I_Teabag_Gate
I_Teabag_Gate
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- I_Teabag_Gate
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Comments
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1307876#Comment_1307876
Yeah good luck hitting a PC survivor who's frames ahead of you.
Oh, I see the issue. You have no idea what you are talking about.
"Frames" or FPS is how many times the pictures (frames) are displayed in a second.
It has nothing to do with in game distance or latency. You don't move faster with higher fps. You aren't harder to hit.
@bhvr See this? The people opposed to crossplay aren't worth listening to.
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@hanibel said:
https://forum.deadbydaylight.com/en/discussion/comment/1307681#Comment_1307681
If you choose to opt out while everyone else is opted in queue time will skyrocket for the person opted out basically an hour wait time
Good. That's what they get for being a coward
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@JigSawz said:
https://forum.deadbydaylight.com/en/discussion/comment/1307767#Comment_1307767
That's horrible cop out logic . Its a night and day difference.
-Optimization for starters.
-You can't hug a wall nearly as good as a mouse player.
3 killers can aim their throws/skills better with a mouse
-A mouse player can constantly keep visibility on killers from behind and quickly look straight again on a constant without bumping into things. Try that on console. And this is my most important issue.
Pc survivors and killers make less mistakes
" oh BuT u CAN turn iT oFf" I'm pretty sure most of the community will not wanna opt out and would prefer to suffer then to deal with this gamsa pathetic que times.
But yeah. Grasping at straws is fun, right.
Optimisation is a non issue. For survivors it's practically the same. For killers PC killers are better optimized than console killers but they don't compete with each other. It's still Console killer vs Optimized Survivor.
Controller players have no issues hugging walls
A few killers being more accurate doesn't matter. PC survivors manage it.
PC survivors are better players? Even if that's true, so what? You won't het matched with them anyway, they are adding skill based matchmaking.
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@Hag.is.Dtier said:
Since the controller sensitivity isn't an issue anymore the only problem now is the optimisation. Because if this game isn't optimised by time crossplay is activated. Then this game will unplayable for console players like myself.
How will it be unplayable?
Survivors are practically the same across both platforms. Nothing changes.
Console killers suffer from more lag than PC killers but they are still facing survivors who don't have this lag issue. Again, nothing changes.
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@Peanits said:
Given that this game doesn't require precise aim, the gap between controller and keyboard/mouse is much smaller than other games. That said, though, if you still don't want to play against people on other platforms, you'll be free to opt out of crossplay if you wish.
Great response. I'm happy to see BHVR are giving this a lot of thought. The vocal minority have ruined other games, they can't be allowed ruin the biggest feature this game has received in years.
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@Stinde said:
https://forum.deadbydaylight.com/en/discussion/comment/1306709#Comment_1306709
What a mature comment and contribution to the discussion. We console players are such cowards.
I have over 1000 hours on PS4. Less than 100 on PC
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No, all systems will be in the same pool.
Cowards wont be able to turn it off unless they want really long queues.