and have been worked on like they said they were.
But since totem spawns haven't been worked on like they said they were, Hex Perks are still garbage.
Old Ruin needs to come back.
Yeah NOED and Devour Hope are legit viable now because survivors ignore totems. Only problem is you usually don't pip well with them because they end the game too quickly.
-
@SurviveByDaylight said:
Get good. I can tell you I’ve seen killers do their job effectively without ebony and with ebony it’s overkill. Solo surviving is at its worst. You ought to be more acknowledging of another issue than gen speed. They need to stop buffing killers.
This has to be bait. The only killers that got significant buffs recently are killers that are still considered mid-tier like Doc and Myers. Freddy is an exception but even Freddy isn't as strong as the old giants like Nurse and Spirit. I've played as much solo survivor as killer and can say that solo survivor was still significantly easier to play and pip with as long as you bring information perks like spine chill and empathy.
-
@[Deleted User] said:
I don't want to let your hopes down, but they haven't stated anything else besides what they said during the toolbox nerf stream where they were announcing it, they stated they might do more if it's not enough. So they never really promised anything besides mentioning they might do more *if* they want to.
I know this sounds sensationalist and I'm sure I'm not the only neurotic killer main but I seriously doubt there will be many killer players if more isn't done about gen times. In 3 months it will probably take ages to find a surv game and anybody that does play killer will always get matched with a rank 1 SWF squad that waited an hour to find a match.
-
@Kwikwitted said:
He's probably the killer with the most diverse level of play styles.
Wall hacks and Jump scare Myers, Tombstone Myers (otherwise known as the entity's most hated build) and of course Burger King Myers.
Is he fun? Without question? Is he iconic? Without question. Is he EFFECTIVE? Ehhhh......
Myers in his standard form reminds me of playing a Paladin in World of Warcraft back in the Cataclysm days. It was 30 seconds of glory every time your cool downs were up, and 2.5 minutes of drooling on the floor waiting for them to come back.
You basically setup for a EW3 and you HAVE to get multiple downs with it in order to really be effective, otherwise you're going to really hurt yourself as survivors only have so much "juice" you can stalk out of them.
Overall he gets looped like most standard M1 killers and his height makes it very difficult to mindgame a lot of loops. His increased vaulting speed is nice in EW3 but never feels like enough to just start running after survivors through windows.
Overall there's a reason he gets put in the same grouping as killers like Trapper. In a master's hands he can be devastating, in a regular killer player's hands he's ok, not great.
This. Myers has more playstyles than most killers but unfortunately because he is a ramp-up killer he severely suffers from the ruin nerf.
-
The reason so many killers are getting matched with red rank SWF squads is because less people are playing killer due to genrush resulting from the ruin nerf. Killer is probably in the worst state it's been since Hex:Ruin was the main genrush band-aid.